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Getting Started in UFL: Team Pass

The Team Pass in UFL is a football-themed version of the classic battle pass mechanic. It's designed to provide players with exclusive in-game rewards and experiences throughout the season. Unlike traditional linear reward tracks, UFL’s Team Pass features a more advanced structure that encourages players to engage deeply with the game.

[h2]What does it consist of?
[/h2]

The Team Pass is divided into pages. Each page contains various rewards that players can unlock as they interact with the Team Pass. These rewards include in-game currency, performance boosts, and customization items like kits, boots, skin packs, and even footballers.

The pass activates during limited activation time throughout the season, following these principles:
  • Team Passes are active for a limited time and are synchronized across different regions.
  • When the Team Pass activates, the following elements become available:
  1. The Team Pass interface and its rewards.
  2. Challenges in the challenge system related to the Team Pass.
  3. Options to purchase Team or Elite Pass access.
  • Players can also upgrade from Team to Elite access for an additional fee, with the cost adjusted to reflect the value of the Team Pass they already purchased.
[h2]Do You Need the Team Pass?
[/h2]

While it's not mandatory, the Team Pass offers a unique way for players to earn exclusive content. You can either play without it and still enjoy UFL’s core experience, or purchase the Team Pass (or Elite Pass) to unlock additional content and rewards. By purchasing the enhanced version, such as the Elite Pass, you’ll receive significantly more benefits than playing without it.

[h2]What advantages does it offer?[/h2]
While the Team Pass is active, some Challenges will award players with a new resource called "Star Points." Both Team and Elite passes grant Star points upon purchase, but the Elite version offers more. These points unlock new pages and claim rewards, creating a continuous sense of progression.

The Team Pass rewards are divided into pages. Players unlock Page 1 by default, and subsequent pages require a certain number of Star points to access them. The system ensures that players advance based on accumulated Star points, regardless of how they’ve spent them on rewards.

[h2]Additionally:[/h2]
  • Some rewards are only available to users who have purchased a Team or Elite Pass.
  • Players can only purchase each reward on a page once.
  • Any unspent Stars are lost at the end of the Team Pass period, and a new Star counter begins for the next Team Pass.
  • A new page can be unlocked by earning Star Points and obtaining all the rewards on the previous page.
[h2]What Rewards Does the Team Pass Offer?
[/h2]

The Team Pass includes exclusive rewards like custom kits, badges, and other cosmetic items. These rewards are purely cosmetic and do not affect gameplay. Whether you unlock basic or premium rewards, your success on the field remains skill-based, in line with UFL's philosophy of fair play and no pay-to-win mechanics.

[h2]How to get it?
[/h2]

When the Team Pass becomes active, players can access it via the Team Pass interface. There are two purchasing options: Team and Elite. These passes offer different levels of rewards, and players can upgrade from Team to Elite at any time during the active period at a reduced cost, reflecting the price of the Team Pass already purchased.

Getting started in UFL: Division System in UFL

UFL features a seasonal system where players progress through divisions by competing against other users.

[h2]Seasons and Timeframes[/h2]
  • Each season has clearly defined timeframes with predetermined start and end dates.
  • Seasons launch consecutively—each new season begins immediately after the previous one ends.
  • Opponent matchmaking closes 20 minutes before the season ends to ensure accurate final calculation

[h2]Division Structure[/h2]
  • All players begin their first season in the lowest division and gradually progress up.
  • The ladder is divided into leagues (Bronze, Silver, etc.) and divisions within those leagues (e.g., Bronze 1, Bronze 2).
  • The division structure is uneven but always progresses from the lowest tier to the Premier Division.

[h2]Division Progression[/h2]
  • Progression within a division is divided into steps.
  • Each victory moves the club up a step, while a loss drops the club down a step.
  • A draw does not affect the club's position.
  • For example, a player at the top of the division (step 10 out of 10) will move back to 9/10 after a loss.

[h2]Moving Up a Division[/h2]
  • For the first promotion in a season, the player receives a one-time reward. The higher the division, the greater the reward.
  • A win at the top position starts a win streak and counts as the first victory in that streak (10/10 + 1 WS).
  • If the player is already on a win streak (e.g., 10/10 + 1 WS), a win increases the streak (10/10 + 2 WS).
  • Completing the win streak promotes the player to the next division.
  • If the player loses or draws during the win streak, they revert to (10/10).
  • In lower divisions, win streaks are disabled, meaning a victory at the top position immediately promotes the player to the next division.

[h2]Moving Down a Division[/h2]
  • If a player is at the bottom position of their division, a loss triggers a loss streak.
  • The first loss initiates the streak, and completing it relegates the player to a lower division.
  • A win or draw breaks the loss streak, returning the player to the lower boundary of their current division.
  • In the lowest division, loss streaks do not exist—players cannot drop any lower.
  • After being relegated, the player starts at the top position of the new division (e.g., 10/10) and can either begin a win streak (if available) or continue progressing up.

[h2]Matchmaking[/h2]
  • Opponent selection is based on several criteria:

    1. The player’s current division.
    2. Ping to the opponent.
    3. Time spent in the matchmaking queue.
  • The system prioritizes finding opponents within the same division.
  • If no suitable opponent is found within a certain period, the matchmaking criteria are broadened.

