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Robocraft Community Balance Sep 2019

Hey Robocrafters, thanks for your feedback and collaboration on getting this community balance update together.

General Changes
  • Unflattened the Energy consumption of weapons to make them like they were in the boost-era days. This has meant some damage values and fire rates needed to be tweaked also, these will be listed below.
  • Gamemode rotation is now every 30 minutes instead of every 60 minutes
  • Tweaked the matchmaking to be faster so battles start sooner.
  • Mars and GJ 1214b Gravity set to be the same as Earth.
  • Changed the Score to XP/Robits conversion to be more rewarding on better plays and more punishing on worse plays.
  • Cost of Bay upgrades has been reduced by 10% (Except Mega Bay upgrade which has the same price).
  • Tweaked the selection of AI robots to choose higher CPU builds.

General Balance Changes
  • Removed in-air inaccuracy from Lasers
  • Removed Movement inaccuracy from Lasers and Rails (No weapons have movement inaccuracy now)
  • All weapons are now 25% Lighter
  • Compact Cube Mass changed from 3 to 2.5
  • Heavy Cubes have a 10% increase in health.
  • Helium has a 10% increase in health.
  • Helium has a 20% Increase in Lift.


Movement Balance Changes
  • Wheels - No changes
  • Tank Tracks - Increase tank health by 10%
  • Mech Legs - No changes
  • Sprinter Legs - Increase Sprinter health by 5%
  • Insect Legs - Increase Insect health by 10%
  • Skis - No changes
  • Hovers - No changes
  • Rotors - No changes
  • Wings - No changes
  • Rudders - Rudder Speed now the same as their wing counter parts.
  • Thrusters - No changes
  • Propellers - No changes
Weapon Balance Changes

Lasers
  • Scales from 210 - 451 Energy per shot
  • Scales from 8,640 - 23,612 Damage per shot
  • Scales from 16 - 6.67 Shots per second

Plasma
  • Scales from 500 - 1,620 Energy per shot
  • Scales from 15,000 - 73,204 Damage per shot
  • Scales from 20 - 5 shots per second (with optimal weapon count)
  • Explosion radius scales from 4 to 6.5

Rail
  • Scales from 2,500 - 6,000 Energy per shot
  • Scales from 80,878 - 275,000 Damage per shot
  • Scales from 2 - 1 Shots per second
  • Projectile speed increased

Nano
  • T2 uses 0 energy, T3 - T4 uses 125-200 energy per shot
  • Scales from 4,500- 12,481 Heals per shot
  • Scales from 20 - 13.33 Shots per second
  • Projectile speed increased by just under 15%
  • Projectile range increased by just over 40%

Tesla
  • T2 uses 0 Energy, T3 - T4 uses 350-700 Energy per shot
  • Scales from 20,00 - 99,551 Damage per shot
  • Scales from 20 - 5.99 shots per second

Seeker
  • T3 uses 244 Energy per shot, T4 - T5 uses 1,450 - 1,900 Energy per shot
  • Scales from 3.33 to 2.50 Shots per second

Aeroflak
  • Scales from 600-817 Energy per shot
  • T4 & T5 Scales from 5 - 4 Shots per second

Chaingun
  • Scales from 2,250 - 2,450 Energy per shot
  • Scales from 16.67 - 14 Shots per second
  • Increase both tier health by 5%

Ion
  • Scales from 1,850 - 2,650 Energy per shot
  • Scales from 210,000 - 312,165 Damage per shot
  • Scales from 1.33 - 1.11 Shots per second

Mortar
  • No changes


To see the results of the survey I asked, click this link: https://docs.google.com/forms/d/e/1FAIpQLSfFvjgKg9ioHQzgt9xBN7ljOcETvKTi8MC6xaMRZj6NgraJrQ/viewanalytics

Thanks again for your feedback.

Maintenance Complete

Hello Robocrafters,

We are now out of maintenance and loading times should be back to normal!

