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Stronghold Crusader: Definitive Edition News

The Winter Update is Now Live!

Stronghold Crusader: Definitive Edition v2.5 - Free Winter Update
[p]- Update Size: ~150MB -[/p][p][/p][h2]Greetings, Sire! A fresh new year has dawned upon us and with the chill winds of promise arrives the long-awaited Winter Update! This stockpile of new content, enemies, tools, improvements and fixes will challenge you in many ways, both new and old![/h2][h2][/h2][h2]Prepare yourself for the truest test of your cunning, skill and bravery yet![/h2][p]
[/p][h3]NEW CONTENT:[/h3][h3]Steam Workshop Support for New Custom Content[/h3][p]With this update comes the Castle and CPU Lord Editor tool, and the Custom Trail Maker, both of which will be explained below.[/p][p][/p][p]Your new Castle designs, Lords and Trails can be uploaded to the Steam Workshop. You can also download community made custom content just as easily from the Workshop, for infinite variety in your besieging![/p][p][/p][hr][/hr][h3]Castle and CPU Lord Editor[/h3][p]The Castle & CPU Lord Editor is a free tool that allows full customization and creation of new Castles and CPU Lord configurations. Inside this tool you can create Castles of any design that can be used by the CPU Lords in-game, in both Custom Skirmish and Multiplayer games.
[/p][p]With this Editor you can:[/p]
  • [p]Edit existing CPU Lords and Castle Designs from Stronghold Crusader: Definitive Edition[/p]
  • [p]Create your own, new CPU Lords and Castle Designs[/p]
[p][/p][p]With the release of this update, the tool will already be in your Steam library -  for it to be viewable in the games list, make sure you have Tools enabled in the library view settings.[/p][p][/p][p]If you’re not sure where to start with the tool, worry not! We have created a guide for all your Castle and Lord editing needs! This can be found by pressing the ? button on the main screen of the Editor.[/p][p][/p][p]There is also a video guide available on our Youtube Channel, which gives an overview on how to get started with these Customisation features.
[/p][hr][/hr][h3]Custom Trails[/h3][p]With this update, we bring you the Custom Trail Maker. This is in-game, found in the “Map Editor” section. Trails can be shared with the community on the Steam Workshop.[/p][p][/p][p]When creating Trails, you can change all types of settings, such as the CPU vs Human advantage, Extreme Troop Limit, and any of the Advanced Skirmish Options such as Enemy HP or Improved AI Sieging.[/p][p][/p][p]Trails you have created or downloaded from the Workshop, can be found and played in the Skirmish section, where there is a new Custom Trails button.[/p][p][/p][hr][/hr][h3]Editing CPU Lords and Castles in Existing Trails[/h3][p]Sunk countless hours into Crusader and want to mix things up a bit? You can now edit the Lord and Castle configuration of any missions, using the Customize button. This applies across all Classic Trails and Sands of Time Trails.   [/p][p][/p][hr][/hr][h3]Free Map Pack[/h3][p]In this Update’s Map Pack, we have added three new maps for you to besiege and battle across:[/p]
  • [p]Water divides tall embankments. Long range siege warfare will be essential before a ground assault in the 600x balanced map - Oasis Crossing[/p][p][/p]
  • [p]Build within the safety of the flatlands or claim the high ground near the cliff edge in the 700x Freebuild map - Approaching Seas[/p][p][/p]
  • [p]Communication is key. Form alliances to take down the bigger issues at hand in the 500x Skirmish map - Mind Games[/p][p][/p][p][/p]
[hr][/hr][h3]Editing CPU Castle Design Settings in Multiplayer and Custom Skirmish[/h3][p]In Custom Skirmish and Multiplayer, you now have more control over the Castles your CPU opponents will build.[/p][p][/p][p]You can select between 1 and 8 of the default Firefly Castle types for each CPU, to choose the specific Castle design you want to face off against.[/p][p][/p][p]For the classic Crusader HD Lords, there are also two additional sets of community Castle Designs already included. "Community AIVs" is a set if improved Castle Designs, and "Community Historical" is a set of Historical (taken from real life Castles) Castle Designs. [/p][p][/p][p]These have been added to Stronghold Crusader: Definitive Edition in collaboration with Evy, from “Evrey's Modded Stronghold Crusader AIVs” Castle Designs. 
