Update 41
This update brings some new weapons and artifacts, some of which unlock a new depth that will be explored further in the updates yet to come.
> Make sure to update your game to v1.0.41
Changelog:
* Difficulty level now affects allied and enemy pilot INT-related behavior ("smartness")
* Added Mendokusa-II weapon
* Added Wraith Gun weapon
* Added 3 new artifacts (keeping those in secret)
* Added 1 new government quest
* Added a new map marker type (mid-late game skirmish kind with multiple choices)
* Balance: Splitter weapon damage is increased
* Balance: Cyclone weapon gets extra damage against drones, but its cost goes up
* Balance: Brain Snipe artifact effects are increased
* Made music player much less likely to play the same song twice in a row
* Fixed a bundle availability bug (reported by Útost Alronbem)
* Fixed mineling pod missing translation key
* Fixed a negative fuel issue - now it's a design error if vessel has negative fuel
One of the new weapons introduces a new effect-type: last-hit HP recovery (e.g. vampirism). An interesting aspect is its last-hit requirement. It is not easy to finish enemy off with a specific weapon if you have more than one, so it needs some careful programming to work to its fullest. One of the new artifact also involves vampirism.
What comes next? It's some new exciting weapons of course :D
Stay tuned.
If you want to share your ideas, feel free to join our discord:
https://discord.gg/xZCM5uNzZu
> Make sure to update your game to v1.0.41
Changelog:
* Difficulty level now affects allied and enemy pilot INT-related behavior ("smartness")
* Added Mendokusa-II weapon
* Added Wraith Gun weapon
* Added 3 new artifacts (keeping those in secret)
* Added 1 new government quest
* Added a new map marker type (mid-late game skirmish kind with multiple choices)
* Balance: Splitter weapon damage is increased
* Balance: Cyclone weapon gets extra damage against drones, but its cost goes up
* Balance: Brain Snipe artifact effects are increased
* Made music player much less likely to play the same song twice in a row
* Fixed a bundle availability bug (reported by Útost Alronbem)
* Fixed mineling pod missing translation key
* Fixed a negative fuel issue - now it's a design error if vessel has negative fuel
One of the new weapons introduces a new effect-type: last-hit HP recovery (e.g. vampirism). An interesting aspect is its last-hit requirement. It is not easy to finish enemy off with a specific weapon if you have more than one, so it needs some careful programming to work to its fullest. One of the new artifact also involves vampirism.
What comes next? It's some new exciting weapons of course :D
Stay tuned.
If you want to share your ideas, feel free to join our discord:
https://discord.gg/xZCM5uNzZu