Kept You Waiting, Huh?
Been a minute since the last patch, I know. Work continues on this game, nearly every day, just in short controlled bursts. It isn't exactly paying the bills, but I'm dedicated to it (and
you, dear player) and will see it through. I'm having a great time with it, hopefully some of you can say the same thing.
If you ever wanna watch me work on the game, check out
twitch.tv/playdungeonmans.
[h2]New Main Weapons[/h2]
The Commando Cannon is the standard overly large assault rifle you're used to. Max range of 8, great damage, nothing wildly different, just solid terror-smashing performance.
The Hellspray is a short range high volume machine gun. Range is 4, which is a change of pace, but the gun hits twice in one action. Less damage per shot, but ultimately more damage overall, and if you're someone who loves stacking on-hit effects, this gun is for you because those land twice. Also, turning doesn't cost an action. Free Ninja Boots!
The Dragonfire Assault Shotgun is the tricky one. Range is only 3, but it comes with some features: enemies adjacent to you take double damage, it gains 3 damage from every Gunpower upgrade for a crazy high damage ceiling, and if you fire at someone directly in front of you, the shotgun penetrates to the two tiles behind the target. This gun was inspired by Terry Crews in The Expendables.
[h2]Commando Knife[/h2]
Press Z to pull out your trusty Commando Knife. It has two great features:
1) Attack an enemy by throwing it at them. They'll get knocked back a tile and lose the ability to attack for two turns. You must go pick up your knife later.
2) Dive! Move two tiles in one action, avoiding all bullets in the area during the move. Great for getting out of trouble (and into more trouble), this action has a four turn cooldown.
[h2]New Leaderboards[/h2]
I've got two more up there for Fewest Turns, both any% and 100%. So you can take as much real time as you like, your score is based only on turns taken. Some people like that sort of thing, go nuts.
[h2]In The Works: The Jungle[/h2]
Nothing that you can play yet, but I am working on a procedural map system, by large request. The map will be generated at the start of a run, with various sub maps and other bits of adventure to encourage exploration and light up the commando spirit. I'll have some screens for it eventually, but you can swing by the Discord or the Twitch channel to see WIP screenshots.
The Discord is the best place for your ideas, comments, bugs, and suggestions. I do try and keep up with Steam forums but I basically live in Discord so if you also are a distinguished Discord user, feel free to visit and chat.