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  3. No Time To Loot Event + Key Art & Illustration Revamp + new Demo & Localizations

No Time To Loot Event + Key Art & Illustration Revamp + new Demo & Localizations

[p]Greetings everyone! It's been a while! We have some amazing news regarding Relic Abyss this week! First and foremost, would like to say that this is 1 of 2 announcements we will make this week. So be sure to tune in for our second announcement as well as it's pretty special![/p][p][/p][h2]Relic Abyss has been featured in No Time to Loot steam event![/h2][p][/p][p]True to the event name, Relic Abyss is indeed a looter survivors-like game. So if you're interested in the types of games that feature looting, then be sure to check the event below:[/p][p]https://store.steampowered.com/developer/humanqube/sale/notimetolootfestival2025[/p][p][/p][p]Special thanks to Human Qube for including us in this event![/p][p][/p][h2]A brand new Key Art for the game![/h2][p][/p][p]It's been hard to keep this a secret, but one of the things we have been working on to improve are the illustrations and Key Art of the game! It's done by a wonderful new artist that has joined our team. This means, our main game artist could now focus on making gameplay art so we can now accelerate our development timeline.[/p][p]More info about it in our next announcement![/p][p][/p][h2]New Demo update: New character illustrations[/h2][p][/p][h2]New demo Localizations: French, German, Russian, & Spanish[/h2][p][/p][carousel][/carousel][p][/p][h2]Bug Fixes and QoL updates:[/h2]
  • [p]Added Steam Cloud support[/p]
  • [p]Fixed Stats Screen Auto/Open on Level don't show tooltip on hover.[/p]
  • [p]Fixed dropped card item will look like a coin if you picked up a coin first.[/p]
  • [p]Added new sprites for dungeon blockages.[/p]
  • [p]Added Walking smoke effect[/p]
  • [p]Moved Wilson and Marga Rine's intro cutscenes to play after alongside major cutscenes.[/p]
  • [p]Marga Rine now requires Wilson to be unlocked before she appears on the next run.[/p]
  • [p]Fixed Wilson/Rine NPC indicator on gameplay rendering below HUD.[/p]
  • [p]Fixed Lv on HUD text doesn't scale properly.[/p]
  • [p]Fixed pressing Tab when over two interactable entities does not cycle but opens skills and relics UI.[/p]
  • [p]Adjusted Warrior Slash so it doesn't only hit where the sprite is.[/p]
  • [p]Language settings will now persist upon each playthroughs.[/p]
  • [p]Fixed: Gidf explosions sending you to Brazil after you explode.[/p]
  • [p]Fixed Mostra getting stuck when stunned.[/p]
  • [p]Fixed Mostra Dive collider doesn't trigger after first slam.[/p]
  • [p]Fixed Mostra Dive Attack not dropping to the indicated area.[/p]
  • [p]Adjusted Mostra Collider to adapt on normal state and charging state.[/p]
  • [p]Increased Results Screen Wait timer after Boss Defeat by 5 secs.[/p]
  • [p]Fixed particles in level bugging when walking to a different chunk.[/p]
[p][/p][h2]A new trailer and Early Access release date reveal later this week + a special secret![/h2][p]Yes! Finally after two years in development, Relic Abyss is entering Early Access soon! Please tune in to our new trailer this week for our early access release date! We also have another special thing we plan to announce during its reveal.[/p][p][/p][p]Thank you again everyone for the patience and for supporting us throughout our demo release! Please look forward to more good news coming soon![/p]