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Mystopia News

vDEMO.2.0 - Steam Next Fest Update!

Hey everyone! ✨ Thank you for playing the Mystopia DEMO! We're excited to announce that Mystopia will be featured in Next Fest this October, starting on the 14th. This update brings major changes to the DEMO, including Creative Mode, Water Blocks, and more! Without further ado:

Creative Mode

Today, we're introducing a new way to play Mystopia! When creating a new world, you'll now be able to choose between two game modes: the regular experience or one without any limits!



In Creative Mode, you can build your dream worlds freely, adding anything you want without limits. You can also craft and use any potions without restrictions—let your creativity run wild! Here's a preview:



Save States

Tired of losing your worlds every time you press "New Game"? So are we! Today, we're introducing save states: you can now have up to three different world saves in the DEMO. The full release will offer even more!



Oceania

We're adding our fourth culture, Oceania, to the game, along with a new grass block type and water blocks!


We’re excited to see how you design your worlds!

No more rotation limits!

You're no longer stuck with 90-degree camera angles in Mystopia—hold right-click and rotate smoothly ✨



UI Revamp

We weren't satisfied with how the old Mystopia looked, so we're changing it piece by piece. Today's update mainly focuses on the Main Menu:



We're also improving the Collection Book with improved visuals and a more organized way to track the blocks you've discovered:



Along with this update, we've added better outlines, better lighting, performance optimizations, made several QoL improvements, and fixed over 25 bugs.

That's all from us for now—thanks for playing Mystopia, and we hope to see you soon! Have a great Next Fest!

If you have any questions, reach us from our Discord, or through [email protected].

vDEMO.1.5 - Back to School Games Celebration!

Hey everyone! ✨ Thank you for playing the Mystopia DEMO! We're rolling out some balance tweaks and bug fixes today—check out the patch notes below!


We're also super excited to announce that Mystopia will be part of Back to School Games Celebration in Steam for a week starting tomorrow! We'd love to welcome everyone from the festival to join us while you're busy creating your worlds in Mystopia 🍃

Game Updates

[h2]Letters[/h2]
  • Updated letter timers:
    • Second ground letter timer: 5s -> 3.25s.
    • Last ground letter timer: 8s -> 5s.
    • Last non-ground letter timer: 12s -> 9s.
    • First non-ground letter timer: 4.5s -> 4s.
    • Second non-ground letter timer: 9s -> 6s.
    • Ground letters had to be opened to get the last set of ground letters: 40 -> 24
    • Non-ground letters had to be opened to get the first set of non-ground letters: 12 -> 8
    • Non-ground letters had to be opened to get the last set of non-ground letters: 35 -> 16
[h2]Pentagram[/h2]
  • Pentagram will now sell a ground tile as its first item, a non-ground item as its second item, and a block that can be either ground or non-ground as its third item.
  • The first two items in the pentagram now cost 2, and the last one now costs 4.
[h2]UI[/h2]
  • We've moved from hand-drawn UI icons to the vector ones.
Bug Fixes
  • Fixed a bug where you couldn't start a new game in some cases.
  • Fixed a bug where you could still play the game when you're in the Settings or Credits panels.
  • Fixed a bug where moving blocks too fast could cause one block to get stuck inside another.
  • Fixed a bug where transforming a block would cause the blocks above it to fly.
  • Fixed a bug where you could use WASD to move past the world limit. Thanks to SadeAli for reporting this bug!
  • Fixed a bug where you could still play the game when you're in the Settings or Credits panels.
  • Fixed a bug where some blocks wouldn't fit together when placed on top of each other.

vDEMO.1.4 - Balance Updates & Bug Fixes

Hello everyone ✨ Thank you for playing Mystopia's DEMO! We got a lot of feedback from our last update, so today we're doing a balance update and some hotfixes. Hope you like it!

