Devlog 6: operation pre-release
This is the last devlog before the release.
It will be less detailed, but I will try to highlight the main changes happened since the previous devlog.
Campaign:
Programming:
Steam integration:
Items:
Sandbox:
UX:
It will be less detailed, but I will try to highlight the main changes happened since the previous devlog.
Campaign:
- Fenero is now a full faction, participating in wars, etc.
- Added starting vessel metaprogression (can use previously unlocked parts)
- Added "Cult Resistance" mission as another way to counter the cult influence
- Added a couple of new quests that interact with cult influence mechanic
- Added a unique extra plot mission to every starting faction (Radix, Ensis, Cerebra)
- The Cult can now have a sticky long-term tactics that influence their actions
- Visitors (player-made vessels) can become AUX units now
- Added and reworked several missions to include visitors as either allies or enemies
- Fenero uses visitors for their military fleets
- Mercenary pilots behavior is now more sticky (unless their skills change)
- Builtin vessels are now unlockable as a part of metaprogression
- Can now browse the encountered visitor vessels in a new "Visitors" tab
- Can vote-up (or install) a visitor vessel right from the game
Programming:
- Added a script override option to simplify the code reuse between parts
- Func/prog selection windows now have a name filter input
- Simulation mode now works better with non-android pilots (the numbers are more precise)
- Added many debug options (adding allies, enemies, etc.)
- Removed Call/0 commands - a normal Call commands can now be used in their place
- Fixed a bug with callee thrashing the state of the caller (it could lead to weird bugs in your algorithms)
- Added several debug-oriented vessels (they're in a separate "debug" vessel collection)
Steam integration:
- Added more achievements
- Generating detailed workshop item description for submitted vessels
- Added an inferred vessel Tier calculation
- Added in-game quick feedback form
Items:
- Added Cyclone weapon
- Added Double Wingjet engine
Sandbox:
- A more predictable and persistent vessel sorting
- Improved interactions between different collections (e.g. usersubscribedbuiltin)
UX:
- ESC stops the sandbox combat immediately (previously there was a 1s delay)
- Introduced a textarea-like widget for description inputs
- Redesigned some older window widgets to make them look more consistent
- CTRL+click on a layer button moves to bottom/top
- CTRL+click on a color applies that color to all parts of that category