Steam Deck Compatibility Info
[p]Hi all, for whatever reason Steam says that posting an "event" is the best way to document Steam Deck compatibility, so I figured I'd make this post so that it's properly documented. (Sorry, nothing new in this "announcement", but there'll be another dev diary soon!)[/p][p][/p][p]As of the 26th of October, 2025, Iron Village is still listed as "Unknown" Steam Deck compatibility. This is just because there haven't been quite enough sales to get it on Valve's review queue. However, I can assure all of you:[/p][p][/p][p]Iron Village has been designed from (nearly) the beginning to work well on the Steam Deck, and we regularly confirm that it works as part of the update release process.[/p][p][/p][p]If you run into any issues on the Steam Deck, then that is something we want to fix, please contact us on the website or on Discord.[/p][p][/p][p]That's the TL;DR, but I'll go over the details below:[/p]
- [p]Iron Village is built to run natively on Linux, so there's no need to deal with Proton or any other compatibility layers.[/p]
- [p]The base resolution of Iron Village is 1280x800, the same as the Steam Deck. In level 5 (City Status) there's a little bit of overlap between the resources panel and the Menu button, but it shouldn't actually block any information. Otherwise, there should be no issues displaying everything on the screen.[/p]
- [p]The touch screen is fully supported (there is an Android version, after all), and controllers are supported as well. Prior to 1.2 the specific buttons were hard-coded, but now you can specify the controls via the Steam Input API. The correct icons should show up in the game when you change the controls in the API. (Note that this only applies to the Steam version, versions sold on other stores do not currently have remappable controls.)[/p]