[/p][p]If you make your own custom Castle designs in the Castle and CPU Lord Editor, or download them from the Steam Workshop, you can also select these for the Lords to build. [/p][p][/p][hr][/hr][h3]New 10 Mission Co-Op Trail: Caravan of the Camels [/h3][p]A new 10 mission Co-Op trail has arrived! Grab your most trusted advisor and prepare to best the Caravan of the Camels![/p][p][/p][hr][/hr][h3]Spectator Mode[/h3][p]Watch battles for the ages unfold before your eyes in the hotly requested Spectator Mode! This mode allows you to set up a Skirmish between only CPU Lords - you’re out of the picture! [/p][p][/p][hr][/hr][h3]Extreme Difficulty in Trails[/h3][p]Want to prove that you are the most Hardcore and Best Stronghold fan? Then the ultimate challenge has arrived! Available for all missions across the Classic Trails and Sands of Time, we are happy (terrified?) to introduce: the Extreme Difficulty setting! With this enabled, all CPU Lords will start the mission with prebuilt Castles. Good luck![/p][p][/p][p][/p][p]For the inquisitive ones among you, here are the full patch notes![/p][p][/p][h3]Stronghold Crusader: Definitive Edition - Winter Update v2.5[/h3][h3]- Full Patch Notes[/h3][p][/p][h3]Further Additions, Changes and Fixes (as not mentioned above):
[/h3][p]Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.[/p][p][/p][h3]ADDITIONS[/h3]
  • [p]Added "Multiplayer Ping Location" hotkey (default is Alt-P), which when pressed in Multiplayer or Co-Op, will ping an action point on the mini map to all human allies. If the ally clicks on the action point icon, it will take them to the location where the player pressed the hot key.[/p]
  • [p]18 new Charges available in the Coat of Arms options[/p]
  • [p]Added a celebratory trail completion video to Co-Op and Sands of Time trails[/p]
  • [p]Added ability to lock “Ready Up” in the Co-Op lobby[/p]
  • [p]Added Steam rich presence (Steam will display to your friends what mode/trails etc you’re playing)
    [/p]
[h3]CHANGES[/h3]
  • [p]The first Co-Op Trail has now been named “The Twin Vipers”[/p]
  • [p]In the Classic trails, the player troop limit has been doubled[/p]
  • [p]In Multiplayer, capped the maximum number of troops made in one click (when using the CTRL shortcut) to 100[/p]
  • [p]Further improvements to Multiplayer Systems (in relation to resyncs and crashes) with help from several players in the Multiplayer Beta Branch[/p]
  • [p]The Sultan now recruits Slaves with which to dig moat[/p]
  • [p]Decreased the number of Knights the Jewel needs to begin harassing[/p]
  • [p]In Realm of the Crocodile - Mission 2 - The Staging Post, you can now place a poleturner[/p]
[p][/p][h3]BUG FIXES[/h3]
  • [p]Fixed a bug where, whenever a CPUs drawbridge would be opened, and if it is the only entrance into their Castle, the pathway is considered blocked. This would then cause the CPU to destroy ALL of their economic buildings instantly.[/p]
  • [p]Fixed a bug where CPU wells/water pots would be incorrectly turned off[/p]
  • [p]Fixed a bug where units climbing a ladder would be issued a new command before climbing is completed, causing them to stop climbing mid-ladder and be killed[/p]
  • [p]Fixed a bug where Pikemen and Monks would sometimes get stuck/rubberband before reaching an enemy unit, while in defensive or aggressive stance - Assign either defensive or aggressive stance[/p]
  • [p]Fixed a bug where a CPUs destroyed Engineer Guild would leave an unbuildable patch[/p]
  • [p]Fixed a bug where sometimes, when a harassing CPUs Siege Equipment was destroyed, Engineers would appear[/p]
  • [p]Fixed a bug where, if siege tents were placed with no gap between the tiles in a line where the entrance is blocked by another, engineers would not be able to enter the tent[/p]
  • [p]Fixed a bug where CPU Lords would place siege equipment in inaccessible areas[/p]
  • [p]The UI will now correctly display how many rocks are available for a catapult when more than 250 are available[/p]
  • [p]Fixed a bug where under certain conditions, newly recruited troops would move to the location ordered but then once reaching the destination would walk towards the barracks and remain there[/p]
  • [p]Attempting to recruit Engineers, Tunnelers or Laddermen while at max army size will now trigger the correct warnings[/p]
  • [p]Fixed a performance issue caused by troops being moved around moats[/p]
  • [p]Fixed a bug where CPU Lords would occasionally build another Lord’s Castle design in small spaces (Lordly plagiarism!?)[/p]