Build, Drive, Fight

Maintenance Scheduled 5th July 2019 At 15:00PM UTC+1



Hello Robocrafters,

We will be entering maintenance Today (5th of July) at 15:00PM UTC+1 to address the issues with longer loading times. This is expected to last up to 1 hour.

Thank you for your patience.

Build, Drive, Fight

Maintenance Complete - Balance Changes Now Live

Hello Robocrafters,

We are now out of maintenance! We had 121 votes in the community balance feedback poll, which resulted in the following changes being made:

Weapons
Laser
  • No changes
Plasma
  • Damage [10% Reduction]
  • Shots per Second decreased [Was 6.6 shots now 5]
Rail
  • Damage [5% Increase]
  • Movement inaccuracy reduced
Nano
  • Healing [5% Increase]
  • Projectile Speed [25% Increase]
  • Energy per shot [9% Reduction]
Aeroflak
  • Damage per shot [10% Increase]
  • Projectile Speed [20% Increase]
  • Damage per stack [5% Reduction]
Seeker
  • Damage [10% Decrease]
  • Energy per Shot [10% Decrease]
Ion
  • Damage [5% Increase]
  • Shots per second decreased [Was 1.02 shots now 1.11]
Chaingun
  • No changes
Mortar
  • Damage [10% Reduction]
Tesla
  • Health [10% Increase]
  • Damage [5% Increase]
  • Shots per second increased [Was 5.7 now 6]
  • Energy per shot [8% Reduction]


Movement
Wheel
  • Health [5% Increase]
  • Agility increased
Tank Track
  • Health [10% Increase]
  • Top Speed [2.5% Increase]
  • Agility increased
Mech Legs
  • Health [7.5% Increase]
  • Agility for Heavy Vehicles increased
Sprinter Legs
  • Health [Increase 5%]
  • Top Speed [Increase 5%]
  • Agility increased
  • Jump Height [10% Increase]
Insect Legs
  • Health [Increase 5%]
  • Top Speed [Increase 5%]
  • Agility increased
  • Jump Height [10% Increase]
Skis
  • Health [10% Increase]
  • Top Speed [5% Increase]
Hovers
  • Agility increased
  • Optimum carry mass [10% Increase]
Rotors
  • Agility for Heavy Vehicles reduced
Wings
  • Agility for Heavy Vehicles increased
Rudders
  • Optimum carry mass [10% Increase]
  • Agility for Heavy Vehicles increased
Thruster
  • Top Speed [15% Increase]
  • Spin-up Time [20% Reduction]
Propellers
  • No changes


Cubes
Medium Cubes, Compact Cubes, Helium, Rods, Struts
  • No changes
Light Cubes
  • Health [5% Increase]
Heavy Cubes
  • Health [10% Increase]
Electroplates
  • Health [10% Increase]


Modules
Energy Module, Disc Shield Module, Ghost Module & EMP Module
  • No changes
Blink Module
  • Range [13.7% Increase]
Windowmaker Module
  • Reveal Duration [7.5 second Increase]
  • Cooldown [5 second reduction]



The full results can be viewed via the following link:
https://docs.google.com/document/d/1_JIDYM9ja-aZ06CR5RSd8Bxv_rIjGMyO0yzkK_FmZsc/edit

Build, Drive, Fight

Maintenance Scheduled 4th July 2019 At 10:30AM UTC+1



[UPDATE]


Maintenance will now take place on Thursday the 4th July 2019 at 10:30AM UTC+1. Apologies for any confusion and inconvenience caused.


[Original message]


Hello Robocrafters,

We will be entering maintenance on the 3rd of July 2019 at 10:30AM UTC+1. This is for essential server maintenance and is expected to last up to 2 hours, but may be extended if we encounter problems.

We will also be deploying the latest round of balance changes based on the recent community feedback form.

Thank you for your patience.

Build, Drive, Fight