Master of Piece Devlog #5: Improving User Experience
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[/p][p][/p][p]Greetings. This is I M GAME.[/p][p]To offer a smoother gameplay experience, we’ve been working to improve various systems in Master of Piece.[/p][p]In this devlog, we’d like to share the latest changes to how your journey begins—with a reworked game flow and the introduction of a new central space: the Departure Grounds.[/p][p][/p][h3]A New Lobby System[/h3][p][/p][p]
[/p][p]At the start of each game—or once your journey ends—your commander will now appear in the center of the Departure Grounds.[/p][p]We’ve also added the ability to directly control your commander, bringing more immersion to the game and reinforcing one of Master of Piece’s core features: moving your mercenaries manually.[/p][p][/p][h3]The Departure Grounds[/h3][p][/p][p]
[/p][p]In previous versions, the starting screen was filled with black smoke and had no real interactive elements. Buttons looked inconsistent, and the rules of each system weren’t unified—making the game harder to learn for new players.[/p][p]To solve this, we’ve redesigned the area into a consolidated space: the Departure Grounds.[/p][p]Before heading out on a new journey, you’ll now move your commander through this shared hub to prepare—leveling up, modifying traits, or adjusting your team before stepping into the fog.[/p][p]This update reduces wasted space and ties all pre-journey activities into a single, unified experience.[/p][p][/p][h3]No More Screen Transitions[/h3][p][/p][p]
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[/p][p]Previously, moving between different areas—whether inside or outside—always triggered a loading transition.[/p][p]After the update, movement between external locations will now happen seamlessly, with no screen change.[/p][p]Only when entering a building will the scene transition, creating a clearer contrast between indoor and outdoor areas while improving the gaming experience and flow.[/p][p][/p][h3]Conclusion[/h3][p][/p][p]This update focuses less on changing core gameplay, and more on enhancing the game’s quality-of-life and overall immersion.[/p][p][/p][p]By improving the flow and cohesiveness of the early-game experience, we hope to help more players get invested—and see their journey through to the end.[/p][p][/p][p]We’ll continue polishing and expanding Master of Piece while keeping its unique charm intact.[/p][p]We’d love to hear your feedback through our Discord or the Steam discussion page. [/p][p][/p][p]Stay tuned for more updates, and connect with us in our Discord and social media below![/p]