0.2.6 - Into Fire
Isle 2's mechanics have started to arrive! This update was aimed at bringing about the next few steps in progression, while refining, rebalancing, and fixing the entire game from beginning to the current end. Highlights include multiple new armors and weapons, 3 fully new systems to expand the late-game and help the early game, and a boat-load of polish. The next step on a long journey through the flames of Isle 2!
[h2]NEW CONTENT:[/h2]
- The Refinery is finally open for business!
- Fertilizers are here! Currently 3 types, each providing a bonus chance for successful growth
- Dynamic Isle Map for the Dock
- 2 new armor sets! Both on Isle 2, one for a monster and one for the Refinery
- 5 new armor skills: Finesse + Keen
- 5 new weapons, and 1 new weapon type! (Some WIP art)
- The Shipyard is here, allowing your dinghies to become viable
- New recipes for the Shipyard
- Skeerim is fully animated and rebalanced
- Workshop Art (WIP)
[h2]NEW QOL:[/h2]
- Excursions can now be automated
- Isle 2 Watchtower Upgrade for better multitasking
[h2]CHANGES:[/h2]
- Speech Alerts change color if they're coming from a different Isle than currently selected
- Item/Equipment names appear when changing Hunters' inventories/equipment
- Some dialogue changes/additions on Isle 2
- 5th Hunter starts with some starter exp and starting armor for story reasons (should apply retroactively)
- Added some placeholder smoke to the refinery
- Hunters now gain exp if they bail from a quest, at half the rate of sticking it through to the end
- Hunter names are no longer stored in your save file, for better localization in the future
- Hunters gain familiarity relative to how long they were conscious when fighting a monster
- Added a button in settings to show/copy save file location
- Tab sizes can be changed in settings
- Reformatted Forge Armor+Weapons Page
- Reformatted Recipes page into two tabs
- Hunter travel speed no longer increases linearly with the amount of hunters (slightly nerfed)
- Dinghies only support 2 Hunters by default (previously 3), but can be upgraded
- Hunters no longer all attack at once, but have independent speed as a foundation for future weapon variety
- Hunters show their health on the expeditions screen if below max health and assigned to a quest (having idle hunters show their health will be coming later due to some fun past coding decisions)
- Added missing item descriptions
[h2]FIXES:[/h2]
- Village construction properly hidden on Isle 2 again
- Removed an unintentional milestone from hunter levels
- Fixed some layout issues on the Hunter page
- Offline progress box no longer displays inflated values if opened multiple times in one session
- Dock's inventory 'headers' no longer disappear
- No longer shows that you 'carved 0' of an item
- Fixed a bug where Tarasii seeds grew 100x as fast (unfortunately a bug, not a feature)
- Progress Bars are much more performant (hopefully)
- Fixed some (undefined) descriptions
- Cleaned up some dialogue
- Fixed some layering issues with the tabs bar at lower resolutions
- Forced the web-build to always fetch the latest files between updates
- Character speech notifications follow them between tabs
- Speech notifications disappear correctly
- Windup Skill is no longer a nerf and functions correctly, contributing about ~30% more damage than previously. It also no longer slows down all Hunters, including those without the skill. Basically, it functions correctly now, and I'm a bit bewildered it was so bad the first time around.
- Windup Skill no longer displays a bloated attack number when equipped
- 'pressed moss' now appears with the other consumables in the Recipes sorted tabs
- Removed all references to the foreign substance 'stone'
- Can no longer use 'Intro' button to bypass some demo restrictions
[h2]NEW CONTENT:[/h2]
- The Refinery is finally open for business!
- Fertilizers are here! Currently 3 types, each providing a bonus chance for successful growth
- Dynamic Isle Map for the Dock
- 2 new armor sets! Both on Isle 2, one for a monster and one for the Refinery
- 5 new armor skills: Finesse + Keen
- 5 new weapons, and 1 new weapon type! (Some WIP art)
- The Shipyard is here, allowing your dinghies to become viable
- New recipes for the Shipyard
- Skeerim is fully animated and rebalanced
- Workshop Art (WIP)
[h2]NEW QOL:[/h2]
- Excursions can now be automated
- Isle 2 Watchtower Upgrade for better multitasking
[h2]CHANGES:[/h2]
- Speech Alerts change color if they're coming from a different Isle than currently selected
- Item/Equipment names appear when changing Hunters' inventories/equipment
- Some dialogue changes/additions on Isle 2
- 5th Hunter starts with some starter exp and starting armor for story reasons (should apply retroactively)
- Added some placeholder smoke to the refinery
- Hunters now gain exp if they bail from a quest, at half the rate of sticking it through to the end
- Hunter names are no longer stored in your save file, for better localization in the future
- Hunters gain familiarity relative to how long they were conscious when fighting a monster
- Added a button in settings to show/copy save file location
- Tab sizes can be changed in settings
- Reformatted Forge Armor+Weapons Page
- Reformatted Recipes page into two tabs
- Hunter travel speed no longer increases linearly with the amount of hunters (slightly nerfed)
- Dinghies only support 2 Hunters by default (previously 3), but can be upgraded
- Hunters no longer all attack at once, but have independent speed as a foundation for future weapon variety
- Hunters show their health on the expeditions screen if below max health and assigned to a quest (having idle hunters show their health will be coming later due to some fun past coding decisions)
- Added missing item descriptions
[h2]FIXES:[/h2]
- Village construction properly hidden on Isle 2 again
- Removed an unintentional milestone from hunter levels
- Fixed some layout issues on the Hunter page
- Offline progress box no longer displays inflated values if opened multiple times in one session
- Dock's inventory 'headers' no longer disappear
- No longer shows that you 'carved 0' of an item
- Fixed a bug where Tarasii seeds grew 100x as fast (unfortunately a bug, not a feature)
- Progress Bars are much more performant (hopefully)
- Fixed some (undefined) descriptions
- Cleaned up some dialogue
- Fixed some layering issues with the tabs bar at lower resolutions
- Forced the web-build to always fetch the latest files between updates
- Character speech notifications follow them between tabs
- Speech notifications disappear correctly
- Windup Skill is no longer a nerf and functions correctly, contributing about ~30% more damage than previously. It also no longer slows down all Hunters, including those without the skill. Basically, it functions correctly now, and I'm a bit bewildered it was so bad the first time around.
- Windup Skill no longer displays a bloated attack number when equipped
- 'pressed moss' now appears with the other consumables in the Recipes sorted tabs
- Removed all references to the foreign substance 'stone'
- Can no longer use 'Intro' button to bypass some demo restrictions