🚪 Backroom Company Long-Term Roadmap Revealed 🗺️
[color]Long-Term Roadmap After Official Launch[/color]
[color]#EnhancedImmersion #MechanicsFocusedGameplay #ContentExpansion #Stabilization[/color]Hello, explorers. This is the Backroom Company development team.
First of all, we sincerely thank everyone who has looked forward to and played our game.
Due to the short development period and limited resources, we are aware that we have not been able to fully meet the expectations many of you had.
We sincerely apologize to those who may have felt disappointed or unsatisfied.
Since launch, we have been carefully reviewing every piece of feedback received through the community and various channels, while also conducting an internal analysis of the game’s current issues.
In particular, we recognize the following as key areas for improvement: â–˛Lack of creatures with diverse mechanics, â–˛Monotony and reduced immersion in story levels, â–˛Insufficient stability and optimization.
Our team aims to address these issues not just with short-term fixes, but through a clear, long-term roadmap.
We will continue to listen to the voices of our players to make Backroom Company more fun, richer in content, and higher in quality.

[h3][color]New Stages Planned[/color][/h3]
- Arcade
- Barn
- Abandoned sheet metal factory
- Playroom
Developer Comment
This new stage will be placed before the ending stage, with one set to be released in the second half of the year. The theme or atmosphere may change during development.

[h3][color]Story Rework[/color][/h3]
In the new story rework, players will experience greater immersion from the moment they first set foot in the stage, with enhanced presentation and environmental changes.
Clues about important characters and events will be revealed subtly, allowing players to gradually approach the truth.
Additionally, rather than relying solely on cutscenes, player choices and interactions will directly influence the story’s progression, ensuring that the narrative and gameplay blend naturally.

[h3][color]New Creatures & Reworks[/color][/h3]
â—‹ Existing Creature Remakes
- Map-themed creature “Partygoer” — 3 pattern remakes
- Creature “Moth” — remake
- Creature “Ms. Helena” — remake
- Codename '[color]Game Master[/color]'
- Codename '[color]The One Who Slips into the Shadows[/color]'
Developer Comment
Based on feedback from explorers, we are reviewing the patterns and interaction methods of existing creatures.
Going forward, we aim to deliver gameplay that combines more unique mechanics with strategic decision-making, allowing each creature to have its own personality and be fun to face.

[h3][color]Story Stage Improvements[/color][/h3]
Key story maps such as “Hotel,” “Pool,” and “Parking Lot” will be expanded while maintaining their original atmosphere and flow, refining the connection between gameplay and mechanics for a more natural experience.
Rather than complete replacements, these updates will be upgrades that preserve both familiarity and immersion.

[h3][color]System Updates[/color][/h3]
- Leaderboard system — [color]Early September[/color]
- Card collection system
In addition to collecting relics and purchasing shop items, we are preparing a system that allows players to acquire resources in more diverse ways.
In particular, with the new [color]True Noclip system[/color], approaching a “wavy wall” will naturally lead to entry into a [color]hidden dungeon[/color].
This dungeon will be designed as a high-risk, high-reward structure, offering both significant challenges and valuable rewards.
We will also expand the [color]use of relays[/color] to provide more strategic gameplay options.

[h3][color]Optimization · Hotfixes[/color][/h3]
- Significant ambiance improvements — [color]August[/color]
- Continuous performance optimization & bug fixes — [color]Always![/color]

Backroom Company will continue to listen to player feedback and deliver experiences with unique mechanics and strong immersion.
Thank you.
[color]#WeListen #Roadmap #BackroomCompany[/color]