  • [p]Fixed a bug where save files with Turkish characters would not be shown when trying to load a save. These saves should now be able to be loaded.[/p]
  • [p]Fixed a bug where some hotkeys would not respond when reassigned[/p]
  • [p]Fixed bug caused by using low speeds (below 35) in Co-Op and Multiplayer[/p]
  • [p]Fixed a bug where gold gained when killing a CPU Lord would be displayed as a negative amount[/p]
  • [p]Fixed a bug where 200 Gold was being displayed as the cost for Improved Laddermen instead of 20[/p]
  • [p]Fixed a bug where the UI of the religious tab on the Scribe Book would show that the percentage required to reach maximum popularity bonus from religion is 100%, when in reality it is 95%[/p]
  • [p]Fixed a bug occasionally causing a black screen to appear after quitting a mission[/p]
  • [p]Fixed a bug where the “quit mission” popup would sometimes display incorrectly[/p]
  • [p]Fixed a bug where, when returning to the Custom Skirmish Screen or Loading in a save, the text 'Advanced Options Enabled' would incorrectly not be displayed above the 'Advanced Skirmish Options' button[/p]
  • [p]Fixed a bug where when exiting a custom skirmish match, and returning to the lobby, the button to start another skirmish match would be greyed out[/p]
  • [p]Fixed a bug causing CPU Lords in the Lord Selection panel to display in the wrong order after quitting a mission and then returning to lobby setup[/p]
[p][/p][h3]Map Editor & Map Specific Fixes[/h3]
  • [p]Fixed a bug that would cause the Map Editor and Scenario Editor buttons to stop functioning[/p]
  • [p]Fixed a bug where some brushes in the Map Editor would have bumps[/p]
  • [p]Fixed Building Availability bugs in the Map Editor[/p]
  • [p]Fixed issue in map “Conquest”, where your troops would immediately kill something under your keep on mission start, and unblocked inaccessible Iron Deposit[/p]
[p][/p][h3]Campaign & CPU Lord Fixes[/h3]
  • [p]Fixed Richard Lionheart not building his market in Crusader Extreme Trial - Mission 13 - Best Friends[/p]
  • [p]Fixed the Pig’s Castle sizing issue in Crusader First Edition Trail - Mission 4 - An Old Friend[/p]
  • [p]Fixed the orange and yellow Snake’s Castles intersecting with each other in Crusader First Edition Trail - Mission 18 - A Barren Land[/p]
  • [p]The Saladin’s speech and text now match, when playing a line in reaction to his buildings getting destroyed[/p]
  • [p]One of the Abbot’s Castle Designs had a gatehouse in the middle of the estate area leading nowhere, this has now been fixed
    [/p]
[h3]Localisation Fixes[/h3]
  • [p]Russian Localisation: Fixed issues with descriptions of CPU Lords (Marshall, Sheriff and Nizar)[/p]
  • [p]Arabic and Arabic Left to Right: Various localisation fixes[/p]
[p][/p][hr][/hr][p][/p][h3]Additional Hotfix v2.5.1[/h3]
  • [p]Fixed the cause of two crashes - when pressing escape to close the CPU castle select screen, and occasionally when closing team selection screen[/p]
[p][/p][hr][/hr][p][/p][h2]As always, thank you for playing Stronghold Crusader: Definitive Edition![/h2][p][/p][p][/p][h2][dynamiclink][/dynamiclink][/h2]

Stronghold Crusader: Definitive Edition - Winter Update & DLC Reveal!

[h2]Behold and rejoice Sire! Celebrate the festivities and cap off this productive year with the reveal of the second major content update for Stronghold Crusader: Definitive Edition![/h2][p][/p][p]From co-op trails and map packs, to new Lords and custom editors, the power is in your hands to play how you want and with whomever you want![/p][p][/p][p]There’s no better way or time to play this revamped desert hot strategy classic![/p][p][/p][p]Following his debut in Stronghold: Definitive Edition’s Jewel Campaign, The Sergeant has journeyed across the sands to face you in glorious battle! A veteran of great military renown, his confidence lies in commanding his troops; consisting largely of archers and well-armoured pikemen. His strongholds are sturdy and efficient, and his strategies are balanced in both aggression and defence.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]After clawing her way to leadership within her bandit camp, the second DLC Lord, The Lioness, has strength in every sense of the word; solid castles with some sneaky traps, a healthy economy, and hostile tactics to claim her territory. Will you best the queen of the deep sands? Or shall you become her next meal?[/p][p][/p][h3]Wishlist now on Steam![/h3][p][dynamiclink][/dynamiclink][/p]

Stronghold Crusader: Definitive Edition v2.04 Patch Notes!

