No Time To Loot Event + Key Art & Illustration Revamp + new Demo & Localizations
[p]Greetings everyone! It's been a while! We have some amazing news regarding Relic Abyss this week! First and foremost, would like to say that this is 1 of 2 announcements we will make this week. So be sure to tune in for our second announcement as well as it's pretty special![/p][p][/p][h2]Relic Abyss has been featured in No Time to Loot steam event![/h2][p]
[/p][p]True to the event name, Relic Abyss is indeed a looter survivors-like game. So if you're interested in the types of games that feature looting, then be sure to check the event below:[/p][p]https://store.steampowered.com/developer/humanqube/sale/notimetolootfestival2025[/p][p][/p][p]Special thanks to Human Qube for including us in this event![/p][p][/p][h2]A brand new Key Art for the game![/h2][p]
[/p][p]It's been hard to keep this a secret, but one of the things we have been working on to improve are the illustrations and Key Art of the game! It's done by a wonderful new artist that has joined our team. This means, our main game artist could now focus on making gameplay art so we can now accelerate our development timeline.[/p][p]More info about it in our next announcement![/p][p][/p][h2]New Demo update: New character illustrations[/h2][p]
[/p][h2]New demo Localizations: French, German, Russian, & Spanish[/h2][p][/p][carousel]![]()
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[/carousel][p][/p][h2]Bug Fixes and QoL updates:[/h2]
- [p]Added Steam Cloud support[/p]
- [p]Fixed Stats Screen Auto/Open on Level don't show tooltip on hover.[/p]
- [p]Fixed dropped card item will look like a coin if you picked up a coin first.[/p]
- [p]Added new sprites for dungeon blockages.[/p]
- [p]Added Walking smoke effect[/p]
- [p]Moved Wilson and Marga Rine's intro cutscenes to play after alongside major cutscenes.[/p]
- [p]Marga Rine now requires Wilson to be unlocked before she appears on the next run.[/p]
- [p]Fixed Wilson/Rine NPC indicator on gameplay rendering below HUD.[/p]
- [p]Fixed Lv on HUD text doesn't scale properly.[/p]
- [p]Fixed pressing Tab when over two interactable entities does not cycle but opens skills and relics UI.[/p]
- [p]Adjusted Warrior Slash so it doesn't only hit where the sprite is.[/p]
- [p]Language settings will now persist upon each playthroughs.[/p]
- [p]Fixed: Gidf explosions sending you to Brazil after you explode.[/p]
- [p]Fixed Mostra getting stuck when stunned.[/p]
- [p]Fixed Mostra Dive collider doesn't trigger after first slam.[/p]
- [p]Fixed Mostra Dive Attack not dropping to the indicated area.[/p]
- [p]Adjusted Mostra Collider to adapt on normal state and charging state.[/p]
- [p]Increased Results Screen Wait timer after Boss Defeat by 5 secs.[/p]
- [p]Fixed particles in level bugging when walking to a different chunk.[/p]