A New Year's special: MacOS support
This update brings experimental MacOS support!
But wait, there is more!
I added a new secret (and optional) boss to the campaign. In order to fight it, a couple of preparations must be made by the player - and it's up to you to solve that mystery. In addition to a great in-session rewards for that fight, you also get a 100% sandbox items unlock, meaning it is the best way to fill the missing item slots. This boss is intended to be quite hard and difficult to find during your first playthrough (although it is still possible to do it if you know where to look).
Added a new mission - hireable mercenaries. This mission adds an extra opportunity to hire player-made vessels (aka visitors).
Every planet now has a New Year status effect. Some planets have unique New Year effects and celebration traditions, and you also need to pay attention to their year cycles as planets have a very different Sun rotation period. This change will mostly affect the players that do in-game trading: these periodical events add some predictable market changes and can be used to trade more efficiently. I might add more unique events later, maybe even one for every planet.
The vessel selection circle now depends on the hitbox size.
The game now correctly starts in either fullscreen or windowed mode, based on the settings.
The game now has icons on Windows.
Fixed some bugs:
* A "prototype" trait can no longer be assigned to a non-Cerebra android
* The "projectile speed" command is no longer available from the drone launcher program
Plus a bunch of internal changes to make MacOS build possible.
But wait, there is more!
I added a new secret (and optional) boss to the campaign. In order to fight it, a couple of preparations must be made by the player - and it's up to you to solve that mystery. In addition to a great in-session rewards for that fight, you also get a 100% sandbox items unlock, meaning it is the best way to fill the missing item slots. This boss is intended to be quite hard and difficult to find during your first playthrough (although it is still possible to do it if you know where to look).
Added a new mission - hireable mercenaries. This mission adds an extra opportunity to hire player-made vessels (aka visitors).
Every planet now has a New Year status effect. Some planets have unique New Year effects and celebration traditions, and you also need to pay attention to their year cycles as planets have a very different Sun rotation period. This change will mostly affect the players that do in-game trading: these periodical events add some predictable market changes and can be used to trade more efficiently. I might add more unique events later, maybe even one for every planet.
The vessel selection circle now depends on the hitbox size.
The game now correctly starts in either fullscreen or windowed mode, based on the settings.
The game now has icons on Windows.
Fixed some bugs:
* A "prototype" trait can no longer be assigned to a non-Cerebra android
* The "projectile speed" command is no longer available from the drone launcher program
Plus a bunch of internal changes to make MacOS build possible.