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Devlog: roadmap status update 2



This is a status update for the public roadmap.

Content: added new weapon with unique mechanics "guided", more weapons with this mechanic will come. New campaign missions and interactions.



Factions: added a Faction starting option. Play as Radix, Ensis or Cerebra hired mercenary. They have different end-game goals, starting bonuses, and gameplay-affecting effects (like different period scoring rules).



Diplomacy: observe the wars between the dominions, or participate in them! The wars have goods and bads: they allow you to earn extra money, but they can shift the dominion power balance too much, and they generally make the dominions weaker. The Cult will use this opening.

Politics: strongly connected to diplomacy, politics feature allows the player to directly influence the way dominions might interact. Make them love or hate each other, plot against a single dominion or make everyone your best friend.

Interactive events: some new missions are interactive. Cult can send caravan interception squads - stop them or raid the caravan yourself. Or both. Dominion wars also mean more world-affecting missions are to be expected.



Guided weapon programming: this new weapon class requires extreme care. They usually have tons of flexibility, but at the cost of the programming complexity. Can you fully utilize their potential? Guided weapons include program-guided missile launchers (custom homing!) and "push to continue moving" weapons like Disk Cutter.

I am planning to focus on polishing next.