Greetings Sire! 
[p][/p][p]In this patch we are happy to be able to bring you Multiplayer System Improvements, alongside other fixes. Happy besieging! [/p][h2]Stronghold Crusader: Definitive Edition v2.04 Patch Notes:
[/h2][p][/p][p]MULTIPLAYER and CO-OP[/p]
  • [p]We have fixed a bug causing crashes during Multiplayer, as well as a bug causing resyncs. This fix also affects co-op. A huge thank you to the following players, who were instrumental in helping with testing the fixes: LORDST, -Arno from Iran, Marco, TheRevenantSkull aka.Gympie5, Mr.Pretext, Tryndamere, Gynt, SeanB, Luca aka.RealQuality, Nigel, Megz [/p][p]Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.[/p][p][/p][hr][/hr]
[p][/p][p]CHANGES[/p]
  • [p]'Display Enemy Health' option has been removed from multiplayer due to it causing a bug[/p]
[p][/p][p]BUG FIXES[/p]
  • [p]Fixed issue where the incorrect gold cost for Laddermen would display when “Improved Laddermen” setting was enabled[/p]
  • [p]Fix issue where CPU Lords would occasionally use the wrong Castle Design in small spaces
    [/p]
[p]Map and Mission Specific Fixes:[/p]
  • [p]Fixed issue where CPU Lords’ Castles would be broken in the map Conquest, when the Pre-Built Enemy Castles setting was enabled[/p]
  • [p]Fixed issue where a Jester was spawning in the player keep, then instantly being killed, in the map Conquest
    [/p]
[p]Localisation Fixes:[/p]
  • [p]Improvements to the “Left to Right” Setting available in the Arabic version of the game
    [/p]
[h3][/h3][hr][/hr][p][/p][h3]Multiplayer Hotfix v2.4.1[/h3]
  • [p]There was an error in the previous patch preventing one of the fixes mentioned above from taking effect, this has now been resolved[/p]
[p][/p][hr][/hr][p][/p]
As always, thank you for playing Stronghold Crusader: Definitive Edition!

Stronghold Crusader: Definitive Edition v2.03 Patch Notes!

Glad tidings Sire!
[p][/p][p]We recently opened the gates and unleashed the first major update for Stronghold Crusader: Definitive Edition. The Autumn Update as well as The Canary & The Trader DLC added a wealth of new gameplay content, improvements and customisation options for every kind of Stronghold player.[/p][p][/p][p]The work doesn't stop there however! Today we're releasing the latest patch for Crusader DE, bringing more fixes and enhancements to your castle-building and besieging experience![/p][p][/p][h3]Stronghold Crusader: Definitive Edition v2.03 Patch Notes:[/h3][h3]Update Size: 63.7mb
[/h3][p][/p][p]MULTIPLAYER[/p]
  • [p]In response to feedback from players struggling to play Multiplayer Matches, we have changed the way the game interacts with the Steam Multiplayer Servers, and also made the game latency tolerance significantly wider. [/p]
  • [p]Additionally, we have fixed a bug which was causing players to instantly be kicked at the start of a multiplayer match[/p][p][/p]
[p]IMPROVEMENTS TO DLC 1 CPU LORDS - CANARY & TRADER[/p]
  • [p]The Canary has gained an engineers guild, allowing her to build catapults when sieging or harassing. We've also increased the number of troops she uses for attacks.[/p]
  • [p]In one castle the Trader built his wells outside the walls, where they were not accessible if the gatehouses were closed. These are now reachable from the inside.[/p]
[p]—
[/p][p]ADDITIONS[/p]
  • [p]Added Advanced Option “Weakened Eunuchs” to Multiplayer and Custom Skirmish. When enabled, Eunuchs cost more to buy, do less damage and have less health[/p]
  • [p]CPU Lords Frederick and The Marshal will now buy weapons across all game modes, including the Original Trails[/p]
  • [p]Added shortcut to open Cathedral/Grand Mosque for troop creation, this defaults to Alt-B [/p]
  • [p]Added “No Starting Gold” option to Multiplayer and Custom Skirmish. This only applies to Human Players and does not affect the CPU Lords.[/p]
  • [p]Added “Blank” Coat of Arms Ordinary[/p]
  • [p]Added a button allowing for export of the current Coat of Arms. Button is to the right of “Coat of Arms” Menu Title[/p]
  • [p]The Maps used in Mission 4 of “The Barons Crusade”, The Jordan Valley and Mission 5 of “The Seventh Crusade”, Conquest, have now been added to Custom Skirmish[/p]
  • [p]Added Option to Load maps from inside the Map Editor[/p]
