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Master of Piece Devlog #12: Orc Decimator

[p]Greetings, Commander,[/p][p]This is I M GAME.[/p][p]A blood-hungry predator emerges in Master of Piece.[/p][p]The Orc Decimator hunts intruders across the Duskwind Plains, seeking to satisfy his endlessly surging instinct for slaughter. In this devlog, we introduce his combat patterns and characteristics.[/p][p][/p][h3]A Chain-Wielding Predator[/h3][p][/p][p][/p][p][/p][p]Ruling over the Duskwind Plains, the Orc Decimator is a brutal predator who rends his enemies apart with spiked chains. Wherever he passes, the battlefield is filled with the sharp screech of scraping metal and the lingering stench of blood.[/p][p][/p][p]When enemies appear on the battlefield, the Orc Decimator surveys his targets with a terrifying gaze, and an ominous presence gathers around those he is about to strike.[/p][p][/p][p][/p][p][/p][p]Once the attack begins, the chains are hurled toward their designated targets like starving beasts.[/p][p]Amid their suffering, the Decimator grows ever more excited and frenzied. Anyone caught within his gaze has little chance of escaping his assault.[/p][p]The chains can strike multiple enemies at once, attacking targets marked with red bands in order of distance.[/p][p][/p][p]When the chained axe reaches the farthest target, he pulls the chain back, striking all enemies caught along the return path once again.[/p][p]Judging the situation solely by his low attack power and assuming “they’ll survive” can lead not only your strongest mercenary, but your entire expedition, to ruin.[/p][p][/p][p]He does not wear heavy armor that would hinder his chain swings. Instead, he equips spiked shoulder guards to display his lethal sharpness.[/p][h3][/h3][h3]Bloodbound Minions[/h3][p][/p][p][/p][p][/p][p]The Decimator never enters the battlefield alone. His minions inherit his nature, growing more savage and powerful as their enemies suffer.[/p][p]The more damage your expedition takes, the stronger they become—enough to render even the mightiest expedition helpless.[/p][p][/p][h3]Design Background[/h3][p][/p][p][/p][p]Unlike Regions 1 and 2, Region 3 is the first area to be introduced in the early access release. After becoming familiar with the game’s core systems in the earlier regions, the Duskwind Plains are designed as a higher-difficulty region that tests how effectively players can utilize those systems.[/p][p][/p][p]In previous regions, understanding traits, forming basic synergies, and building a deck allowed players to overcome encounters through simple movement and attacks. In Region 3, however, players must consider battlefield conditions, carefully position their mercenaries, and anticipate the flow of combat to succeed.[/p][p][/p][p][/p][p]The Orc Decimator was designed with this difficulty in mind, making mercenary positioning a critical factor in battle. If allied mercenaries are spread across different rows, his chains will strike all of them, reaching even the farthest target. Worse still, when the chains are pulled back, mercenaries caught along the path are struck once more—potentially leaving the entire expedition battered by a single boss attack.[/p][p][/p][p][/p][p][/p][p]Fortunately, the Orc Chain-Slaughterer’s attacks always target the farthest enemy. What happens, then, if all allied mercenaries are positioned on the same row? In this case, the chains cannot pierce multiple targets and will instead strike one randomly selected mercenary on that row.[/p][p][/p][p]Of course, the boss’s minions may block tiles on the battlefield, making it difficult to keep all mercenaries on the same row. Still, by reading the battlefield and anticipating how combat will unfold at the start of a turn, players can discover placements and movements that minimize damage.[/p][p][/p][p][/p][p][/p][p]When the full game is released, will you be able to overcome their relentless onslaught?[/p][p]We wish you the best of luck.[/p][p][/p][p]Check out the new shorts video about the Orc Decimator too![/p][p][dynamiclink][/dynamiclink][/p]