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Master of Piece Devlog #11: Obstacles

[p]Hello commanders, [/p][p]this is I M GAME.[/p][p]
In this devlog, we’d like to introduce the “Obstacles” system — a new element that expands strategic possibilities by adding dynamic variables to the battlefield.[/p][p][/p][h3]Obstacles[/h3][p][/p][p][/p][p][/p][p]If every battlefield were a flat plain, player placement and movement would soon become monotonous, and tactical depth would be limited.[/p][p]
To address this, we’ve added environmental elements that not only enhance narrative immersion but also encourage a wider range of strategic approaches.[/p][p][/p][p]However, if these “Obstacles” were perceived merely as hindrances, battles might feel cramped or frustrating.[/p][p]
That’s why we’ve designed each obstacle with unique effects, allowing players to utilize them proactively rather than avoid them.[/p][p][/p][p]Obstacles can attack enemies, empower allies, or sometimes even influence the entire battlefield.[/p][p][/p][p][/p][h3]Key Features of Obstacles[/h3][p][/p][p]Obstacles are interactive for both sides.[/p][p]While most are designed to benefit the player, enemies can also interact with them — so complacency can lead to danger.[/p][p][/p][p][/p][p]Some obstacles can even be moved like mercenaries.[/p][p]However, moving them consumes Action Points, so players must decide carefully when and where to reposition them.[/p][p][/p][p][/p][p]In upcoming regions that have yet to be revealed, you’ll encounter various obstacles that reflect each area’s unique characteristics.[/p][p][/p][p][/p][h3]Looking Ahead[/h3][p][/p][p]The “Obstacles” system is more than a mere blockade — it’s a strategic tool that can completely turn the tide of battle, depending on how it’s used.
Since the potential ways to utilize obstacles are virtually limitless, we encourage players to experiment and discover their own tactics.[/p][p]
We’ll continue polishing and expanding Master of Piece while keeping its unique charm intact.[/p][p]We’d love to hear your feedback through our Discord or the Steam discussion page.[/p][p]Stay tuned for more updates, and connect with us in our Discord and social media below![/p][p][/p]