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Maintenance Complete - Balance Changes Now Live

Hello Robocrafters,

We are now out of maintenance! We had 121 votes in the community balance feedback poll, which resulted in the following changes being made:

Weapons
Laser
  • No changes
Plasma
  • Damage [10% Reduction]
  • Shots per Second decreased [Was 6.6 shots now 5]
Rail
  • Damage [5% Increase]
  • Movement inaccuracy reduced
Nano
  • Healing [5% Increase]
  • Projectile Speed [25% Increase]
  • Energy per shot [9% Reduction]
Aeroflak
  • Damage per shot [10% Increase]
  • Projectile Speed [20% Increase]
  • Damage per stack [5% Reduction]
Seeker
  • Damage [10% Decrease]
  • Energy per Shot [10% Decrease]
Ion
  • Damage [5% Increase]
  • Shots per second decreased [Was 1.02 shots now 1.11]
Chaingun
  • No changes
Mortar
  • Damage [10% Reduction]
Tesla
  • Health [10% Increase]
  • Damage [5% Increase]
  • Shots per second increased [Was 5.7 now 6]
  • Energy per shot [8% Reduction]


Movement
Wheel
  • Health [5% Increase]
  • Agility increased
Tank Track
  • Health [10% Increase]
  • Top Speed [2.5% Increase]
  • Agility increased
Mech Legs
  • Health [7.5% Increase]
  • Agility for Heavy Vehicles increased
Sprinter Legs
  • Health [Increase 5%]
  • Top Speed [Increase 5%]
  • Agility increased
  • Jump Height [10% Increase]
Insect Legs
  • Health [Increase 5%]
  • Top Speed [Increase 5%]
  • Agility increased
  • Jump Height [10% Increase]
Skis
  • Health [10% Increase]
  • Top Speed [5% Increase]
Hovers
  • Agility increased
  • Optimum carry mass [10% Increase]
Rotors
  • Agility for Heavy Vehicles reduced
Wings
  • Agility for Heavy Vehicles increased
Rudders
  • Optimum carry mass [10% Increase]
  • Agility for Heavy Vehicles increased
Thruster
  • Top Speed [15% Increase]
  • Spin-up Time [20% Reduction]
Propellers
  • No changes


Cubes
Medium Cubes, Compact Cubes, Helium, Rods, Struts
  • No changes
Light Cubes
  • Health [5% Increase]
Heavy Cubes
  • Health [10% Increase]
Electroplates
  • Health [10% Increase]


Modules
Energy Module, Disc Shield Module, Ghost Module & EMP Module
  • No changes
Blink Module
  • Range [13.7% Increase]
Windowmaker Module
  • Reveal Duration [7.5 second Increase]
  • Cooldown [5 second reduction]



The full results can be viewed via the following link:
https://docs.google.com/document/d/1_JIDYM9ja-aZ06CR5RSd8Bxv_rIjGMyO0yzkK_FmZsc/edit

Build, Drive, Fight