  • [p]Prevented spamming via the Ally panel in Multiplayer (You will now only receive one text and audio notification every 30 seconds)[/p]
[p][/p][p]CHANGES[/p]
  • [p]Mangonels in the original Stronghold Crusader shot at pretty much everything except walls. We have updated the Mangonel behaviour to match this[/p]
  • [p]Units set to aggressive stance would previously struggle to chase after moving troops and actually attack them. This behaviour has now been improved[/p]
  • [p]Replaced the death sounds for the Female Lords[/p]
  • [p]Changed Insult Hotkeys to match the Crusader HD Default Keybinds[/p]
  • [p]Previously when the Crocodile CPU Lord is panicking, he would recall all of his Ambushers to the top of his keep. They will now instead hold their positions around his Castle, waiting to surprise attackers[/p]
  • [p]On maps with Oasis near Keeps, the CPU would place their farms right next to their keeps, and then overwrite them with their Castles. Now, where possible, the farms should be placed outside of the footprint of the castle that will be built[/p][p][/p]
[p]BUG FIXES[/p]
  • [p]Fixed a bug around how CPU Lords would over prioritise building Hop Farms when deciding what type of farm to build[/p]
  • [p]Fixed a bug where CPU Lords wouldn’t use Ladders if their Keep is enclosed[/p]
  • [p]Fixed a bug that caused the Wolf CPU Lord to be unable to fill siege tents when defending his keep. [/p]
  • [p]Fixed a bug that would cause Units to stop digging moat, and idle in the moat indefinitely[/p]
  • [p]Fixed a bug that, when inviting a friend to a Co-Op match, when they are already in a mission, would cause a crash or for the friend not to be moved to the Co-Op Lobby[/p]
  • [p]Fixed a bug where a CPU Lord would destroy their oil smelter while panicking, leaving an undestroyable patch of grass on the map (preventing the oil smelter from being rebuilt), and trap them in an iron buying loop[/p]
  • [p]Fixed a bug where CPU Lords would get stuck deleting and replacing their own buildings when the “Prebuilt Enemy Castles” Setting is enabled [/p]
  • [p]Fixed a bug where some CPU Lords would sometimes not build their Castles when “Prebuilt Enemy Castles” Setting is enabled [/p]
  • [p]Fixed a bug where, when “Prebuilt Enemy Castles” Setting is enabled, the CPU would struggle to build over the ruins of outposts[/p]
  • [p]Fixed a bug with one of Frederick’s Castles, which was missing a wall, preventing him sending units to some of his towers[/p]
  • [p]Fixed a bug with one of the Abbot’s Castles, which was missing a tile of moat leaving a path open straight into his keep[/p]
  • [p]Fixed a bug that linked Extreme Power Hotkeys 7 and 8, they are now separate[/p]
  • [p]Fixed a bug where the “Restart Mission” menu option would sometimes not appear[/p]
  • [p]Fixed a bug where the “Reset All Missions” Setting in the Cheat Menu would not remove progress properly[/p]
  • [p]Fixed a bug where the “Reset All Missions” Setting in the Cheat Menu would then not allow you to load any missions without closing and reopening the game[/p]
  • [p]Fixed a bug where the load/save requester wouldn’t show Campaign Saves correctly (they were showing as Invasion Maps)[/p]
  • [p]Fixed a bug where teaming Player/CPU 1 with Player/CPU 8 would create a team of 3 players, instead of 2[/p]
  • [p]Fixed an issue where if a map had extra stockpiles, then they would interfere with CPU placement and the CPU would delete its stockpile along with its resources[/p]
  • [p]Fixed a bug where, when playing Sands of Time with Timer Functionality disabled, completing the mission would not be reflected correctly on the map and mission list, which would show chickens instead. (Unfortunately, for the map display the fix will only apply from now on - previously completed missions will still display chickens, and the mission will need to be beaten again for it to update)[/p]
  • [p]Fixed a bug causing incorrect music to play when beating a Historical Campaign, in the “Aftermath” Screen[/p]
  • [p]Fixed a bug with the Tar animation in marshes, where Tar bubbles would get stuck and not disappear[/p]
  • [p]Fixed a bug where the Bedouin Healer would becomes stuck in a running animation, or slides along the ground when following an injured unit in the aggressive stance[/p]
