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DEV UPDATE NOV - 2025

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NOVEMBER 2025
[p]In November, the focus was on enhancing the core systems of Iconic โ€” from finalizing the structure of the Endurance Mode to new combat effects, system polish, and more bug hunting.

Instead of a compact overview, weโ€™re jumping straight into the details this time:[/p][p][/p][h2]DETAILS[/h2][h3]๐Ÿ“ฆ Artefacts & Systems[/h3]
  • [p]New status effect: Shock - briefly halts and damages enemies over time[/p]
  • [p]First Shock-related artifacts added[/p]
  • [p]On-death effects for Bleed and Poison[/p]
[h3]๐Ÿ—บ๏ธ Stage Design[/h3]
  • [p]Endurance Stage finalized - longer, steadily escalating challenges[/p]
  • [p]Endurance Stages now unlock through regular Stages[/p]
  • [p]Endurance Stages require a by percentage completion to progress instead of full clears[/p]
[h3]๐Ÿ› ๏ธ Tech & Codebase[/h3]
  • [p]Extensive refactoring phase[/p]
  • [p]Various Endurance-related bugs fixed[/p]
  • [p]Power Core overscaling bug resolved[/p]
  • [p]Movement logic expanded (dynamic enemy speed)[/p]
[h3]๐ŸŽ›๏ธ UI & Visuals[/h3]
  • [p]HUD indicators for active temporal effects[/p]
  • [p]Settings menu added to the hero screen[/p][p][/p]
[h2]December Focus[/h2]
  • [p]Polish & balancing for the Endurance Stage[/p]
  • [p]More artifacts, supplies & synergies[/p]
  • [p]Improvements to status effects[/p]
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