Demo update 4
After doing some extensive playtesting and getting feedback from the players, I am pleased to present a new demo update.
Content:
When speaking numbers, it's around 30 new NPC vessel templates, 10+ new equipment parts, 10+ new encounter lists, 20+ bot behavior programs.
This update moves the endgame mark when the game has no new content to offer from ~2 hours to around 4-5 hours. It's still not even half of what's planned for a full release, but I'm getting there.

Gameplay:
UX/interface:
Game balance:
Bugs:
Content:
- Planet random events/status effects
- New NPC vessel classes - Destroyers, Carriers, Fiend
- New equipment: weapons, body parts, drones, and more!
- More high-level encounter lists
- Reputation has additional gameplay effects now
- More pilot behavior packs
- New mission types (Pirate Carnage and some other)
When speaking numbers, it's around 30 new NPC vessel templates, 10+ new equipment parts, 10+ new encounter lists, 20+ bot behavior programs.
This update moves the endgame mark when the game has no new content to offer from ~2 hours to around 4-5 hours. It's still not even half of what's planned for a full release, but I'm getting there.

Gameplay:
- A much better period report screen
- Negative events are hidden from the journal until the report is revealed
- Most NPC squads have a captain assigned
UX/interface:
- Combat overlay (pause, fast forward)
- Reworked vessel validation - it's non-blocking now
- Added post-battle per-weapon damage stats
- Show current reputation level in reputation change tooltips
- Can repair vessels even when not entering the vessel screen not from a shop
- More tooltips (hover over Android and Mercenary tags, etc.)
Game balance:
- Better experience reward curve
- Adjusted planet research rates
- A slightly improved equipment pricing
- An attempt to improve the difficulty scaling curve
Bugs:
- Fixed
- Fixed repair bugs
- Added some missing translation strings (e.g. "weapon_fire_arc")
- Fixed "empty" target selection