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0.3.1 - Achieving New Horizons

At long last, Steam Achievements are here!
[p]We also dive into the beginning of Isle 3, but just enough to finally beat that pesky final monster introduced on Isle 2 last update...[/p][p]Serving as a bridge between the last major update and the next, this update brings the major things above alongside several QOL features and loose ends that weren't quite tied up in 0.3.0.[/p][p][/p][p]We also have a brand new Community Art-piece, this time by "Lee"![/p][p][/p][p][/p][p]Full notes here:[/p][h2]NEW CONTENT:[/h2][p]- Added ACTS. These are small cutscenes that play before major story beats[/p][p]- STEAM ACHIEVEMENTS! + Achievement images and better notifications when unlocked[/p][p]- Isle 3's opening locale is ready to be explored[/p][p]- 3 new Achievements[/p][p]- Added a Watchtower upgrade and respective donation materials[/p][p]- Added Wardrobe and Manifest upgrades and respective donation materials[/p][p]- Added Shrist Armor set[/p][p]- New Armor Skill: Incised - increases amount of drops from a successful quest[/p][p]- New Armor Skill: Smouldering - sets you on fire in exchange for higher damage[/p][p]- New stage in the dynamic menu[/p][p]- New seeds stemming from the previously unused Drodden drop[/p][p]- New Amalgam to help with the Shrist[/p][p]- New level to the consumables pouch[/p][p]- New Community Art from "lee"![/p][h2]NEW QOL:[/h2][p]- Better Offline menu. Now shows items crafted and how many of the items you gathered were used while crafting[/p][p]- Added a Growth Speed bonus to the Farm based on total Expertise[/p][h2]CHANGES:[/h2][p]- The first isle no longer visually has a campfire on the 'Expeditions' screen until the story has been progressed[/p][p]- Shrist drops are finally named[/p][p]- Lowered Sealslug requirement for "Expand into the Hardlands" Village upgrade[/p][p]- Updated 'monster slime's description to make it more clear what its purpose is[/p][p]- Illid now notifies players when they unlock the Antidote[/p][p]- Can now see Equip Set names when hovering over the equip buttons[/p][p]- Hunter boxes now visually indicate when they are fainted via desaturation and darkening[/p][p]- The menu is now frozen to 16:9[/p][p]- Renamed 'Upgrades' to 'Kits' and gave them their own Inventory tab[/p][p]- Tab sizes automatically shrink once a certain amount are unlocked and tab size is set to 'default'. Can be reverted any time[/p][p]- Increased the cost of erron weapons by a single 'erron bloom'[/p][p]- Moved petrified bark to the 'Chopping' category for the Isle 2 excursion[/p][p]- Notifications vary visually between types/content[/p][p]- Small formatting tweaks[/p][p]- Lowered 'Sparkett' fuel value[/p][p]- Removed 'use time' from Amalgams description, as it's unimplemented currently[/p][p]- Shrist's health lowered slightly[/p][h2]FIXES:[/h2][p]- Auto-Equip tools now works for the 'Molten Gorge' and other Expeditions with that one's mechanic[/p][p]- typos upon typos[/p][p]- Monster attack images should generally be loaded by the time combat begins[/p][p]- Boats can no longer be auto-loaded while travelling[/p][p]- 'One Man Army' achievement no longer unlocks if you bail from a quest[/p][p]- Notifications no longer show Isle names before Isle 2 is unlocked[/p][p]- Recipes requiring Fuel no longer appear/disappear on Isles and categories they're not supposed to[/p][p]- The Dinghy on Isle 2 is no longer created with an improper amount of Hunter slots[/p][p]- Excursions can no longer be cleared by dropping items, they must be brought back to camp. The previous behavior was unintended, and resulted in me losing a rare drop on my playthrough >:[/p][p]- Craft 'Auto' tab updates when changing Isles[/p][p]- Removed the unbuildable construction visual from the Village Construction page[/p][p]- Achievement count updates correctly[/p][p]- Making the ship in Isle 2 now sets the destination to Isle 1 again[/p][p]- Equipment sets can no longer try to equip armor that doesn't exist[/p]