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ZukuRace News

HOT FIX: Instant disable penalty, spectate menu on destroy

[p]The next major hot fixes:[/p]
  1. [p]Leaving the safe zone instantly disables penalty, no delay.[/p]
  2. [p]Spectate window appears on car destroy (no navigation in pause menu needed).[/p]
  3. [p]Ocean City water no longer have collision.[/p]
  4. [p]Night City added airships were added as decoration, new building shader.[/p]
[p][/p][p]Airships move along the Lorenz Attractor path: [dynamiclink][/dynamiclink][/p][p]Airships:[/p][p][/p]

Some shaders for graphics developers

[p]Some shader coded is published on ShaderToy.
https://www.shadertoy.com/user/bluramount

If you don’t see the content, try searching for the keyword ZukuRace.
[/p][p][/p]

ZukuRace is finally out!

[p]It’s been a long and difficult journey creating this game.[/p][p][/p][p]The game is in Early Access, so feel free to contact our Discord channel to give a feedback.[/p][p][/p][p]Every review or re-post helps me spend more time on development to make the game better.[/p][p][/p][p]The game couldn't be released in the Steam Racing Fest in time.
But now it is available on Steam Store ![/p][p][/p][p]Thank you for your support![/p]

Wheels, color pickers, lap highscore, slider widgets, fux UI bugs, other...



What is new in the latest release:

* Main Menu: "PC does not support SM6 warning" message.
The game works with DX11, but with some visual glitches. It may be fixed in the future. However, the game runs at 60 FPS on and old laptop with GeForce GTX 960M (low settings with shadows on).

* Customizable wheels!
Wheels can be changed in Paint Shop menu, just pressing a button "Wheels". Wheels can be textured with carbon fiber (with color alpha). One of wheel model has invalid UV with stretched carbon fiber in the middle, don't see it :)

* Awesome mouse clickable HSV and HSVA color pickers!

* Hide UI in the paint shop.
Unhide on any button.

* Fix crash on exit race in spectator mode.

* Switch subsystem Steam/LAN. Current option is stored in Save.

* Fix mouse disappear in menu for no reason.
I found a reason, fixed.

* Variable strobe width on penalty warn.
Yellow taillight warning pulse-width modulation.

* Lap highscore is visible in spectator mode (on server and standalone modes).
Clients don't see a highscore, request-respond things will be later.

* Update axis parameters widget, and custom horizontal slider. Yes, horizontal slider is awesome, they are based on a border with text. LMB Drag - scrolling, RMB - reset.

* Other boring C++ and HLSL things for things above.

Copy-paste colors maps. Rotate car in paint shop.

1. Rotate car in paint shop
Using gamepad right thumbstick.

2. Copy-paste car color maps.
Navigate to car paint shop.
Use Ctrl + C to retrieve color map to copied text.



A color scheme of a car above:

{
"Colors": [
"#7C004CFF",
"#7B7B7BFF",
"#00000000",
"#E1E1E1FF",
"#565656FF"
],
"#": "Body color indices listed from color palette above.",
"BodyParts":
{
"Body Front": "1",
"Body Rear": "0",
"Lower Part": "3",
"Bumper Front": "1",
"Diffuser Part": "0",
"Rear Wing": "2",
"Fender Front Left": "1",
"Fender Front Right": "1",
"Fender Rear Left": "0",
"Fender Rear Right": "0",
"Hex Left": "0",
"Hex Right": "0",
"Hex Rear": "0",
"Hex Front": "2",
"Wheels": "0"
}
}


Copy this text, paste (Ctrl + V) in paint shop -> this color scheme will be applied to your car.