1. NebuLeet
  2. News
  3. Demo Build 7

Demo Build 7

Added extra on-pause UI:



This new interface allows several handy features:
  • Jump to a vessel by clicking its button (0-9 hotkeys work as well)
  • See vessel status - OK, Escaped, KIA, Arriving, HP level
  • ETA time for the arriving vessels is displayed
  • Browse a short vessel info (hover to get a tooltip)
  • Can switch the team focused by pressing left/right arrow buttons (located at the top)
  • Quickly check the ally/enemy status of the team by comparing their flags


Improved post-mission grade calculation. It now takes non-monetary goods into account (e.g. resources and score points).

New weapons:
  • Avalancher missile launcher - long-range guided missile that deals damage proportional to the distance it travels
  • Howitzer - an improved, much more accurate version of the Flak weapon
  • Vorpal Slinger - somewhat similar to Chaos Gun, but its blade-shaped projectiles form a perfect circle and spin around the location for longer


There was also a Hydra missile launcher weapon that almost made it into the demo, but I still need to improve the way bots use it. More information will be available when it's released.

Other new equipment parts:
  • Subquasion Engine
  • Micropulse Engine
  • Mini Spacepaddle Wing
  • Crusader Body


New pilot trait: Ambitious. +1 INT when set as leader, -1 ATK otherwise. Also decreases the mission fee by about 10% (regardless of the leader slot status).

Added 3 new, higher-level bosses (the list of bosses hits 9 - each with its unique design and behavior). They are significantly more challenging than previously existing ones. For instance, they use an experimental feature: destroying enemy missiles with a Zapper weapon. This tactic will be more achievable for players when the Tracker bridge is made available (it's in the game, but can't be obtained in the campaign yet).

Here is a video demonstration of one of these new bosses:

https://www.youtube.com/watch?v=aUgz7qsIDzA

The Repair Bay flagship module is replaced by a new module - Blast Lab. This module increases the damage dealt by missile-based weapons (Firefly, Hound, Avalancher, Torpedo Launcher). It allows for a basic damage-armor tradeoff when configuring your hangars. More options will come later.

Balance changes:
  • Improved Photon and Plasma bolters "effective DPS" calculation, the price is lowered by ~30%