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Ryse: Son of Rome News

Patch #153 is now out

Hey all,

we have just released a new patch for Ryse that can now be downloaded from Steam. Highlights for this release are the ability to turn of the HUD (we can't wait to see your screenshots in the Community Hub) as well as Controller Rumble (this change being directly based on community feedback).

We have also made further improvements to performance and stability, as you can see from our full Release Notes:

  • SLI/Crossfire optimization & quality improvements
  • Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
  • Fixed potential crash when running the game in resolutions higher than 1080p
  • Fixed graphical corruption on nVidia when running in resolutions higher than 1080p
  • Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
  • Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
  • Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
  • Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
  • Made CVar accessible to adjust image sharpening: r_PostAASharpening 0…2 (values range from 0 to 2, default is 0.2)
  • Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via “sys_highrestimer = 1” (without quotes) in system.cfg


Also, NVIDIA has just released new Drivers for a wide range of GeForce GPUs (version 344.48), which include a SLI profile for Ryse!

Keep up the good fight to protect Rome!

The Ryse Team

Patch #153 is now out

Hey all,

we have just released a new patch for Ryse that can now be downloaded from Steam. Highlights for this release are the ability to turn of the HUD (we can't wait to see your screenshots in the Community Hub) as well as Controller Rumble (this change being directly based on community feedback).

We have also made further improvements to performance and stability, as you can see from our full Release Notes:

  • SLI/Crossfire optimization & quality improvements
  • Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
  • Fixed potential crash when running the game in resolutions higher than 1080p
  • Fixed graphical corruption on nVidia when running in resolutions higher than 1080p
  • Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
  • Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
  • Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
  • Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
  • Made CVar accessible to adjust image sharpening: r_PostAASharpening 0…2 (values range from 0 to 2, default is 0.2)
  • Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via “sys_highrestimer = 1” (without quotes) in system.cfg


Also, NVIDIA has just released new Drivers for a wide range of GeForce GPUs (version 344.48), which include a SLI profile for Ryse!

Keep up the good fight to protect Rome!

The Ryse Team

Hotfix deployed to address Freezing Cutscene - October 11th

Hey all,

we have just released a small hotfix that should address the issue with a freezing cutscene in the "Pax Romana" level that some users were reporting.

We apologize to everyone affected, and hope you will now enjoy your journey to save Rome this weekend.

Thanks,
The Ryse Team

Hotfix deployed to address Freezing Cutscene - October 11th

Hey all,

we have just released a small hotfix that should address the issue with a freezing cutscene in the "Pax Romana" level that some users were reporting.

We apologize to everyone affected, and hope you will now enjoy your journey to save Rome this weekend.

Thanks,
The Ryse Team

Hotfix - October 10th, 2014

Hey all,

if you already had the chance to play Ryse after it went live earlier today, you might have encountered an issue where the game lost your save, forcing you to restart the campaign when rebooting.

This issue was due to a problem with the syncing of save games between your game and the Steam Cloud.

We have just released a Hotfix to address this issue, so you will once again be able to save both locally and in the Cloud, as intended. It will also help gamers who reported issues with certain Checkpoints after dying.

Unfortunately, it is not possible to retrieve previously lost saves, and affected users will have to start the campaign anew.

We apologize to everyone affected, and hope you will enjoy your journey to save Rome this weekend.

Thanks,
The Ryse Team