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Argus News

Short Halloween Sale On Now

A brief Halloween Sale is now on, with most of the Cornutopia Games and DLC taking place. From Flatspace to SFXEngine, from Taskforce to Gunstorm II, find everything with 15% off for the next 96 hours...

All links here:
https://store.steampowered.com/developer/Cornutopia/

Or jump straight to a classic game:
https://store.steampowered.com/app/1019370/Radioactive/
https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/
https://store.steampowered.com/app/585430/Flatspace_IIk/
https://store.steampowered.com/app/2793560/Gunstorm_II/

Enjoy playing,

Mark

SFXEngine Inside Sound Pack Released

The new Inside Sound Pack for SFXEngine is released today. Inside contains 40 looping sounds of locations and places, hugely useful sound loops for background ambience. Easily customised, the environments use the Everlooper engine to offer seamless loops of any length you prefer. Sounds include factory sounds, computer rooms, alien space-craft ambience, and more. Contains 40 sounds, 7 environments, 44 samples, 32 modulators.

Supplied in SFXEngine project format. Easy or modify, with lots of samples and modulators that are free to use and re-use.

https://store.steampowered.com/app/3414150/SFXEngine_Sound_Pack_Inside/

First developed in April 2004 and constantly upgraded ever since, SFXEngine has been used on countless games over the years. SFXEngine was typically sold in two flavours; a basic version for around $50 and a pro-version for $100. Today, you can find SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/
And the Pro-Version Upgrade DLC here:
https://store.steampowered.com/bundle/38164/SFXEngine_Pro_Version_Upgrade/

Happy Sound Making,

Mark

Welcome to Argus v1.60

Another update to Argus today:
-Overhaul to splitting of tracks. Tracks are now interleaved by Start/Move event rather than splitting all events.
-Merging of the song/track optimisation options. Events are optimised in a three pass process: 1. Start/Move events at the same time, or Set Modulator events at the same time, are merged to unify the result. 2. Move events which set the same data and therefore do nothing are deleted. 3. Kill or Set Modulator events when no actor is playing are deleted.
-New custom objects added, included cube faces (named North/South/East/West/Top/Bottom), court-card objects, 2x1 mirror plane; and a slight change to the texture layout on the 2x2 mirror plane.

Happy animating!

Mark

Argus updated to v1.59

Hello All,

Argus has been updated to v1.59 today.

Another update to Argus today:
-Fix to count events which failed to add the number of Set Modulator events to the overall total.
-Removed 'Quarter Pi' and 'Half Pi' shortcuts from the Modulator depth context menu. The setting of Pi, with Half and Double options, can do this.
-Supressed the warning about optimal splitting of tracks with Kill events as Kills don't normally affect splitting.
-Confirmation is asked for when starting a render if some sections or events lie beyond the To Frame.

Argus is free to use for small films, with a DLC upgrade to unlock the power to create long and complex films. Find Argus here:
https://store.steampowered.com/app/3017550/Argus/

Happy animating,

Mark

Welcome to Argus v1.59

Another update to Argus today:
-Fix to count events which failed to add the number of Set Modulator events to the overall total.
-Removed 'Quarter Pi' and 'Half Pi' shortcuts from the Modulator depth context menu. The setting of Pi, with Half and Double options, can do this.
-Supressed the warning about optimal splitting of tracks with Kill events as Kills don't normally affect splitting.
-Confirmation is asked for when starting a render if some sections or events lie beyond the To Frame.

Happy animating!

Mark