v1.1.3
- You can increase the "Population" to 200% for twice as much content in Fight Scenes! Characters are added/removed as quickly as you can tap the button - whereas holding it now takes you to a screen where you can hand-pick all characters by name. This function can be accessed instantly with a middle mouse click, and right clicks instantly remove a specific character.
- Fight Scene camera preferences are saved & restored for next time.
- New "Extended" particle FX option takes longer to remove splatters or eliminated opponents.
- Character outlines are now optional under "Display".
- Fixed an issue that may have caused extra controllers to not have their meters displayed.
- More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character, and dead opponents are more likely to be disregarded.
- More assertive AI is better at judging ranges in combat (especially with weapons), and considers jumping more often to get around furniture.
- Swinging weapons can become entangled (relative to the "Skill" and timing of the defender).
- New falling animations include slumping forwards or backwards against a wall.
- Lots of new gestures.
- New Middle Eastern headwear at #46.
- New female singlets at flesh #14-15.
- Slightly improved camera logic to peer in/out the police station car park.
- Alternate left-handed slap and lower slaps with either hand.
- Dropping objects from a crouching state no longer attempts to hand them over.
- Furniture can no longer be thrown through the far sides of a window without smashing it.
- Needing the toilet distracts you from attacking/grappling.
- The hands you attack with can be scarred with less risk of actually being severed.
- People with no arms favour kicks, etc.
- Having no arms makes it harder (but not impossible) to get back up to your feet.
- Missing arm limbs increase the chances of falling while climbing.
- No shivering animation while sleeping.
- Joining a gang changes your costume in real-time.
- Water is bluer and less transparent.
- Flame throwers render better at shorter distances and withdraw more slowly.
- The jury reacts to the prosecution & defence as well as the verdict.
- Fight Scene camera preferences are saved & restored for next time.
- New "Extended" particle FX option takes longer to remove splatters or eliminated opponents.
- Character outlines are now optional under "Display".
- Fixed an issue that may have caused extra controllers to not have their meters displayed.
- More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character, and dead opponents are more likely to be disregarded.
- More assertive AI is better at judging ranges in combat (especially with weapons), and considers jumping more often to get around furniture.
- Swinging weapons can become entangled (relative to the "Skill" and timing of the defender).
- New falling animations include slumping forwards or backwards against a wall.
- Lots of new gestures.
- New Middle Eastern headwear at #46.
- New female singlets at flesh #14-15.
- Slightly improved camera logic to peer in/out the police station car park.
- Alternate left-handed slap and lower slaps with either hand.
- Dropping objects from a crouching state no longer attempts to hand them over.
- Furniture can no longer be thrown through the far sides of a window without smashing it.
- Needing the toilet distracts you from attacking/grappling.
- The hands you attack with can be scarred with less risk of actually being severed.
- People with no arms favour kicks, etc.
- Having no arms makes it harder (but not impossible) to get back up to your feet.
- Missing arm limbs increase the chances of falling while climbing.
- No shivering animation while sleeping.
- Joining a gang changes your costume in real-time.
- Water is bluer and less transparent.
- Flame throwers render better at shorter distances and withdraw more slowly.
- The jury reacts to the prosecution & defence as well as the verdict.