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Argus News

SFXEngine Sale and Sound Pack

A first new Sound Pack for SFXEngine has been released today. A huge resource for sound creation, the Pickups Sound Pack contains 75 sounds that you can use and easily modify, complete with (32-bit float quality) samples and modulators to use at will. This is a huge resource with far more flexibility than a mere sample library, and here for $7.99.

To celebrate, all of the SFXEngine suite is now on sale for a week, with a 25% discount on the main program and all DLC.

Find SFXEngine here:
https://store.steampowered.com/app/2438590/SFXEngine/

And the new Sound Pack here:
https://store.steampowered.com/app/3414070/SFXEngine_Sound_Pack_Pickups/

Happy Sound Making,

Mark

Flatspace Complete Music Set Now Live

Hello Starpilots!

The Complete Music Set Bundle for the first Flatspace game is live today. As with any bundle on Steam, you only pay for what you don't own, and here you can buy all of the three current Flatspace Music Packs with a 33% discount.

Find it here:
https://store.steampowered.com/bundle/41403/Flatspace_Complete_Music_Set/

Flatspace IIk has a similar bundle here:
https://store.steampowered.com/bundle/38165/Flatspace_IIk_Complete_Music_Pack_Set/

More Bundles of different things, and perhaps more music will be coming up at some point.

Happy Flying,

Mark

Welcome to Argus v1.51

A medium update to Argus today. A few new features:
-Added file depth format options for saving modulators: 16-Bit (dithered), 16-ND (not dithered), Float (32-bit Float).
-Track mute options reorganised, and new Activate/Mute/Solo for same-coloured tracks options.
-The Merge Events At The Same Timeindex option now merges Set Modulator events as well as Start/Move.
-A fix to that feature too. If the first event is a Move, and a later one Start, the newly merged event is now (correctly) a Start.
-Change to transformation of transformed objects. Vertices are now sized then transformed so that the results match scaling the geometry.

Happy animating!

Mark

Welcome to SFXEngine v2.01

SFXEngine v2.01 is now live. Changes in this latest update include:
-Load, Save, Move Up, Move Down options added to Environment List.
-Move Up, Move Down added to Sample List.
-Export Sample List option added. Exports as a CSV file. Mix/max level exports to 6-point precision, and loop points are exported for looping samples.
-Prev/Next parameter icons on Sound Information and Environment Information window now skip to next active parameter.
-DLC Store Link added to Engine Room menu.
-And a few fixes and enhancements behind the scenes.

Full details in the Readme.txt file. The next SFXEngine release will be the Pickups Sound Pack, with samples, modulators, and sounds you can use and modify.
https://store.steampowered.com/app/3414070/SFXEngine_Sound_Pack_Pickups/

Happy Sound Making,

Mark

Welcome to Argus v1.50

Another update to Argus today. A few new features:
-Fix and new limits to the grid spacing. A value of zero would crash in v1.49 and prior.
-Return The Data Of The Object At Cursor Time now returns computed fractional, as well as final integer, values for texture frame and geometry frame.
-Duplicate Track Without Events removed, as, apart from the name, Add Track does the same job.
-New Continue/Cancel option when starting 3D mode when a frame exceeds the maximum. Muted tracks are no longer checked for this, either.
-New option to disable Delete Track confirmation.

And a few background code refinements of lesser importance.

Happy animating!

Mark