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Argus News

Welcome to Argus v1.60

Another update to Argus today:
-Overhaul to splitting of tracks. Tracks are now interleaved by Start/Move event rather than splitting all events.
-Merging of the song/track optimisation options. Events are optimised in a three pass process: 1. Start/Move events at the same time, or Set Modulator events at the same time, are merged to unify the result. 2. Move events which set the same data and therefore do nothing are deleted. 3. Kill or Set Modulator events when no actor is playing are deleted.
-New custom objects added, included cube faces (named North/South/East/West/Top/Bottom), court-card objects, 2x1 mirror plane; and a slight change to the texture layout on the 2x2 mirror plane.

Happy animating!

Mark

Argus updated to v1.59

Hello All,

Argus has been updated to v1.59 today.

Another update to Argus today:
-Fix to count events which failed to add the number of Set Modulator events to the overall total.
-Removed 'Quarter Pi' and 'Half Pi' shortcuts from the Modulator depth context menu. The setting of Pi, with Half and Double options, can do this.
-Supressed the warning about optimal splitting of tracks with Kill events as Kills don't normally affect splitting.
-Confirmation is asked for when starting a render if some sections or events lie beyond the To Frame.

Argus is free to use for small films, with a DLC upgrade to unlock the power to create long and complex films. Find Argus here:
https://store.steampowered.com/app/3017550/Argus/

Happy animating,

Mark

Welcome to Argus v1.59

Another update to Argus today:
-Fix to count events which failed to add the number of Set Modulator events to the overall total.
-Removed 'Quarter Pi' and 'Half Pi' shortcuts from the Modulator depth context menu. The setting of Pi, with Half and Double options, can do this.
-Supressed the warning about optimal splitting of tracks with Kill events as Kills don't normally affect splitting.
-Confirmation is asked for when starting a render if some sections or events lie beyond the To Frame.

Happy animating!

Mark

Autumn Sale On Now

The Steam Autumn Sale is now on and all of the Cornutopia Games are taking part! Find offers on Flatspace IIk, Radioactive, Future Pool, Future Snooker, Taskforce, Yinyang, and lots of DLC including the Flatspace soundtracks.

All links here:
https://store.steampowered.com/developer/Cornutopia/

Or jump straight to a classic, like Flatspace IIk, Radioactive or Taskforce!:
https://store.steampowered.com/app/585430/Flatspace_IIk/
https://store.steampowered.com/app/1019370/Radioactive/
https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy playing,

Mark

SFXEngine Army Sound Pack Released

The new Army Sound Pack for SFXEngine is released today. A hugely useful sound collection for F.P.S. or real time strategy games, this set includes lots of weapons fire sounds, including sci-fi guns, plus levers, switches, bleeps, impact noises with bolt action/ammo clip style mechanical sounds, and more! Contains 75 sounds, 4 environments, 49 samples, 79 modulators.

Supplied in SFXEngine project format. Easy or modify, with lots of samples and modulators that are free to use and re-use.

https://store.steampowered.com/app/3414140/SFXEngine_Sound_Pack_Army/
https://store.steampowered.com/app/2438590/SFXEngine/

Find The Pro-Version Upgrade DLC here:

https://store.steampowered.com/bundle/38164/SFXEngine_Pro_Version_Upgrade/

Happy Sound Making,

Mark