Diary #50 - Not That Bad of a Screw-Up
[p]As tends to happen with major releases, a couple of new bugs managed to crawl in. Nothing game-breaking, but they're prominent enough that I figured I should deploy a new update. Since I was also working on new features/tweaks, there's a couple new things here as well! The full release notes:[/p]
- [p]Allowed non-demolishable buildings to be moved, as long as they are marked as moveable. Among other things, this allows you to move the storage buildings you start with.[/p]
- [p]Fixed an issue where one of the two squares reserved for the logistics office was allowed for building, but an adjacent open square was blocked.[/p]
- [p]Adjusted the camera bounds to make it easier to build & view the REDACTED.[/p]
- [p]Fixed some visual glitches with farm field signs and z layers.[/p]
- [p]Fixed an issue on the Steam version where completing the Royal Ceremony would not unlock its corresponding achievement. (The game was trying to unlock "ACHIEVEMENT_ROYAL_CEREMONY", which does not exist on Steam, instead of "ACHIEVEMENT_CITY_CEREMONY", which does.)[/p]
- [p]Fixed an issue where every fueling event in the Railway Status window was using the Fortress icon.[/p]
- [p]Adjusted the villager positions for tree chopping so that you can actually see the new animations.[/p]