1. Savara
  2. News

Savara News

Patchnote 0.3.2-alt



Based on the feedback we’ve received and data we’ve collected, we have decided to make a few adjustments to improve game fluidity in certain areas:
  • Larger cancellation windows for dodge roll attacks.
  • Dodge rolls now let you go through monsters.
  • Great Sword attack speed increased by 10%.
  • Sword and Shield combo chain speed increased by 10%.
  • You can now use dodge rolls to get up from the ground.
  • Players’ base stamina has been increased from 35 to 50.


We’d love to hear what you think about these changes!

Savara Has Set Its Release Date!

After thousands of battles fought and monsters sliced and diced in the playable demo during the recent Steam Next Fest, it's time for Savara – and the god Iop's festival – to announce a release date.



That's news that's bound to delight all fans of frantic fights and strategic challenges!
Doryah Games and Ankama Games are happy to announce that Savara, the all-new rogue-lite action game, will be released officially on May 6, 2025.

Iop has granted you a short reprieve to ready your weapons and prepare your minds before a lengthy, combat-filled odyssey begins. Patience isn't Savara's strong suit, but don't worry – there are only a few more weeks to wait before you can walk the halls of your favorite divinity's palace.

[h2]A Digital Digital Collector's Edition: "Legacy of the Heavens"[/h2]



Because a crowd chanting your name isn't necessarily enough, the greatest fighters will delight in a digital collector's edition: "Legacy of the Heavens".
This prestigious version will include the base game Savara plus:
  • an exclusive cosmetic arsenal of weapon and armor skins, for unflagging elegance;
  • an original story told in a webtoon covering Savara's and the other competitors' origins; and
  • an enchanting soundtrack composed specifically for the adventure.

A playable demo is already available for Iop's eager adepts. Enjoy it now! 

https://store.steampowered.com/app/3126730/Savara_Demo/

[h3]Rise to the ultimate challenge with us on May 6, 2025, and add your name to the legend![/h3]

Two Ankama Games to Test and Support at Steam Next Fest!

You regularly show us just how much you love our projects, so we're inviting you to join us in this key phase for Savara and Maliki: Poison of the Past.



Come try out the new demos of Savara and Maliki: Poison of the Past during the February 2025 edition of Steam Next Fest! This is your chance to play the latest versions of these two titles published by Ankama Games and developed by Doryah Games (Savara) and Blue Banshee (Maliki: Poison of the Past) on Steam.



SAVARA

 
[previewyoutube][/previewyoutube]

Following the initial demo, this rogue-lite action game developed by Doryah Games brings you a brand new demo that takes things even further!

Ready to carve up some monsters?

https://store.steampowered.com/app/3021630/Savara/

[hr][/hr]

MALIKI: POISON OF THE PAST

 
[previewyoutube][/previewyoutube]
 
Save the planet and repair spacetime alongside Maliki and her quirky companions in the first demo of the game developed by Blue Banshee!

https://store.steampowered.com/app/2893260/Maliki__Poison_Of_The_Past/

[hr][/hr]

Attention! You only have one week to try them out!

Available on Steam now until Monday, March 3 at 7 p.m. (Paris time)

Check Out These Gems Now

Savara : Patchnote 0.3



[h3]General[/h3]

The game and interfaces have been adjusted to be clearer on more platforms, including Steam Deck.
The game now has voiceover in English or French.
An intro animatic starts when a new save is created.
The Hub and its environment have been overhauled.
NPCs have been added to the Hub.


[h3]Savara[/h3]

An armor system has been added; armor can be crafted using parts of defeated monsters. Armor accessible in the demo:
  • Savara: increases attack damage.
  • Rhinobuto: reduces damage suffered and increases max health.
  • Puginoko: increases max health after you complete a room.


New weapon: Longsword.
  • This long-range weapon is based on perfect timings. The more successful your timings are, the harder and faster you'll strike.


Shield & Sword rework:
  • Charged attack: Savara throws her shield to inflict increasing damage after each hit.
  • Weapon swap: Savara delivers a shield blow and is invulnerable for the duration of the attack.
  • Ultimate attack: blocks all attacks for a short time. If at least one attack has been stopped, Savara performs a powerful whirlwind attack. Successfully blocking at just the right moment will increase the whirlwind attack's damage and fully recharge the ultimate gauge.
Heavy Blade improvement:
  • When you use the third attack in a combo, the charged attack or ultimate attack, you now apply the Weakening effect on any enemies hit.
  • Weakening: increases damage suffered by the target.
Dual Blade improvement:
  • Combo attack: The more attacks you land, the faster they are and more damage they do.
New weapon variants added: Puginoko

Modified endurance system: As long as you have at least 1 endurance point, you can perform an attack even if it costs more.

Dodge roll: The period of invulnerability on performing a dodge roll has increased slightly.

Attack direction: increased the speed of rotation to change attack angles.

Weapon swap: cooldown reduced to allow for smoother combos.

