Designing the Protagonists: How Close to the Original? |Developer’s Diary Vol.7
[p]Hello everyone! This is the Double Dragon Revive Development Team.[/p][p]Today, we’d like to introduce the creative process behind the designs of Billy and Jimmy, the core figures of the series. We’ll show you how their designs came to be, including initial rough sketches and scrapped ideas.[/p][p]Design is one of the areas in game development where we keep deliberating from the very beginning until the end.[/p][p]Especially with the Lee Brothers, who are symbols of the series, we were constantly faced with two major challenges:[/p][p]“How not to destroy the original impression”[/p][p]and[/p][p]“How to make them work in a modern action game”.[/p][p]Here, we’d like to give you a raw, honest look at the trials and errors we faced.[/p][p][/p][hr][/hr][p][/p][p]
[/p][h3]The “Lee Brothers’ Identity” We Decided on First[/h3][p]When finalizing the Lee Brothers’ designs, the first thing we clarified was the “Essential features from the original works”.[/p]
[/p][p]The accompanying images shows early Billy designs.[/p][p]
[/p][p]Initially, we leaned toward a “light and fresh” direction. However, we ran into an issue where, when animated, the character’s presence on screen became too faint.[/p][p]● Points of Trial and Error:[/p]
[/p][p]● Hurdles in the Initial Design:[/p]
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[/p][p]We created many different Lee Brothers designs in terms of clothing variation.[/p][p]●The Reason is Simple[/p][p]Since they are twins, we couldn’t differentiate them by face or physique.[/p][p]Therefore, it was necessary to express their personalities through fine differences such as:[/p]
[/p][p]Willy is one of the characters with a strong memory from the old series. It’s clear that the design was swayed in many directions initially.[/p][p]●Directions We Tested:[/p]
[/p][p]The result is a Willy that retains the image of the time while offering something new.[/p][p][/p][h3]Raymond: The Return of the “Mysterious Fighter”[/h3][p]
[/p][p]Raymond is not a character who first appeared in Revive…[/p][p]His roots lie in the “Mysterious Warrior” in “Double Dragon Ⅱ”. And as is familiar to fans, he was formally reconstructed as “Raymond” in “Double Dragon Advance”.[/p][p]Thus, this time, the series-specific theme started with “How do we establish the ‘mysterious man’ who appeared fragmentarily in past works as a ‘single modern character’?”.[/p][p]In the early stages of production, while considering the atmosphere of the old works, we widely explored “Expressions of strength” that adhered to the traditional image, such as “The ruggedness of a karate master”, “The suppleness of a kung fu practitioner”, and “The ferocity of an underground fighter”.[/p][p]However, as we proceeded with the examination, we reached the conclusion that the core of Raymond was not an external style, but rather “The pride of a warrior” and “The stillness of a master”.[/p][p]Therefore, the final character image was re-aligned into the following three points:[/p]
[/p][p][/p][h3]Story Mode: Prioritizing Pacing in Presentation[/h3][p]
[/p][p]The Story Mode for Revive was designed with the pacing of an action game as the highest priority.[/p]
[/p][p]The Deluxe Edition offers over 80 pages of digital artwork. Please check it out if you are interested![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
- [p]Color (Billy = Blue, Jimmy = Red)[/p][p]This is the most significant symbol, continuing since the 1987 arcade version. Changing the color is tantamount to changing the character’s personality.[/p]
- [p]An Open Chest Silhouette[/p][p]This symbolizes their “roughness” as street fighters, and we aimed to preserve that impression.[/p]
- [p]Consistency as Twins[/p][p]Since the “twin” setting was clarified this time, our policy was to minimize differences in facial structure and express their individuality through clothing, hairstyle, and posture.[/p]
- [p]Leaning toward sleeveless → Integration with the current world setting and other characters was weak.[/p]
- [p]Less blue area → Weakened the “Billy feel”.[/p]
- [p]Too open at the chest → Prone to graphical glitches in 3D.[/p]
- [p]Making him too much like an older brother → He looked like a completely different person from Billy.[/p]
- [p]Making his physique too large → They didn’t look like twins.[/p]
- [p]Making him too aggressive → He looked like a villain.[/p]
- [p]The gradation of blue and red[/p]
- [p]The presence or absence of an inner shirt[/p]
- [p]The degree of openness[/p]
- [p]The length of the hem[/p]
- [p]The “shape of the shadow” when standing[/p]
- [p]Billy → The blue jacket that evokes “Seriousness and the air of an classic protagonist”.[/p]
- [p]Jimmy → The red rider jacket that suggests “A quiet, burning passion within composure”.[/p]
- [p]Military-leaning[/p]
- [p]Gang-leaning[/p]
- [p]Rational strength that prioritizes power but disdains waste.[/p]
- [p]The aura of a mature warrior who is powerful yet self-disciplined.[/p]
- [p]An elusive presence that wields mystical martial arts.[/p]
- [p]Short scene transitions and minimal necessary presentation[/p]
- [p]Compact dialogues[/p]
- [p]Worldview depicted through background variations[/p]
- [p]Symbols of the original work[/p]
- [p]Individuality as twins[/p]
- [p]Visibility as a modern action game[/p]
- [p]A structure that doesn’t break down as a 3D model[/p]
- [p]The “Buddy feel” when they stand together[/p]