  • [p]Fixed a bug where playing the Economic Campaign “Realm of the Crocodile” would cause the Lord Type to get stuck as the Arabic Lord[/p]
  • [p]Fixed a bug where occasionally the Cathedral Bonus would be referred to as “Mosque Bonus”
    [/p]
[p]Map and Mission Specific Fixes:[/p]
  • [p]Fixed issue where in Economic Campaign “Realm of the Crocodile” Missions 1 and 3, sometimes your Lord dying would not cause the mission to end[/p]
  • [p]First Edition Trail, Mission 38 - Saladin “The Kind” can now build his Market [/p]
  • [p]First Edition Trail, Mission 43 - Rat “The Stoat” now builds a different Castle, allowing him to function properly[/p]
  • [p]First Edition Trail, Mission 44 - The Castles that the Snake and Rat built on the left hand side of the map result in The Snake getting trapped in his Castle, rendering him useless. This has now been fixed.[/p]
  • [p]Crusader Warchest Trail, Mission 53 - The Abbot no longer blocks himself in[/p]
  • [p]Historical Campaign, Crusader States, Mission 3 - the shield icon was displayed next to the player rather than the two Pig CPUs, who are in a team. This has now been fixed.[/p]
  • [p]In Economic Campaign “Realm of the Crocodile” Mission 1, the “Witchraft!” Event video was not ending correctly. This has now been fixed.[/p]
  • [p]In Economic Campaign “Realm of the Crocodile”, Monks could be hired from the Grand Mosque instead of Temple Guards. This has now been fixed.[/p]
  • [p]In Economic Campaign “Realm of the Crocodile” Mission 4, placing the armoury was disabled. This was an error and has now been fixed.[/p]
  • [p]Removed some spare land on the map “Castaways”[/p]
  • [p]Removed signpost in Custom Skirmish Map “Edessa”
    [/p]
[p]Localisation Fixes:[/p]
  • [p]Added a setting in the Arabic version of the game, that allows left to right UI (the original UI layout). You will need to close and re-open the game after applying the setting to see it take effect.[/p]
  • [p]Updates across various localisations[/p]
[p]—[/p][p]Please note: you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.[/p][p][/p]
As always, thank you so much for playing Stronghold Crusader: Definitive Edition!
[dynamiclink][/dynamiclink]

The Autumn Update is Here!

Stronghold Crusader: Definitive Edition v2.0 - Free Autumn Update
[p]- Update Size: ~330MB -[/p][p][/p][p]The time is upon us, my Liege! Autumn has arrived and with it comes the eagerly-awaited Crusader DE Autumn Update! So dust off your armour, sharpen your steel and charge into the fray![/p][p][/p][h3]NEW CONTENT:[/h3][h3]The Reptilian Regent has arrived! [/h3][p]Battle this bloodthirsty and bitter Lord of the marshes in Custom Skirmish, or challenge his tyranny in the badlands of the Upper Nile in the new Economic Campaign, The Realm of the Crocodile.[/p][p][/p][p][/p][p][/p][h3]Free Map Pack[/h3][p]In this Update’s Map Pack, we have added three new maps for you to besiege and battle across:[/p]
  • [p]On an island split into two halves, band together or descend into Skirmish chaos across the 600x map - Castaways[/p][p][/p]
  • [p]Fight for control over a limited space in the PvP-style 500x Balanced Skirmish Map - Temple Island[/p][p][/p]
  • [p]Enjoy rich resources and lush land in the 700x Freebuild map - The Thirsty Trail[/p][p][/p]
[hr][/hr][p][/p][h3]Improved CPU Sieging Behaviour[/h3][p]With this update comes improved CPU Sieging Behaviour! For Multiplayer and Custom Skirmishes, this can be enabled in the advanced options section. In the Classic Trails (and in Sands of Time when the “Remove time requirements for Sands of Time trails” setting is enabled) this new behaviour is enabled when hard and very hard settings are used. [/p][p][/p][h3]Balanced-Focused Advanced Settings for Custom Skirmish and Multiplayer[/h3][p]So you can Skirmish exactly the way you want, we have added a bunch of hotly requested new Advanced Settings to Custom Skirmish and Multiplayer. Pre-Built Enemy CPU Castles on match start, Uncapped Peasants, Faster Peasant Spawning, Optimised Fletchers, Rebalanced Horse Archers, and more! [/p][p][/p][h3]Difficulty Settings across Historical Campaigns, Classic Trails and Sands of Time[/h3][p]Want