Improvement to effective damage: Using the right weapon type (Bludgeoning/Slashing/Piercing) on a monster part with weakness against it will inflict more damage than before.


[h3]Enemies[/h3]
The puginoko no longer inflicts damage in front of it when it leaps.

New boss added: Mature Puginoko
New elite added: Bombardier Rhinobuto
Poultragon family added; only available in the standard version for the demo

New enemy type added: Lackeys.
  • These monsters are pretty weak, but be careful they don't wear you down during your attempts.
  • New lackeys added: Inudogo.
  • New lackeys added: Inudawa.
  • New lackeys added: Henkiv.
  • New lackeys added: Henker.
  • New lackeys added: Henkam.


[h3]Blessing [/h3]
New blessing family added: Judgment
  • Creates an area of effect that inflicts damage as a percentage of affected enemies' health.
New blessing family added: Devotion
  • Spawns orbs that can be collected to increase damage on the next string of attacks.
Change to Aftershock: also inflicts damage based on the target's missing health.
Change to Electrified: The lightning bolts' damage is increased by the damage from the attack that caused the lightning bolt.
Change to Bleeding: The number of stacks applied depends on the damage inflicted by the applying attack. When an enemy has 20 stacks or more on them, they suffer extra damage.
Change to Armor: This stacks more quickly but cannot exceed 20% of Savara's max health.


[h3]Roguelite[/h3]
A resource merchant has been added to the Hub.
  • Monster resources can be traded for honor.
The 3rd statue level is now accessible.
Bosses now give a unique badge the first time they're defeated.
The Iop god statue now only requires honor to be improved.
Talents from the Iop god statue now only require honor to be unlocked.
New resource added: Radiant Bronze.
  • This resource, which can be obtained from bosses or the merchant, will let you improve weapons at level 5.



[h3]Arenas [/h3]
Walls and pillars in the arena can now be destroyed by bosses and elite monsters.
Vases are now destructible with an attack or a dodge roll.

Rooms will now have randomly placed traps.
  • New trap added: Spike slab.
  • New trap added: Gong.
  • New trap added: Divine grape.
  • New trap added: Spitfire.
  • New trap added: Mud.



[h3]Interface[/h3]
Basic HUD: added areas to the HUD for viewing player upgrades.
Monster health bar: added what states they have, as well as the duration and amount of stacks.
"Magnifying glasses" have been added so you can see enemies and reward doors off screen.
Basic tutorials have been reworked.
Interface tutorials have been added.
The Statue interface has been reworked.
The Forge interface has been reworked.
The Blessing interface has been reworked.
New interface added: Equipment Overview.
New interface added: Codex.
New interface added: Resources.

Savara: New Mechanics and Challenges for the Steam Fest Demo



Hey, Savara adventurers!

The Steam Fest demo is fast approaching! We've been working hard to offer an even more immersive and dynamic experience! This new version of the demo was shaped by your valuable feedback. We listened closely to your suggestions and tweaked a number of elements in order to give you the best gameplay experience. From updated game mechanics to added story elements, here are the latest changes coming to the demo for the upcoming Steam Next Fest.

1. Smoother Maneuverability


We went all out to improve how you control Savara and make each action more intuitive and fun.

[h3]- Redesigned endurance system:[/h3]In the new version, as long as your endurance stays above 0, you can perform any of your actions (attacks, dodges, and abilities), giving you more freedom and fluidity in combat.

[h3]- Enhanced dodge roll:[/h3] We've increased the duration of invulnerability during a dodge roll, so you'll have more room to dodge enemy attacks.

[h3]- Maneuverability during attacks: [/h3]You will now have more control over your ability to quickly turn around while attacking, allowing you to chain attacks more smoothly and react to enemies' movements more quickly.

[h3]- Weapon swap: [/h3]The time it takes to recover after swapping weapons has been reduced from 3 to 2 seconds, which lets you switch between weapons more often, for a more fluid combat experience.

2. Redesigned Weapons

Weapons are now unique and strategic, with features adapted to different play styles.

[h3]- New weapon:[/h3] the longsword. What sets this weapon apart is its mechanic based on timing. By precisely chaining your attacks, you can increase the speed and power of your hits while conserving your endurance. This is a weapon for players who like a challenge.

[h3]- Reworked sword and shield:[/h3] We've given this weapon category a stronger identity. The sword and shield now feature a Counter mechanic on the ultimate attack, which lets you counterattack after parrying an attack. Also, if you perform a Counter right before the attack hits you, the counterattack deals more damage and instantly refills the gauge for the ultimate!

[h3]- Great sword: [/h3]Now whenever you use the third attack in a combo, the charged attack or ultimate attack, you apply the Weakening effect on any enemies hit. This effect increases damage suffered by monsters hit by this attack by 25% for 8 seconds.

