Mad weapons pack update
If you enjoy using and/or programming a non-trivial weapon, you're going to like the new toys.
Content:
* Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing
* Added Plasmaflare drone launcher weapon
* Added Minecaster and Mega Minecaster weapons
* Added Minecaster drone launcher weapon
* Added 3 new body parts
* Added 1 new wing parts
* Added 2 new Cult bosses
* Added 2 new music tracks (remixes done over the existing ones)
Campaign:
* Added a science funding mechanic - it is now possible to research things faster if you have enough credits
* Added extra difficulty options (available through the custom difficulty option)
* Added a cult fleet power value for corrupted planets (hover over a planet to see it)
* Cult will now be much tamer when they are left with 0 planets
* Cerebra now has an extra mission that will grant and Android prototype for free
Descriptions/UX:
* Implicit args (command-embedded) are now highlighted in purple inside command's description
* Added ATK and DEF % info to their descriptions
* Reworked weapon fire arc attr icon - now it's a full swing to clarify the distinction with a half-measure command
* Expanded some sections of the in-game manual
* Added some missing translation keys
Bug fixes:
* Fixed a crash when submitting a sandbox vessel with bound scripts
* Fixed Cerebra final test spawning after being completed
* Fixed a sandbox simulation crashing when using Androids with "cursor position" command
Misc:
* Reworked vessel movement physics - it's now more realistic and preserves both engine and external velocities
* Drones are now considered to be Androids from the game's perspective
* An attempt to remove the annoying cmd window launched along with the game on Windows
Balance:
* Adjusted some recoil values
* Made "full stop" command effect less powerful, it is not scaled with the vessel's engine acceleration value
Content:
* Added Plasmaflare weapon - a dangerous engine that leaves a deadly trail, also allows strafing
* Added Plasmaflare drone launcher weapon
* Added Minecaster and Mega Minecaster weapons
* Added Minecaster drone launcher weapon
* Added 3 new body parts
* Added 1 new wing parts
* Added 2 new Cult bosses
* Added 2 new music tracks (remixes done over the existing ones)
Campaign:
* Added a science funding mechanic - it is now possible to research things faster if you have enough credits
* Added extra difficulty options (available through the custom difficulty option)
* Added a cult fleet power value for corrupted planets (hover over a planet to see it)
* Cult will now be much tamer when they are left with 0 planets
* Cerebra now has an extra mission that will grant and Android prototype for free
Descriptions/UX:
* Implicit args (command-embedded) are now highlighted in purple inside command's description
* Added ATK and DEF % info to their descriptions
* Reworked weapon fire arc attr icon - now it's a full swing to clarify the distinction with a half-measure command
* Expanded some sections of the in-game manual
* Added some missing translation keys
Bug fixes:
* Fixed a crash when submitting a sandbox vessel with bound scripts
* Fixed Cerebra final test spawning after being completed
* Fixed a sandbox simulation crashing when using Androids with "cursor position" command
Misc:
* Reworked vessel movement physics - it's now more realistic and preserves both engine and external velocities
* Drones are now considered to be Androids from the game's perspective
* An attempt to remove the annoying cmd window launched along with the game on Windows
Balance:
* Adjusted some recoil values
* Made "full stop" command effect less powerful, it is not scaled with the vessel's engine acceleration value