Devlog: roadmap status update 5

The release is getting closer!
I am planning to ship the v1.0 version of the game on 3rd of December. It's not going to be a GOTY-level edition for sure, but I will follow it up by updates to make it real good.
Programming
Reworked vessel-vs-drone handling in several commands. Instead of having a kludge YES/NO parameter in some and special mode in others, a new FILTER prefixing command can be used now.

Added a line drawing primitive for debugging. Also added multi-color support for other drawing primitives (numbers, circle).

Color-based commands are now have their color components in 0...255 range instead of 0...1.
Added a new command that allows cross-vessel communication using LED colors.

Software bundles now have an information window listing every command it unlocks, along with documentation.

Implemented some debug simulation options.

Equipment
- Weapon - Charge Gun - the first chargeable weapon. Charge longer to deal more damage
- Weapon - Lance - another chargeable weapon. A powerful beam that burns everything on its line of fire
- Weapon - Chaosling Pod - a drone launcher with drones carrying a Chaos Cannon each
- Weapon - Hellfire Missiles - a new high-end missile launcher
- 2 new body parts
- 3 new engine parts
- 1 new wings part
- Added many more colors for all part categories
Campaign
Implemented more campaign start options + a custom difficulty setting.

- 1 new quest
- Cult Armada is now more dangerous if not taken care of in time
- Radar 2 research is no longer required for Cult Detector science project
- Added more Cerebra carrier designs (3)
- Implemented a quicksave/quickload (F5, F9)
UX
Made it possible to browse multi-form weapons info.

Reworked sandbox arena vessel picker to a much more convenient one.
- Made negative effects have separate icons (reputation decrease, power decrease, etc.)
- Mission level (difficulty) is now yellow/red colored if it's considered too dangerous
Steam
- Added the first batch of achievements (18 + more to come)
- Added Steam Cloud saves support
Misc
Added settings to the game. Video, gameplay, Steam integration, and even key rebinding.
