The Autumn Update is Here!
Stronghold Crusader: Definitive Edition v2.0 - Free Autumn Update
[p]- Update Size: ~330MB -[/p][p][/p][p]The time is upon us, my Liege! Autumn has arrived and with it comes the eagerly-awaited Crusader DE Autumn Update! So dust off your armour, sharpen your steel and charge into the fray![/p][p][/p][h3]NEW CONTENT:[/h3][h3]The Reptilian Regent has arrived! [/h3][p]Battle this bloodthirsty and bitter Lord of the marshes in Custom Skirmish, or challenge his tyranny in the badlands of the Upper Nile in the new Economic Campaign, The Realm of the Crocodile.[/p][p][/p][p]- [p]On an island split into two halves, band together or descend into Skirmish chaos across the 600x map - Castaways[/p][p]
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- [p]Fight for control over a limited space in the PvP-style 500x Balanced Skirmish Map - Temple Island[/p][p]
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- [p]Enjoy rich resources and lush land in the 700x Freebuild map - The Thirsty Trail[/p][p]
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[/p][p]Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.[/p][p][/p][hr][/hr][p][/p][p]Hungry for more? Here are all full list of changes coming![/p][h3]
Stronghold Crusader: Definitive Edition - Autumn Update v2.0 [/h3][h3]- Full Patch Notes[/h3][p][/p][h3]Further Additions, Changes and Fixes (as not mentioned above):[/h3][h3][/h3][h3]ADDITIONS[/h3]
- [p]The Marshal and Emperor Frederick will now purchase weapons in Custom Skirmish, Multiplayer, the Historical Campaigns new to Crusader Definitive Edition, and all Sands of Time missions[/p]
- [p]Added Stance behaviour to the Bedouin Healer Unit: they will now move towards people slightly outside of range on their own. In Defensive Stance they will move a couple of tiles, and in Aggressive Stance they will move several tiles.[/p]
- [p]The Healer can also now heal CPU or player Allies. This will occur by default in Co-Op, and is available as an optional setting in Multiplayer and Custom Skirmish.[/p]
- [p]Added ability for the Co-Op host to swap the starting positions in Co-Op[/p]
- [p]Added disabling use of Moat, as a Buildings setting in the Multiplayer Advanced Settings[/p]
- [p]Added “Attack Here” hotkey[/p]
- [p]Added an option in Freebuild mode, enabling Defeat upon your Lord dying.[/p]
- [p]Added a notification pip to the "talk to allies" button, to show when you have received an ally request[/p]
- [p]Added a new “add random CPU Lord” button when selecting CPU Lords in Custom Skirmish and Multiplayer [/p]
- [p]Added a notification of when you have hit the unit cap, but try to make more troops[/p]
- [p]Added buttons allowing you to hide Co-Op trail progress with other Players & CPU Lords[/p]
- [p]Added more rollover descriptions to settings in the Advanced Options in Multiplayer Lobbies[/p]
- [p]Added a setting to mute all text from other players, at all points in the game[/p]
- [p]Added a popup to confirm you want to disband your troops, to avoid accidentally disbanding your entire army at critical moments. This popup can be disabled if unwanted.[/p]
- [p]Added a notification when trying to select a military building during peacetime[/p]
- [p]New Map Editor hotkey added: The "Editor Show Connections" hotkey defaults to alt-C, and shows connection zones on the tile map. This allows the map creator to easily see what's connected and what's not.[/p]
- [p]Engineers will now making a digging SFX when digging moats
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- [p]The Abbot no longer destroys his Cathedral when panicking[/p]
- [p]Changes to how moat and walkable vegetation (shrubs/cacti) interacts: In game, moat placement will not remove it, but the pre-moat will go over them. When moat is dug, it will remove walkable veg. In the Map Editor, moat placement will remove walkable veg.[/p]
- [p]Updated the UI of Weapons Buildings, to make it very clear that you can shift+click to change the weapon production output across ALL buildings of that type at once (if you didn’t know, now you know!)[/p]
- [p]Enabling the “Remove time requirements for Sands of Time trails” setting now also allows cheat keys to be used during Sands of Time (note that this setting also disables leaderboard placement/functionality!)[/p]
- [p]Updated the campaign map illustrations for the Historical Campaign “Saladin’s Conquest”, to better represent the factions involved[/p]
- [p]Updated Objectives of Skirmish-Style Historical Campaign Missions[/p]
- [p]Added a sound effect when adding gold in Freebuild[/p]
- [p]Tweaked the Freebuild Setup Panel[/p]
- [p]In a previous update, we fixed a visual Bug when placing rocks over walls - however, this bug could be used by Map Designers to create some very cool visual effects! This is now back in, in a slightly different way: if you hold shift as you place the rock, it will create the 'bug' visual effect[/p]
- [p]Fixed an issue with the order in which the CPU Lords would sell goods, which would then negatively affect their economy[/p]
- [p]Fixed a bug where the bodies of dead Units would be left on the ground after they were killed, which in some cases caused crashes[/p]
- [p]Fixed a bug where more troops could be hired than intended in non-extreme games, surpassing the Unit Cap[/p]
- [p]Fixed a bug where loading a save made just a few seconds after a mission started, would trigger a defeat[/p]
- [p]Fixed an issue where, when commanding troops, the FPS would drop significantly and the troops would slow down[/p]
- [p]Fixed bug that would cause the game to close when inviting a friend who does not have the game open to a multiplayer match.[/p]
- [p]Fixed visual for Fire Ballista destruction in multiplayer[/p]
- [p]Fixed a gap in the UI of the main HUD
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- [p]Fixed a bug in the Map Editor that made it look as though certain very steep slopes were traversable by troops, when they were actually not routable
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- [p]Fixed a bug causing Co-Op Mission 5 to crash[/p]
- [p]Fixed a bug where The Kings Crusade Mission 5, “Jaffa Recaptured”, would sometimes not end[/p]
- [p]In Mission 59 of the Classic Trails, the Abbot's Castle would be blocked in when his moat was completed. This has now been fixed.[/p]
- [p]One of the Lionheart’s Castles was missing Ballista, this has now been fixed[/p]
- [p]The Classic Trail Completion Video was not affected by the volume settings. This is now fixed.[/p]
- [p]Fixed a bug where clicking continue on a final mission on Skirmish Masters wouldn’t play the Trail Completion Video
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- [p]Fixes across multiple Localisations[/p]
- [p]In one Castle layout, the Canary was not building storage for weapons. This has now been fixed.[/p]
- [p]Fixed a cause of resyncs when a player leaves during a Multiplayer Match[/p]
- [p]Reduced disconnects by adjusting the latency handling in Multiplayer[/p]
- [p]Fixed a bug where the load/save requester wasn't showing Campaign Saves correctly[/p]