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vDEMO.1.4 - Balance Updates & Bug Fixes

Hello everyone ✨ Thank you for playing Mystopia's DEMO! We got a lot of feedback from our last update, so today we're doing a balance update and some hotfixes. Hope you like it!

Game Updates

[h2]New Game, Save & Load[/h2]
  • The background color is now saved.
  • Starting a new game now nullifies the current potion effects.
[h2][/h2]Letters
  • Updated letter timers:
    • Last ground letter timer: 9s -> 8s.
    • Last non-ground letter timer: 15s -> 12s.
    • Ground letters had to be opened to get the second set of ground letters: 12 -> 15
    • Ground letters had to be opened to get the last set of ground letters: 25 -> 40
    • Non-ground letters had to be opened to get the last set of non-ground letters: 25 -> 35
  • Added a text indicator to remind you to teleport to letters if you haven't clicked on a letter for 30 seconds or more.
  • Letters will no longer appear over blocks that are not full or half ground.
  • Special blocks such as Cauldron and Pentagram will now show up through a special letter.
[h2]Blocks[/h2]
  • Wooden ground tiles can now be joined just like grass ground tiles.
  • There are no more world limits. You can place blocks wherever you want.
  • Transformable blocks now light up when a transformable circle is hovered over.
  • Updated placement error circle sprite.
  • Updated witch hat, stump, crystal, candle and mushroom models.
  • Updated flower models. Each culture has a flower now.
  • Items will now appear a little less frequently once they have appeared.
  • The flowers will now appear unplanted. You will need to click on them to plant them.
[h2]UI[/h2]
  • Added borders that pop up when you hover over a main menu button. Thanks to hayri for suggesting this!
  • Added sound effects to main menu buttons.
  • Transformation blocks are now disabled when the block is moved.
  • The Cauldron UI will now close after you get an item back from it.
[h2]Potions[/h2]
  • The Turn World Upside Down potion has been removed from the game for a while while we work on improving it.
Bug Fixes
  • Fixed a bug where the default bamboo fence model was incorrect.
  • Fixed a bug that caused shadows to jitter.
  • Fixed a bug where restarting a game with the Cauldron UI open would cause the Cauldron UI to be displayed even though the Cauldron no longer existed.
  • Fixed a bug where dropping a block would sometimes cause it to not work properly.
  • Fixed a bug where block outlines were sometimes incorrect.
  • Fixed a bug where moving a block underneath another block a second time would make that block float.
  • Fixed a bug where the leaves of grass ground tiles would sometimes fall off.
  • Fixed a bug where rails would have their barrier on after being moved, even though they should be connected.
  • Fixed a bug where trains wouldn't run over rails that had just been moved.
  • Fixed a bug where rotating a rail wouldn't update the connected rails.
  • Fixed a bug where transformation blocks remained active even after the block was sold. Thanks to Hive for reporting the bug!
  • Fixed a bug where you could transform a block while it's being sold.
  • Fixed a bug where starting a new game didn't reset the letter timers.
  • Fixed a bug where one of the potions would spawn and stay in the cauldron.
  • Fixed a bug where the cauldron's eyeball would fly out of its eye.
  • Fixed a bug where moving blocks under a Pentagram would not move the Pentagram, but teleport it instead.
  • Fixed a bug where flowers weren't being placed in the pot.
  • Fixed a bug where flowers didn't play the 'plop' SFX at the correct time.
  • Fixed a bug where the fences and walls could have been miniaturized.
  • Fixed some missing block sprites.
  • Fixed a bug where a specific potion had the wrong tag.
  • Fixed a bug where you couldn't make another potion if you started a recipe with nothing in the cauldron.
  • Fixed a bug where the Pentagram could spawn decors inside an another decor.