Raid Mode debut at MAGFest
[p]We're at MAGFest in the MAGFest Indie Videogame Showcase! Our very first booth, on a shoestring budget, but hey it's a good time and people are enjoying the build. You can too, from the comfort of your own home.[/p][p]
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Act II will be six or seven new missions explaining the events that are put into motion with Arsenal's defeat (?)[/p][p][/p][p]Campaign and Raid are two different modes in the same engine, and I can genuinely support them both. It's taking me longer than I'd like to get all this done because I can't put full time hours into the game as I need to make money to pay the lighbulb man, but hey maybe some youtube hero sees Eye of the Commando at MAGFest, falls in love, and I move 50k copies because of a sweet video. [/p][p][/p]
Discord: discord.gg/stremf[/p][p]Twitch: twitch.tv/playdungeonmans[/p][p]Bluesky: https://bsky.app/profile/madjackmcmad.bsky.social[/p][p][/p]
Beta Build: The Raid
[p][/p][p]"Make a roguelike mode" x 100 -- you have been heard, friends. Introducing Raid Mode, a procedural battlefield with randomized rewards and a new growth system. [/p][p][/p][p]Beta password is [c]magfeststremf [/c][/p][p][/p][p]It's genuinely early going and highly WIP but some of the high notes:[/p]- [p]Procedural Jungle biome: Enemy camps! Caves! Rivers! Just one cave, actually, but it is big,[/p]
- [p]Experience points and leveling up![/p]
- [p]Wave based combat: can you make it to Threat Level Midnight?[/p]
- [p]Three new subweapons: an autoturret, a bow, and an energy shield that deflects bullets.[/p]
- [p]New loot![/p]
- [p]Plans for stuff that I'm not quite ready to write down here but you'll probably hear me talk about if you visit the Twitch channel.[/p]
The Future of Campaign Mode
[p][/p][p]The six missions in play right now are not enough! I still have plans for about eight more. If we call the first six missions Act I, then...[/p][p][/p][p]Act I gets one more mission, and the Sewer Level (aka Grimith's Grindhouse) gets expanded and enhanced, to include a boss.Act II will be six or seven new missions explaining the events that are put into motion with Arsenal's defeat (?)[/p][p][/p][p]Campaign and Raid are two different modes in the same engine, and I can genuinely support them both. It's taking me longer than I'd like to get all this done because I can't put full time hours into the game as I need to make money to pay the lighbulb man, but hey maybe some youtube hero sees Eye of the Commando at MAGFest, falls in love, and I move 50k copies because of a sweet video. [/p][p][/p]
Modding?
[p][/p][p]Big thanks to those who've asked about that, it's very encouraging. My official answer is "Hard Maybe, Leaning Hell Yes", because I don't want to promise more than I can deliver but also it would be awesome to let people use something like a Godot plugin to make their own EotC maps. [/p][p][/p][p]I can't really pour a lot of energy into modding support until I know I have enough interest to make it worthwhile, but it's on me to generate that interest by shipping a compelling game! The beat goes on. [/p][p][/p]Come say hello!
[p]Discord: discord.gg/stremf[/p][p]Twitch: twitch.tv/playdungeonmans[/p][p]Bluesky: https://bsky.app/profile/madjackmcmad.bsky.social[/p][p][/p]