Devlog 1
Several things have changed while I worked on this game, but the core concepts will remain. Let's discuss these core concepts so you can understand what this game will be about.
NebuLeet will deliver these:
Every major part of the game is designed so you can spend hours in it, focusing on just that if that's your desire.
Want to be a trader? The trading system is so deep, it can be compared to some economy simulators while still having some unique properties.
Feeling like a pirate? Go on, try to make for a living by finding out opportunities in space. The game includes "war crimes" mechanics that make some faction-affiliated units a more legitimate target, which can be exploited by the head hunters.
Do you like puzzles and automation, or maybe you're a fan of visual programming in games? Spend hours creating the best autopilots for your vessels. Participate in multiplayer (offline) battles where autopilots fight each other so we can know whose algorithm is the best one.
Are you a tactical mind? Take some drones, choose a warfare planet, and try to capture its regions! Whether it's beneficial depends on your strategic skills. You'll also need some diplomacy as factions may not like the third-party intervention in their agenda.
If you like to customize stuff, it's possible to spend hours in the vessel editor. Rotate, flip, position, paint stuff.
Next time, I'm going to tell you more about the living world and its economy.
NebuLeet will deliver these:
- A simulated living world
- A genuine market-based trading system with sell/buy orders and demand/supply simulation
- In-space combat with auto-battle and manual controls options
- A full or partial vessel automation via builtin visual programming
- Tactical planetary battles (like in early Master of Orion games, but more involved)
- Vessel constructor
- A sandbox-focused gameplay with some story bits
- Moddable game structure
Every major part of the game is designed so you can spend hours in it, focusing on just that if that's your desire.
Want to be a trader? The trading system is so deep, it can be compared to some economy simulators while still having some unique properties.
Feeling like a pirate? Go on, try to make for a living by finding out opportunities in space. The game includes "war crimes" mechanics that make some faction-affiliated units a more legitimate target, which can be exploited by the head hunters.
Do you like puzzles and automation, or maybe you're a fan of visual programming in games? Spend hours creating the best autopilots for your vessels. Participate in multiplayer (offline) battles where autopilots fight each other so we can know whose algorithm is the best one.
Are you a tactical mind? Take some drones, choose a warfare planet, and try to capture its regions! Whether it's beneficial depends on your strategic skills. You'll also need some diplomacy as factions may not like the third-party intervention in their agenda.
If you like to customize stuff, it's possible to spend hours in the vessel editor. Rotate, flip, position, paint stuff.
Next time, I'm going to tell you more about the living world and its economy.