Master of Piece Devlog #9: Dice and Hourglass
[p]Hello Commanders,[/p][p][/p][p]Are you enjoying the new Demo at Steam Next Fest?[/p][p]We hope you have a great time, and take part in our community challenge in Discord too![/p][p][/p][p]In today's Devlog, we would like to talk about the Dice and Hourglass, which was added in the updated build for Steam Next Fest this week.[/p][p][/p][h3]Dice System[/h3][p][/p][p]
[/p][p]Dice are consumable resources that allow players to reroll and receive new choices during a journey.[/p][p]For example, when three mercenaries are presented in the Boot Camp or two relics appear in the Relic Shop, players can use one die to refresh the list and get a new set of options.[/p][p][/p][p]
[/p][p]This system helps players refine their deck-building strategy, adding a layer of tactical decision-making as they determine when to use their limited dice.[/p][p][/p][h3]Hourglass System[/h3][p][/p][p]
[/p][p]The hourglass is a consumable resource that allows players to rewind a battle back to its starting point if defeat seems inevitable or a small mistake leads to a disadvantage. Whether to use it immediately or save it for an even greater crisis ahead is a matter of strategic judgment.[/p][p][/p][p]
[/p][p]We hope that dice and hourglasses become small yet powerful tools that make your journey more flexible and enjoyable.[/p]