0.4.0 - Crystil Hearts
[h2]Golems are here![/h2][p]And with them come (almost) full automation. Explore the heart of Isle 3, and see what secrets and horrors may lurk beneath its surface. This one's got it all: A new major system, new monsters, new story, new characters, and a new Seasonal Event to top it all off! Add to that the myriad of bug-fixes, quality-of-life improvements, and a full UI overhaul, and you've got the result of many sleepless nights and a reason to return to the Isles.[/p][p][/p][h2]Spooky Season is upon us![/h2][p]It's perhaps a week late, but better late than never! Candy is raining from the sky onto the Isles through the entire month of November. Multiple brand-new layered armor sets are available to be created over the course of the event (and permanently kept after), thanks to our wonderful artist responsible for many of the existing armor designs you see in-game. Keep an eye out too, more may be added as the event goes on![/p][p][/p]
Full Changelog:
[h2]NEW CONTENT:[/h2][p]- GOLEMS! Automation is here [/p][p]- New Isle 3 Locale[/p][p]- New Isle 3 Monster + Armor[/p][p]- Expanded Isle 3 Story[/p][p]- Tons of new items + recipes[/p][p]- New seed[/p][p]- 2 new tiers of Stoonmelt[/p][p]- More Village Construction options[/p][p]- New Hunter(s)[/p][p]- HALLOWEEN EVENT + Several Layered Armors[/p][p]- 2 new Achievements[/p][p]- Isle 3 has a visual map[/p][h2]NEW QOL:[/h2][p]- Added more Offline Tracking[/p][p]- Added Refinery to notifications[/p][p]- Can now determine minimum Tool level per quest[/p][p]- Can toggle Village Decorations[/p][p]- Golems again[/p][h2]CHANGES:[/h2][p]- UI Overhaul across the board[/p][p]- The bar that shows up when you're on an online demo build has been tweaked[/p][p]- 'Reckless' skill now makes you take more damage from sources that ignore armor (posion, heat, etc.) at half the usual multiplier (previously no increase)[/p][p]- Ship Auto-Loading now takes some time. This is to set up future automation[/p][p]- Can now right-click ship's inventory to remove[/p][p]- Lowered the Refinery's max mastery cap for both organics[/p][p]- Added an icon to show that you can change a ship's name[/p][p]- Tool breaking now appears after chop/mine message to hopefully avoid some confusion[/p][p]- Items no longer show a number if they are the only item[/p][p]- Some item descriptions changed[/p][p]- Isle 3 now has a dark theme[/p][p]- Nicknames for certain long item names on Item Cards (such as on the Inventory page)[/p][p]- Seasonal Items now have unique colors[/p][p]- Shrist has a slightly lower evasion stat, but gains combat familiarity slightly slower[/p][p]- Renamed all 'crystal' to 'crystil', because 'stoon' needed a friend[/p][p]- Upped the resolution and fixed some art on the original 3 armors[/p][h2]FIXES:[/h2][p]- Village construction page no longer looks compressed when first accessed[/p][p]- Manifest now retains alphebetical order[/p][p]- Can no longer change the boat's destination mid-travel[/p][p]- Web build should load faster, as it caches certain images more efficiently[/p][p]- Items now visually sink in the Refinery to a consistent depth[/p][p]- The game no longer indefiniely pings Steam if you're not logged in on web[/p][p]- Isle tab colors update their colors when changing themes[/p][p]- Fixed some incorrect values when displaying "Total Raw Resources", as it did not account for recipes that outputted multiple of one item[/p][p]- There was actually indeed an insidious bug in the monster targeting system that made them more likely to pick off individual hunters[/p][p]- Recipes that use FUEL now show the numbers in the correct order[/p][p]- Fert Barrel now remembers your last selected recipe on load[/p][p]- Coastal Pass now appears on the map again[/p][p]- Can no longer reinforce armors past their max levels[/p][p]- Armors with negative reinforcement levels now appear as 'starred', though the extra bonuses are saved. Should fix itself over time[/p][p]- Finally fixed the zombie hunter bug, where hunters would sometimes be considered dead upon starting a quest even with full health, causing an instant fail in some cases.[/p][p]- Hunters only use health potions when they'll benefit from the full heal. This was only an issue with the best healing items and high levels of the 'Metabolized' skill[/p][p]- Village no longer appears de-constructed if re-loaded[/p]