1. To Kill a God
  2. News
  3. What We’ve Been Working On

What We’ve Been Working On

If you played our first demo back in November, welcome back, guardian! We’ve been busy since then, here’s what we’ve been working on and what’s new in the new demo:
  • New playable character (melee): meet Morwenna!
  • New system: Totem of Immortals
  • New skills for the ranged playable character (Ghassan)
  • Experimental gamepad support
  • More varied, procedurally generated levels
  • Unknown Events nodes added to the map skill tree
  • Enemies now have a chance to drop a new item: the Battle Remnant
  • A smoother and more interactive tutorial
  • Bug fixes, optimizations, polish, and more.
What we’re working on in the background for the full game (some of these might come to the demo later!):
  • Complete redo of the UI/UX
  • Full gamepad support
  • Meta-game progression system:
    • Research System
    • World Knowledge
    • The Collector
    • The Vault
    • Blacksmith
    • Recipe Unlocks
  • Game progression system:
    • Guardian’s Arcane
    • Quest system
    • Special Place
    • Cursed Location
    • End Game System
  • New playable characters:
    • New cycle enemies
    • New cycle bosses
    • End game boss
  • Story and lore elements

We want your feedback, too. Community input will be super helpful as we continue to develop To Kill a God. You can leave it here on Steam or in the Mad Mushroom Discord server.

Thanks a ton for checking out our game!