[h3]- Dual blade:[/h3] When you hit an enemy with your combo attacks, you gain the Frenzy effect. Thus, each combo increases the speed and damage of subsequent combos by 20%, up to 100%. Frenzy goes away when you stop chaining combo attacks. Focus on endurance gains to maximize them!

3. Redesigned Interfaces

The interfaces have been redesigned to offer a more intuitive experience.
[h3]Interface tutorials:[/h3] We've added various tutorials to our interfaces in order to clarify how they work.



[h3]Talent select UI:[/h3] Now clearer and more intuitive, we wanted to emphasize unlocking talent slots and their connections to the various tiers on the statue.



[h3]Forge UI:[/h3] reorganized to make it easier to navigate, and available enhancements easier to understand. We also made it possible to see effect stacking on your currently equipped weapons.



[h3]Equipment summary UI:[/h3] This interface has been reworked to offer a more comprehensive, detailed recap of your equipment (weapons, armor, talents, and badges), along with the bonuses acquired during a run (blessings). You can now track every aspect of your character in real time to better plan out your strategies.



[h3]Blessing select UI:[/h3] This interface has been improved to be more attractive and readable, which should help make your choices more strategic.



4. New Blessings

We've added exciting new blessings to add even more variety to your runs and to enhance your tactical choices.

[h3]Judgment: [/h3]creates AOEs (areas of effect) that deal damage as a percentage equal to 10 + 0.2% of the HP of the monster in the AOE, per second. It's useful for dealing with multiple enemies.

[h3]- Devotion:[/h3] spawns orbs that can be collected to increase damage on the next string of attacks. This strategic blessing will maximize your combos.

5. Improvements to Existing Blessings


[h3]- Aftershock:[/h3] inflicts 140 damage -> 200 damage + 4% of the target's missing health. The aftershock now gains power over the course of the fight, against opponents with a lot of health.

[h3]- Electrified: [/h3]inflicting damage on an electrified enemy causes a lightning bolt to strike, dealing 15 damage -> 8 damage + 10% of the attack's damage, allowing you to more effectively combine this blessing with other attack damage increase effects, as well as make the blessing more effective on slower weapons.

[h3]- Bleeding:[/h3] applies 1 stack per hit on an enemy -> applies stacking equal to a percentage of damage inflicted. Each stack inflicts 5 -> 1 damage per second. Also, when over 20 stacks are placed on a target, the target now suffers 30% extra damage when you attack it. Just like Electrified, this category used to be ineffective with slower weapons. This change should make it more viable, regardless of your weapon of choice.

[h3]- Armor:[/h3] This blessing now stacks more quickly, but it is capped at 20% of the player's health, making it easier to use while preventing it from becoming too dominant.

6. Interactive Environments

Between good vibes and a gameplay element, we decided to make some in-game environments destructible.

[h3]- Pots :[/h3] can be destroyed by the player or monsters: a must-have.

[h3]- Walls: [/h3]These obstacles can only be destroyed by bosses and elite monsters, which will gradually impact your ability to take cover while fighting these fearsome opponents.

7. Traps and Bonuses in Each Room

There are new room mechanics offering challenges and bonuses.

[h3]- Healing orb:[/h3] These orbs restore 20 HP, enabling you to survive the festival longer.

[h3]- Gong: [/h3]This can be activated by attacks from the player or from monsters. When activated, it stuns all enemies in the room for a few seconds so you can get the upper hand.

[h3]- Spike trap:[/h3] When the player goes over it, spikes come out of the ground and deal damage to self and to monsters.

[h3]- Fire-breathing statue:[/h3] These statues spew flames one second after the player goes over them, inflicting damage to the player and to enemies.

8. New Monsters and a Second Boss

To make each run more dynamic, we've added new monsters, along with variants of existing monsters. You'll have to contend with new behaviors and attacks, adding even more variety to every run you do.

We've also added a second boss at the end of the demo, with unique mechanics to put your skills to the test!

9. Create Your Own Armor

Armor is being introduced to Savara! You can now create new armor items in the forge menu, letting you customize your equipment even more in order to face whatever challenges may come.




10. Dialogue

Finally, we've added early dialogue to the game, with voiceover available in English and French. This dialogue will enrich the story and interactions with the characters, allowing for deeper immersion in the Savara universe. We worked with talented actors to offer high-quality voiceover, both in English and French.





11. Enhancements to Effective Damage

Choose the right weapon for each monster. To encourage players to use the right weapon on the right part of the monster, we reevaluated effective damage. Here is what changed:

The increase ratios for effective damage are now 30 to 100% higher, depending on what part of the monster you attack. This will maximize damage by targeting enemies' weak spots and favoring a more tactical approach. We also made the different fonts for damage clearer based on context (white = ineffective weapon, yellow = effective weapon, red outline = broken part).

You can now see what parts of the monster are weak against what damage types in the Codex section of the game, so you'll be able to adapt your equipment to the weaknesses of enemies encountered, and even to ones you may want to aim for.