Game Updates

[h2]New Game, Save & Load[/h2]
  • The background color is now saved.
  • Starting a new game now nullifies the current potion effects.
[h2][/h2]Letters
  • Updated letter timers:
    • Last ground letter timer: 9s -> 8s.
    • Last non-ground letter timer: 15s -> 12s.
    • Ground letters had to be opened to get the second set of ground letters: 12 -> 15
    • Ground letters had to be opened to get the last set of ground letters: 25 -> 40
    • Non-ground letters had to be opened to get the last set of non-ground letters: 25 -> 35
  • Added a text indicator to remind you to teleport to letters if you haven't clicked on a letter for 30 seconds or more.
  • Letters will no longer appear over blocks that are not full or half ground.
  • Special blocks such as Cauldron and Pentagram will now show up through a special letter.
[h2]Blocks[/h2]
  • Wooden ground tiles can now be joined just like grass ground tiles.
  • There are no more world limits. You can place blocks wherever you want.
  • Transformable blocks now light up when a transformable circle is hovered over.
  • Updated placement error circle sprite.
  • Updated witch hat, stump, crystal, candle and mushroom models.
  • Updated flower models. Each culture has a flower now.
  • Items will now appear a little less frequently once they have appeared.
  • The flowers will now appear unplanted. You will need to click on them to plant them.
[h2]UI[/h2]
  • Added borders that pop up when you hover over a main menu button. Thanks to hayri for suggesting this!
  • Added sound effects to main menu buttons.
  • Transformation blocks are now disabled when the block is moved.
  • The Cauldron UI will now close after you get an item back from it.
[h2]Potions[/h2]
  • The Turn World Upside Down potion has been removed from the game for a while while we work on improving it.
Bug Fixes
  • Fixed a bug where the default bamboo fence model was incorrect.
  • Fixed a bug that caused shadows to jitter.
  • Fixed a bug where restarting a game with the Cauldron UI open would cause the Cauldron UI to be displayed even though the Cauldron no longer existed.
  • Fixed a bug where dropping a block would sometimes cause it to not work properly.
  • Fixed a bug where block outlines were sometimes incorrect.
  • Fixed a bug where moving a block underneath another block a second time would make that block float.
  • Fixed a bug where the leaves of grass ground tiles would sometimes fall off.
  • Fixed a bug where rails would have their barrier on after being moved, even though they should be connected.
  • Fixed a bug where trains wouldn't run over rails that had just been moved.
  • Fixed a bug where rotating a rail wouldn't update the connected rails.
  • Fixed a bug where transformation blocks remained active even after the block was sold. Thanks to Hive for reporting the bug!
  • Fixed a bug where you could transform a block while it's being sold.
  • Fixed a bug where starting a new game didn't reset the letter timers.
  • Fixed a bug where one of the potions would spawn and stay in the cauldron.
  • Fixed a bug where the cauldron's eyeball would fly out of its eye.
  • Fixed a bug where moving blocks under a Pentagram would not move the Pentagram, but teleport it instead.
  • Fixed a bug where flowers weren't being placed in the pot.
  • Fixed a bug where flowers didn't play the 'plop' SFX at the correct time.
  • Fixed a bug where the fences and walls could have been miniaturized.
  • Fixed some missing block sprites.
  • Fixed a bug where a specific potion had the wrong tag.
  • Fixed a bug where you couldn't make another potion if you started a recipe with nothing in the cauldron.
  • Fixed a bug where the Pentagram could spawn decors inside an another decor.

vDEMO.1.3 - Trains, Fences, Walls & more!

Hey there ✨ Thank you for playing Mystopia's DEMO! We're doing a major graphical update this week, changing the look and feel of the game. Hope you like it!


Game Updates

[h2]Color & Lighting Rework[/h2]
We're moving away from bright colours to cozy and chill colors - to a game you can play while relaxing and sipping your favourite drink. This is how Mystopia will look from now on:


You'll also see a Mystopia with a better lighting and shadows 🔮

[h2]Trains & Rails[/h2]
What's Mystopia if you can't build your own roads, right? We're adding trains and railways with this update, and we can't wait to see what you come up with!


Build railways with straight or curved tracks, then place the train on the tracks to make it ride 🚂

[h2]Fences & Walls[/h2]
We've been wanting to add more interactivity to the game for a while, and this will be one of many updates to do just that. Check out fences and walls! Use them to beautify your worlds!


Place two or more compatible blocks next to each other to merge them! Each culture has its own fences or walls ✨

[h2]Transformable Blocks[/h2]
We wanted you to be able to build your worlds without having to wait for a block that might take a while to arrive, so we've added transformable blocks! Don't like a block, want a variation? Click on it to transform.


Keep in mind: you need to find the variant once in your world to be able to transform it into it 🦋

[h2]Get your items back from the Cauldron![/h2]
No longer want to make the potion you once wanted to make? You can retrieve items from the Cauldron by clicking on them!


Click on the Cauldron to access this panel 🧉

[h2]Other Game Updates[/h2]
  • Newly discovered cultures will now show up more than the others for a while after they're discovered.
  • You can no longer put any blocks over zigzags, stairs, solos and ramps.
  • Block spawning animations have been updated.
  • Blocks will shake a bit stronger when clicked on them now.
  • There are now less grasses on grass ground tiles.
  • Added two VFX to the Cauldron.
  • Added VFX to Pentagram.
  • Updated Pentagram and Cauldron sprites.
  • Added clouds that will sometimes appear in the world.
  • Camera movement is now smoother.
  • The minimum zoom you can make is now 1 from 2.
  • Music volume and sound effects volume are now different settings.
  • Added a way to change camera movement speed to settings.
  • Updated Credits page.
  • Change Background Potion has different colors now.


