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Demo update 4

After doing some extensive playtesting and getting feedback from the players, I am pleased to present a new demo update.

Content:
  • Planet random events/status effects
  • New NPC vessel classes - Destroyers, Carriers, Fiend
  • New equipment: weapons, body parts, drones, and more!
  • More high-level encounter lists
  • Reputation has additional gameplay effects now
  • More pilot behavior packs
  • New mission types (Pirate Carnage and some other)


When speaking numbers, it's around 30 new NPC vessel templates, 10+ new equipment parts, 10+ new encounter lists, 20+ bot behavior programs.

This update moves the endgame mark when the game has no new content to offer from ~2 hours to around 4-5 hours. It's still not even half of what's planned for a full release, but I'm getting there.



Gameplay:
  • A much better period report screen
  • Negative events are hidden from the journal until the report is revealed
  • Most NPC squads have a captain assigned


UX/interface:
  • Combat overlay (pause, fast forward)
  • Reworked vessel validation - it's non-blocking now
  • Added post-battle per-weapon damage stats
  • Show current reputation level in reputation change tooltips
  • Can repair vessels even when not entering the vessel screen not from a shop
  • More tooltips (hover over Android and Mercenary tags, etc.)


Game balance:
  • Better experience reward curve
  • Adjusted planet research rates
  • A slightly improved equipment pricing
  • An attempt to improve the difficulty scaling curve


Bugs:
  • Fixed
  • Fixed repair bugs
  • Added some missing translation strings (e.g. "weapon_fire_arc")
  • Fixed "empty" target selection