vDEMO.1.4 - Balance Updates & Bug Fixes
Hello everyone ✨ Thank you for playing Mystopia's DEMO! We got a lot of feedback from our last update, so today we're doing a balance update and some hotfixes. Hope you like it!
[h2]New Game, Save & Load[/h2]
Game Updates
[h2]New Game, Save & Load[/h2]
- The background color is now saved.
- Starting a new game now nullifies the current potion effects.
- Updated letter timers:
- Last ground letter timer: 9s -> 8s.
- Last non-ground letter timer: 15s -> 12s.
- Ground letters had to be opened to get the second set of ground letters: 12 -> 15
- Ground letters had to be opened to get the last set of ground letters: 25 -> 40
- Non-ground letters had to be opened to get the last set of non-ground letters: 25 -> 35
- Last ground letter timer: 9s -> 8s.
- Added a text indicator to remind you to teleport to letters if you haven't clicked on a letter for 30 seconds or more.
- Letters will no longer appear over blocks that are not full or half ground.
- Special blocks such as Cauldron and Pentagram will now show up through a special letter.
- Wooden ground tiles can now be joined just like grass ground tiles.
- There are no more world limits. You can place blocks wherever you want.
- Transformable blocks now light up when a transformable circle is hovered over.
- Updated placement error circle sprite.
- Updated witch hat, stump, crystal, candle and mushroom models.
- Updated flower models. Each culture has a flower now.
- Items will now appear a little less frequently once they have appeared.
- The flowers will now appear unplanted. You will need to click on them to plant them.
- Added borders that pop up when you hover over a main menu button. Thanks to hayri for suggesting this!
- Added sound effects to main menu buttons.
- Transformation blocks are now disabled when the block is moved.
- The Cauldron UI will now close after you get an item back from it.
- The Turn World Upside Down potion has been removed from the game for a while while we work on improving it.
Bug Fixes
- Fixed a bug where the default bamboo fence model was incorrect.
- Fixed a bug that caused shadows to jitter.
- Fixed a bug where restarting a game with the Cauldron UI open would cause the Cauldron UI to be displayed even though the Cauldron no longer existed.
- Fixed a bug where dropping a block would sometimes cause it to not work properly.
- Fixed a bug where block outlines were sometimes incorrect.
- Fixed a bug where moving a block underneath another block a second time would make that block float.
- Fixed a bug where the leaves of grass ground tiles would sometimes fall off.
- Fixed a bug where rails would have their barrier on after being moved, even though they should be connected.
- Fixed a bug where trains wouldn't run over rails that had just been moved.
- Fixed a bug where rotating a rail wouldn't update the connected rails.
- Fixed a bug where transformation blocks remained active even after the block was sold. Thanks to Hive for reporting the bug!
- Fixed a bug where you could transform a block while it's being sold.
- Fixed a bug where starting a new game didn't reset the letter timers.
- Fixed a bug where one of the potions would spawn and stay in the cauldron.
- Fixed a bug where the cauldron's eyeball would fly out of its eye.
- Fixed a bug where moving blocks under a Pentagram would not move the Pentagram, but teleport it instead.
- Fixed a bug where flowers weren't being placed in the pot.
- Fixed a bug where flowers didn't play the 'plop' SFX at the correct time.
- Fixed a bug where the fences and walls could have been miniaturized.
- Fixed some missing block sprites.
- Fixed a bug where a specific potion had the wrong tag.
- Fixed a bug where you couldn't make another potion if you started a recipe with nothing in the cauldron.
- Fixed a bug where the Pentagram could spawn decors inside an another decor.