[h2]Win Streaks in Divisions[/h2]
  • If a player wins multiple matches in a row, they receive bonus progression within their division.
  • While the win streak continues, each subsequent victory grants multiple progression steps (including win streak bonuses).
  • Promotion to a new division does not reset the win streak, allowing players to climb faster with a successful match streak.

[h2]Player Redistribution[/h2]
  • At the end of each season, all players are redistributed into the starting divisions of the new season, considering the division they finished in.
  • At this point, rewards are distributed to clubs for their achievements in the previous season.

[h2]Play, Win, and Climb the Ranks![/h2]
Every season is a new challenge! Sharpen your skills, compete against top opponents, rise to the highest divisions, and earn well-deserved rewards. Show what you're capable of in UFL!


UFL x HO SOCCER: Official Partnership!

We are excited to announce our partnership with HO SOCCER – a leading brand specializing in goalkeeper equipment!
Thanks to this collaboration, UFL players will be able to use professional goalkeeper gloves and gear from HO SOCCER right in the game. The brand’s high-quality products and advanced technology, trusted by goalkeepers worldwide, will help you make incredible saves and protect your goal.

When the PC version of the game will be available - visit the UFL store, choose your HO SOCCER gear, and step onto the pitch – it’s time to play!

Getting Started in UFL: Reputation.

[h3]General Mechanics[/h3]
The reputation system in UFL affects the player acquisition process. It works based on a capacity system, which consists of two elements: basic capacity and enhanced capacity. These two components form the overall reputation meter.

Players on the transfer market are divided into three categories:
  • Other Players – Require soft currency and occupy part of the club's reputation capacity. The higher the player's basic rating, the more capacity is required. The cost of capacity increases exponentially.
  • Free Agents – Do not require CP and do not occupy reputation capacity. They can be freely added and removed from the club.
  • Loan Players – Require CP for a loan but do not affect the club's reputation capacity. However, there is a match limit (9 matches).

[h3]Club Reputation[/h3]
Club reputation consists of two parts: basic capacity and enhanced capacity. Each part changes based on the player's actions.

[h3]Basic Capacity[/h3]
Basic capacity is automatically granted to the club upon its creation. This value is sufficient to acquire a captain. You can increase basic capacity in the following ways:

  • Reaching a specific division (e.g., advancing to Division X for the first time).
  • Participating in online activities.

Basic capacity does not decrease between seasons or events.

[h3]Enhanced Capacity[/h3]
Enhanced capacity is a dynamic parameter that can be increased through specific actions in the game. However, it may partially decrease over time.

[h3]How to Gain Enhanced Capacity:[/h3]
  • Completing matches in Ranked mode and Showdown. The amount of reputation depends on the match result (win, draw, loss).
  • Using reputation boosters, which increase earned reputation by a certain percentage.
  • Completing daily and special challenges.
  • Getting rewards for completing the Team Pass.

[h3]How Enhanced Capacity Decreases:[/h3]
  • Weekly capacity deductions ("club maintenance tax"). Users receive notifications about these deductions. If a player remains inactive, the available capacity gradually decreases to zero; however, the basic capacity level remains unchanged.

If the club's total reputation exceeds the current capacity (basic + enhanced), no penalties are applied, and users can still participate in matches and other modes.

[h3]Buying Players with Reputation[/h3]
Regular (free and loan) players on the transfer market have a cost in soft currency and occupy a certain amount of the club's reputation capacity. Each player takes a portion of the capacity progress bar. If the capacity is filled, purchasing new players becomes unavailable until additional capacity is freed.

[h3]How to Free Capacity:[/h3]
  • Increase basic or enhanced capacity.
  • Sell current club players.

Players who cannot be purchased due to insufficient capacity are visually marked with a dimmed price. Additionally, if the "hide unavailable" filter is enabled, they do not appear in the list.

When selling a player on the transfer market, users receive part of the player's value in soft currency, and the corresponding amount of reputation capacity is freed. The same occurs when a player is compensated.

[h3]Capacity Cost Rebalance:[/h3]
If the capacity cost for players on the transfer market changes, their individual reputation capacity is recalculated. If, after recalculating, the total player capacity exceeds the club's available reputation capacity, no penalties will be applied, but purchasing new players will be impossible until free capacity is increased.




Licensed Clubs in UFL: PSV Eindhoven

We’re excited to announce PSV Eindhoven’s official presence in UFL, allowing players to clad their teams in PSV’s iconic kit and compete in an all-new arena that channels the energy of the historic Philips Stadion.

Founded in 1913, PSV Eindhoven has achieved a legacy of national and international success. With these assets, UFL players can celebrate PSV’s storied heritage, adding a layer of history and legacy to their in-game experience.

With authentic kits and the legendary Philips Stadion, UFL brings PSV’s character to life in a way that enhances the game’s realism and connection to one of football’s most historic clubs.

This new collaboration is just the beginning as we continue to bring more club partnerships and engaging content to UFL.

Stay tuned for more ways to elevate your experience on the virtual pitch!