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Prologue 1.3.15 Patch Note

[p]Hello Master of Piece players, this is I M GAME.[/p][p]Since the release of the Prologue, we’ve received a tremendous amount of valuable feedback from players.[/p][p]Among them, we selected the issues that required the most urgent improvements and reflected them in this update.[/p][p]Feedback that has not yet been addressed will be implemented gradually during Early Access, so we look forward to your continued opinions and feedback.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]System Changes[/h3]
  • [p]Mercenary movement using Action Points has been adjusted from “unlimited” to “adjacent 1 tile.”[/p]
  • [p]4x3 and 4x5 battle tiles have been removed.[/p]
  • [p]Rewards for street battles have been changed from “Trait Rewards” to “Mercenary Rewards.”[/p]
  • [p]The building event “Inn” has been changed to “Trait Shop.”[/p]
[p][/p][h3]UI / UX Improvements[/h3]
  • [p]You can now claim rewards in building events and post-battle victory screens by clicking on the target.[/p]
  • [p]When selecting rumors at the Tavern, one of the three must now always be assigned to a mercenary.[/p]
  • [p]When enhancing traits, you can now preview the enhanced trait without placing a mercenary.[/p]
[p][/p][h3]Difficulty Adjustment[/h3]
  • [p]Hardship Stage 2[/p]
    • [p]Before: Boss health increases.[/p]
    • [p]After: Boss health and attack increase.[/p]
[p][/p][h3]Balance[/h3]
  • [p]Traits[/p]
    • [p]Riposte[/p]
      • [p]Before: When you survive after being hit, counterattack and deal damage equal to your remaining health. Gain +1 health if this counterattack defeats an enemy.[/p]
      • [p]After: When you survive after being hit, counterattack and deal damage equal to your remaining health.[/p]
    • [p]Preemptive Defense[/p]
      • [p]Before: Before the ally’s flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain +2 health at the end of the round.[/p]
      • [p]After: Before the ally’s flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain +2 health. (Max 4)[/p]
    • [p]Restoration[/p]
      • [p]Before: At the end of each round, gain +1 health. If you took damage in the previous round, gain an additional +1 health.[/p]
      • [p]After: At the end of each round, gain +1 health. (Max 4)[/p]
    • [p]Fighting Spirit[/p]
      • [p]Before: When you survive after taking damage, gain +1 attack and +1 health.[/p]
      • [p]After: When you survive after taking damage, gain +1 attack.[/p]
    • [p]Lifesteal[/p]
      • [p]Before: Whenever an enemy mercenary is killed, fully restore lost health.[/p]
      • [p]After: Once per battle, when killing an enemy mercenary, fully restore lost health.[/p]
    • [p]Resentment[/p]
      • [p]Before: While on the battlefield, gain +1 attack each time you or an ally takes damage.[/p]
      • [p]After: While on the battlefield, gain +1 attack each time another allied mercenary takes damage.[/p]
  • [p]Relics[/p]
    • [p]Guardian’s Emblem[/p]
      • [p]Before: At the end of each round, all allies recover 1 lost health.[/p]
      • [p]After: At the end of each round, 1 random ally recovers 1 lost health.[/p]