Bug Fixes
  • Fixed a bug where loading "Yúnnán Zhī Tiān" music would freeze the game for a second.
  • Fixed a bug where blocks clip to the camera.
  • Fixed a bug where clicking a block after moving one below would move the block to its latest position.
  • Fixed a bug where the camera pivot would be misaligned after pressing F to move to a letter.
  • Fixed a bug where restarting the game would break some blocks' rotations.
  • Fixed a bug where starting a new game would break block algorithms.
  • Fixed a bug where the collection book wasn't reseted when you started a new game.

vDEMO.1.2 - Balance Update & Bug Fixes

Hey there ✨

Thank you for playing the first DEMO version of Mystopia! We've listened to your feedback, balanced the algorithms and fixed the bugs. Mystopia is about to get cozier than ever!

Game Updates

[h3]Gameplay[/h3]
  • Adjusted audio volumes.
  • A cancel quit button has been added to the quit game panel.
  • Updated tutorial sequence.
  • The game will now occasionally auto-save.
[h3]Blocks[/h3]
  • Some blocks are now stackable regardless of their type, unless you're trying to stack a ground tile.
  • Adjusted the brightness of light objects.
  • You're guaranteed to get one item for every 15 letters of decoration.
[h3]Letters[/h3]
  • Letters will no longer summon the same block twice in a row.
  • Blocks now require a few more letters to be opened before they can be summoned again. Some blocks require more letters to open than others.
[h3]Cauldron[/h3]
  • You can no longer drop an item into the Cauldron if it doesn't make a potion with the current recipes available.
  • The Cauldron will no longer dance when you hold an item that doesn't make a potion with the recipes currently available.
[h3]Pentagram[/h3]
  • Changed Pentagram's model.
  • You can now refresh the Pentagram Market an unlimited number of times. Each time you refresh, the coin cost will double. This cost will return to 1 every 90 seconds, along with the Pentagram's self refresh.
  • The Pentagram is now animated and will fly.
  • Pentagram will now play a flame VFX when you burn a block.
  • Burning a block on the Pentagram now dissolves the block instead of it's current animation.
[h3]Screenshot Mode[/h3]
  • The first time you open the Polaroid Frame mode, you'll be greeted with an information screen explaining the Polaroid Frame.
[h3]Potions[/h3]
  • The first time you use a particular potion, you'll be greeted with information explaining a new mechanic.
[h3]Flowers[/h3]
  • Flowers will no longer plant when hovering over a grass ground tile, but will plant when they're no longer being held.
  • Planting a flower on the ground will make a 'plop' sound.


Bug Fixes
  • Fixed a bug that caused the "Yúnnán Zhī Tiān" music to play at the same volume regardless of the global volume level.
  • Fixed a bug where the cauldron sprite was wrong.
  • Fixed a bug where some blocks would register in the collection book even though they were undiscoverable.
  • Fixed a bug where some unusable blocks could be bought from the Pentagram, causing the game to crash.
  • Fixed a bug where the Cauldron would become uninteractable when making a potion with it.
  • Fixed a bug where the potion would spawn inside the Cauldron if you'd made a potion with it.
  • Fixed a bug where you could only craft one potion if you didn't restart the game.
  • Fixed a bug where the Pentagram market wouldn't refresh sometimes.
  • Fixed a bug where starting a new game would sometimes result in player not getting the cauldron or the Pentagram.
  • Fixed a bug where the slabs bought from Pentagram would spawn under the world, resulting in them being uninteractable.
  • Fixed a bug where repeatedly starting a new game would result in the player having more than two letters.
  • Fixed a bug where clicking a letter before starting a new game would result in the player having more than two letters in the game.
  • Fixed a bug where items thrown into the cauldron would appear later than expected.
  • Fixed a bug where clicking on some lights didn't turn them off.
  • Fixed a bug where the "Continue" button would disappear on the first playthrough.
  • Fixed a bug where clicking the "New Game" button after the tutorial without restarting the game would cause your world to still exist when it should have disappeared.
  • Fixed a bug where the game would return to the pause menu after pressing the ESC key if you'd opened the Collection Book by pressing the TAB key.
  • Fixed a bug where the letters would come faster than the intended speed if you opened your first few decor letters too late in the game.
  • Fixed a bug where the Cauldron or Pentagram could be spawned more than once.
  • Fixed a bug where pressing the F key would sometimes crash the camera if there were no letters to interact with.
  • Fixed a bug where starting a new game didn't deactivate the potion helper icon and the last potion mix.
  • Fixed a bug where you couldn't click in the field to change the name of the polaroid frame.
  • Fixed a bug where opening letters over grass didn't flatten the grass.
  • Fixed a bug where taking a screenshot during a tutorial would include the screenshot UI.
  • Fixed a bug where one of the potions would spawn a block inside another object or letter.
  • Fixed a bug where the cauldron VFX was incorrect.
  • Fixed dirt and stone slab models.
  • Fixed a bug where some blocks didn't have outlines.


We can't wait to hear more of your feedback!
- The Mystopia Team