to experience the Campaigns with more of a challenge, or looking to make things a little easier? Difficulty Levels have been added to most Historical Campaign Missions, the Classic Trails, as well as all Sands of Time Missions. To access the Sands of Time difficulty levels, you need enable the “Remove time requirements for Sands of Time trails” setting[/p][p][/p][h3]Randomised Custom Skirmish Setup[/h3][p]Want to leave your fate in the hands of the dice in a truly randomised challenge? Look no further! We have added the hotly requested Randomised Setup to Custom Skirmish. You can modify parameters to set the level of randomisation to your liking, for example, limiting the possible map pool to only Official maps, or enabling Random Advanced Options to let RNG decide which troops and buildings you’ll have access to.[/p][p][/p][h3]Coat of Arms System [/h3][p]You have been asking, and we have listened: We have added a brand new Coat of Arms editor, available in the settings. This new system will allow you to show the world exactly what type of Lord you are, pledge your allegiance to your favourite Crusader CPU Lords (we see you, Rat fans!), or just look very, very cool. [/p][p][/p][h3]Co-Op Game Setup in Multiplayer[/h3][p]You can now easily set up Co-Op only games in Multiplayer, where both you and another player are automatically set to be allied against all CPU Lords. This comes with access to all the Advanced Multiplayer Settings and Maps, allowing for a heavily customisable Co-Op experience. When browsing the multiplayer lobbies, look out for the new icon representing Co-Op MP Games![/p][p][/p][h3]Multiplayer System Improvements - Less Crashes and Resyncs[/h3][p]We have continued to work at improving multiplayer, and in this update we have found and fixed a cause of crashes that would occur after resyncs. We have also found and fixed a cause of continuous resyncs which would trigger at the start of a game.
[/p][p]Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.[/p][p][/p][hr][/hr][p][/p][p]Hungry for more? Here are all full list of changes coming![/p][h3]
Stronghold Crusader: Definitive Edition - Autumn Update v2.0 [/h3][h3]- Full Patch Notes[/h3][p][/p][h3]Further Additions, Changes and Fixes (as not mentioned above):[/h3][h3][/h3][h3]ADDITIONS[/h3]
  • [p]The Marshal and Emperor Frederick will now purchase weapons in Custom Skirmish, Multiplayer, the Historical Campaigns new to Crusader Definitive Edition, and all Sands of Time missions[/p]
  • [p]Added Stance behaviour to the Bedouin Healer Unit: they will now move towards people slightly outside of range on their own. In Defensive Stance they will move a couple of tiles, and in Aggressive Stance they will move several tiles.[/p]
  • [p]The Healer can also now heal CPU or player Allies. This will occur by default in Co-Op, and is available as an optional setting in Multiplayer and Custom Skirmish.[/p]
  • [p]Added ability for the Co-Op host to swap the starting positions in Co-Op[/p]
  • [p]Added disabling use of Moat, as a Buildings setting in the Multiplayer Advanced Settings[/p]
  • [p]Added “Attack Here” hotkey[/p]
  • [p]Added an option in Freebuild mode, enabling Defeat upon your Lord dying.[/p]
  • [p]Added a notification pip to the "talk to allies" button, to show when you have received an ally request[/p]
  • [p]Added a new “add random CPU Lord” button when selecting CPU Lords in Custom Skirmish and Multiplayer [/p]
  • [p]Added a notification of when you have hit the unit cap, but try to make more troops[/p]
  • [p]Added buttons allowing you to hide Co-Op trail progress with other Players & CPU Lords[/p]
  • [p]Added more rollover descriptions to settings in the Advanced Options in Multiplayer Lobbies[/p]
  • [p]Added a setting to mute all text from other players, at all points in the game[/p]
  • [p]Added a popup to confirm you want to disband your troops, to avoid accidentally disbanding your entire army at critical moments. This popup can be disabled if unwanted.[/p]
  • [p]Added a notification when trying to select a military building during peacetime[/p]
  • [p]New Map Editor hotkey added: The "Editor Show Connections" hotkey defaults to alt-C, and shows connection zones on the tile map. This allows the map creator to easily see what's connected and what's not.[/p]
