The patches are flowing in!

The latest version is 1.0.13, make sure to update
Just letting you know that I'm receiving the crash report sent by you from the game. I usually address them in a few hours (some time to notice it, fix it, and then upload the fix).
I am also trying to address the lack of tutorials and onboarding issues. It's not a simple process as I don't want to make the game insisting too much on teaching you. Perhaps a third kind of tutorial is needed:
1. no tutorial (already exists)
2. context-sensitive hints once in 20-40 days depending on what you do (already exists)
3. a more traditional "let me tell you about XYZ" kind of tutorial
The 3rd option needs some extra care as it can easily be too detailed in some aspects while missing out on some other ones. As a temporary band-aid, a game guide will be published here on Steam - it's not a solution, but a way for players to have more chances with the game now, before a better solution can be implemented.
I also managed to add a bit of new content in-between the fixes: two new drone launchers.
1. Flakling pod for a very low tech drone launcher
2. Hyper trident turret deployer for as a second turret deploying drone in the game (this one is very fun to code)
Also added a new feature to every drone launcher: color controls. Previously, only photon bolter turrets respected the colors: the R color when set to >0 would stop them from firing. Now this trick works with any drone or turret. The G color would do a force-fire command, meaning the drone will shoot right now, even if it considers the target out of range or R is >0. This is extra useful for both turrets as you can have a way to manually fire their indirect-aiming weapons (also works well with rocketlings).
The difficulty curves were also altered a bit, making the normal (first) difficulty somewhat easier.
More goodies are about to come. When I'm done with the highest priority stuff, content updates and modding guides will start showing up.
Feel free to join our discord to share your thoughts and/or leave a comment to this post.