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Moor Rail News

Moor Rail Update Announcement

[h2]Moor Rail Update Announcement[/h2][p]Hello,
This is the Moor Rail development team.[/p][p]This update focuses on improving gameplay convenience and overall enjoyment.
These may seem like small changes, but we believe they will make a significant difference in your combat and strategy experience.[/p][hr][/hr][h3]Update Details[/h3][p]1. Added Number Keys 4 and 5
You can now use additional item slots with keys 4 and 5.
When you acquire a supply item, it will be used immediately if your inventory is full,
or it can be stored and used strategically depending on the situation.[/p][p]2. Added 16 Special Stages
We have added 16 new special stages to the game.
Upon entering, you’ll be randomly assigned to one of these unique areas,
each featuring different rules and battle environments.
Please note that sound work for these stages is still in progress and will be applied in a future update.[/p][p]3. Added Player Log System
A new Player Log interface has been added to help you keep track of essential information.
You can now view details about mercenaries, skills, items, health warnings, and wave progress
in the upper-left corner of the screen.[/p][hr][/hr][p]We are committed to evolving Moor Rail beyond a simple update,
continuing to enhance its strategic depth, interaction, and immersion for all players.[/p][p]Thank you for your continued support and feedback —
Moor Rail will keep growing with you.[/p][p]— The Moor Rail Development Team[/p]

Moor Rail Update: New Effects for Deeper Immersion

[p][/p][h3]Moor Rail Update: New Effects for Deeper Immersion[/h3][p]We’ve improved the visual and interaction experience of Moor Rail by adding new effects in multiple areas of the game.[/p][p]Player Effects
Player actions now trigger clearer, more impactful effects. Whether attacking, jumping, or taking damage, you’ll feel the feedback more intuitively in every battle.[/p][p]Train Effects
Smoke, sparks, and vibration effects are now applied to train movement, fuel consumption, turret firing, and more—bringing out the dieselpunk atmosphere in full force.[/p][p]Environmental Effects
We’ve added weather, lighting, and motion effects based on each stage's tone, amplifying immersion and tension across all maps.[/p][p]Monster Effects
Visuals for monster appearances, attacks, hits, and deaths have been upgraded. Bosses and elite monsters now feature unique and powerful animations.[/p][p]These changes aren’t just visual—they reinforce gameplay, enhance responsiveness, and deepen the immersive feel of every moment aboard your train.[/p][p]Experience it all now on Steam:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Moor Rail – Update Announcement

[p]Moor Rail – Update Announcement[/p][p]Hello. This is the Moor Rail development team.[/p][p]In the latest update, we have improved overall flow, usability, and balance of the game. We also reflected player feedback to provide clearer guidance and made various system adjustments.[/p][hr][/hr][h3]Update Details[/h3]
  • [p]Stage data has been modified.[/p]
  • [p]Supplemental explanations have been added in the tutorial (double jump, dash, defeat).[/p]
  • [p]Wave indicators have been implemented for each wave section.[/p]
  • [p]Effects for wind and mercenaries have been added.[/p]
  • [p]Some mercenaries have been adjusted.[/p]
  • [p]Train equip system has been revised (some trains can be equipped infinitely, others only once).[/p]
  • [p]Spawn item probabilities have been adjusted.[/p]
  • [p]In the shop, it is now clearly indicated whether each train consumes fuel or is cooldown-based.[/p]
  • [p]Various bugs that occurred during play have been fixed.[/p]
[hr][/hr][p]We are always striving to make the game more fun and polished, and we are putting our best effort into preparing for the official release.
Thank you for continuing to support Moor Rail. We look forward to bringing you more news and improvements.[/p][p]Regards,
Moor Rail Development Team[/p]

Moor Rail Major Update Announcement

[h3]Moor Rail Major Update Announcement[/h3][p]Hello players,
Through PLAYX4 and Steam Next Fest, we gathered valuable feedback and closely observed how players enjoy the game. Based on this, we worked hard to improve many aspects and add new content. This update is the result of that effort, and we will continue to evolve Moor Rail with care and dedication.[/p][p]Main Update Highlights[/p]
  • [p]Trains Added: Normal trains increased from 5 to 13, new turret train “Thunderous Train” (currently level 1, will expand to level 6 in the future)[/p]
  • [p]Items Expanded: From 70 to 150, focusing on defense and support for trains[/p]
  • [p]Codex System: View monster, item, and story information in the Training Grounds[/p]
  • [p]Player Features: Dash (L-Shift), double jump, revival possible with “Defibrillator” item[/p]
  • [p]Defeat Conditions: Added defeat if the engine train is destroyed[/p]
  • [p]Mercenary Improvements: Engineer auto-repairs trains, Warrior tracks targets to the end[/p]
  • [p]Train Departure System: Departure possible with fuel train even if empty trains exist[/p]
  • [p]Story Update: Cute Cherry illustration added[/p]
  • [p]Other Improvements: Station transitions polished, vault visuals in special stages updated[/p]

Moor Rail – Hotfix Update

Hello, this is the Moor Rail development team.
In this hotfix, we have addressed several bugs occurring during stage progress to ensure a smoother gameplay experience.

Key Fixes

Resolved an issue where progression would freeze in certain stages

Fixed progression-blocking situations in specific cases

Overall stability improvements including minor bug fixes and text corrections

We will continue monitoring the game to ensure a stable environment and implement improvements based on your valuable feedback.
Thank you for playing.

— The Moor Rail Development Team