  • [p]Engineers will now making a digging SFX when digging moats
    [/p]
[h3]CHANGES[/h3]
  • [p]The Abbot no longer destroys his Cathedral when panicking[/p]
  • [p]Changes to how moat and walkable vegetation (shrubs/cacti) interacts: In game, moat placement will not remove it, but the pre-moat will go over them. When moat is dug, it will remove walkable veg. In the Map Editor, moat placement will remove walkable veg.[/p]
  • [p]Updated the UI of Weapons Buildings, to make it very clear that you can shift+click to change the weapon production output across ALL buildings of that type at once (if you didn’t know, now you know!)[/p]
  • [p]Enabling the “Remove time requirements for Sands of Time trails” setting now also allows cheat keys to be used during Sands of Time (note that this setting also disables leaderboard placement/functionality!)[/p]
  • [p]Updated the campaign map illustrations for the Historical Campaign “Saladin’s Conquest”, to better represent the factions involved[/p]
  • [p]Updated Objectives of Skirmish-Style Historical Campaign Missions[/p]
  • [p]Added a sound effect when adding gold in Freebuild[/p]
  • [p]Tweaked the Freebuild Setup Panel[/p]
  • [p]In a previous update, we fixed a visual Bug when placing rocks over walls - however, this bug could be used by Map Designers to create some very cool visual effects! This is now back in, in a slightly different way: if you hold shift as you place the rock, it will create the 'bug' visual effect[/p]
[p] [/p][h3]BUG FIXES[/h3]
  • [p]Fixed an issue with the order in which the CPU Lords would sell goods, which would then negatively affect their economy[/p]
  • [p]Fixed a bug where the bodies of dead Units would be left on the ground after they were killed, which in some cases caused crashes[/p]
  • [p]Fixed a bug where more troops could be hired than intended in non-extreme games, surpassing the Unit Cap[/p]
  • [p]Fixed a bug where loading a save made just a few seconds after a mission started, would trigger a defeat[/p]
  • [p]Fixed an issue where, when commanding troops, the FPS would drop significantly and the troops would slow down[/p]
  • [p]Fixed bug that would cause the game to close when inviting a friend who does not have the game open to a multiplayer match.[/p]
  • [p]Fixed visual for Fire Ballista destruction in multiplayer[/p]
  • [p]Fixed a gap in the UI of the main HUD
    [/p]
[h3]Map Editor Fixes:[/h3]
  • [p]Fixed a bug in the Map Editor that made it look as though certain very steep slopes were traversable by troops, when they were actually not routable
    [/p]
[h3]Campaign & CPU Lord Fixes:[/h3]
  • [p]Fixed a bug causing Co-Op Mission 5 to crash[/p]
  • [p]Fixed a bug where The Kings Crusade Mission 5, “Jaffa Recaptured”, would sometimes not end[/p]
  • [p]In Mission 59 of the Classic Trails, the Abbot's Castle would be blocked in when his moat was completed. This has now been fixed.[/p]
  • [p]One of the Lionheart’s Castles was missing Ballista, this has now been fixed[/p]
  • [p]The Classic Trail Completion Video was not affected by the volume settings. This is now fixed.[/p]
  • [p]Fixed a bug where clicking continue on a final mission on Skirmish Masters wouldn’t play the Trail Completion Video
    [/p]
[h3]Localisation Fixes:[/h3]
  • [p]Fixes across multiple Localisations[/p]
[p][/p][hr][/hr][p][/p][h3]Additional Hotfix v2.01[/h3]
  • [p]In one Castle layout, the Canary was not building storage for weapons. This has now been fixed.[/p]
[p][/p][hr][/hr][p][/p][h3]Multiplayer Hotfix v2.02[/h3]
  • [p]Fixed a cause of resyncs when a player leaves during a Multiplayer Match[/p]
  • [p]Reduced disconnects by adjusting the latency handling in Multiplayer[/p]
  • [p]Fixed a bug where the load/save requester wasn't showing Campaign Saves correctly[/p]
[p][/p][p]Known Issue: We are aware of a bug that causes Economic Campaign Mission 1 & 3 to not trigger the mission to end when the player Lord dies. A fix for this will be coming in a full patch soon.[/p][p][/p][hr][/hr][p][/p][h2]As always, thank you so much for playing Stronghold Crusader: Definitive Edition![/h2][p][/p][p][dynamiclink][/dynamiclink][/p]