Master of Piece Devlog #10: Battle Log System
[p]Hello Commanders,[/p][p][/p][p]In this Developer Diary, we’d like to introduce the Battle Log system — a feature that lets you track what happens during combat.[/p][p][/p][h3]Battle Log[/h3][p][/p][p]
[/p][p]Understanding everything that happens in a battle can be harder than it looks.
Who triggered a Trait and when? How was the damage dealt? Which buffs and debuffs affected the outcome?
There’s a lot going on in every encounter.[/p][p][/p][p]We’ve received feedback such as “I can’t tell how my mercenary died,” or “I wish I could review how the last battle unfolded.”
To address this, we’ve added the Battle Log system so players can keep track of all the key moments in combat.[/p][p][/p][p]With this feature, you can trace every event that occurred during a battle,
helping you analyze what led to the result and plan your next strategy more effectively.[/p][p][/p][h3]Key Features[/h3][p][/p][p]
[/p][p]Death Marker – When a character dies, a skull icon appears under their portrait in the log.[/p][p]This makes it easier to distinguish between living and fallen units and to understand the flow of battle at a glance.[/p][p][/p][p]
[/p][p]Damage Source Icons – Damage can come from various sources, such as a mercenary’s basic attack, an item effect, or a commander ability.[/p][p]
Different icons indicate the attack source, letting you instantly see how the damage was caused.[/p][p][/p][p]
[/p][p]Attack Type Display – Attacks can be either basic physical strikes or special Trait-based abilities.
Each attack now displays an attribute icon — for example, a sword for normal attacks, or a unique Trait icon for special ones — so you can easily recognize what kind of action was performed that round.[/p][p][/p][p]
[/p][p]Log Pinning – Sometimes the short log entries alone don’t provide enough detail.
You can now click on a log entry to pin it and inspect the involved mercenaries’ details directly.[/p][p][/p][h3]Conclusion [/h3][p][/p][p]The Battle Log is more than a record — it’s a tool that helps players understand why a battle was won or lost.[/p][p]We hope it empowers players who want to reflect on past fights or analyze the course of combat in depth.[/p][p][/p][p]We’ll continue polishing and expanding Master of Piece while keeping its unique charm intact.[/p][p]We’d love to hear your feedback through our Discord or the Steam discussion page.[/p][p]Stay tuned for more updates, and connect with us in our Discord and social media below![/p]
Who triggered a Trait and when? How was the damage dealt? Which buffs and debuffs affected the outcome?
There’s a lot going on in every encounter.[/p][p][/p][p]We’ve received feedback such as “I can’t tell how my mercenary died,” or “I wish I could review how the last battle unfolded.”
To address this, we’ve added the Battle Log system so players can keep track of all the key moments in combat.[/p][p][/p][p]With this feature, you can trace every event that occurred during a battle,
helping you analyze what led to the result and plan your next strategy more effectively.[/p][p][/p][h3]Key Features[/h3][p][/p][p]
Different icons indicate the attack source, letting you instantly see how the damage was caused.[/p][p][/p][p]
Each attack now displays an attribute icon — for example, a sword for normal attacks, or a unique Trait icon for special ones — so you can easily recognize what kind of action was performed that round.[/p][p][/p][p]
You can now click on a log entry to pin it and inspect the involved mercenaries’ details directly.[/p][p][/p][h3]Conclusion [/h3][p][/p][p]The Battle Log is more than a record — it’s a tool that helps players understand why a battle was won or lost.[/p][p]We hope it empowers players who want to reflect on past fights or analyze the course of combat in depth.[/p][p][/p][p]We’ll continue polishing and expanding Master of Piece while keeping its unique charm intact.[/p][p]We’d love to hear your feedback through our Discord or the Steam discussion page.[/p][p]Stay tuned for more updates, and connect with us in our Discord and social media below![/p]