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Revision 44

[h2]WHAT'S NEW[/h2]
- Menu changes:
- Some menus no longer consist of what's basically just an sprite sheet and multiple bespoke scenes, now having live text in one scene
- Resetting user/save data now has an extra Y/N prompt
- Outing changes
- Voyage/Gig/School conditions are now cleared if a party somehow hasn't been set, but the outing is still considered active
- Removed Fauna restrictions for BABY BRAWL and NIGHT FIGHT tourneys
- Manual updates:
- Replaced outdated logo
- Corrected minigames and tourney count (12 and 54, respectively)
- Added a few "screenshots"
- And some other things
- Expanded DEX to mention more species stats and info, including diet, family, natural disposition and evolutions

[h2]WHAT'S FIXED[/h2]
- Outing oddities
- Potential game crash from checking outing status with party members not being set correctly
- Select screens not accounting for multiple Button A presses on OK
- Time scale scene using the script for shell skins instead of its own one
- Quitting the application via the MENU tab erroneously playing a fade in transition instead of a fade out
- BABY BRAWL and NIGHT FIGHT tourneys not having the first enemy nor rounds properly set
- Specific species' friends and enemies being accessed by the wrong species ID
- Held items being gauged incorrectly for evolution

Revision 43

[h2]WHAT'S NEW[/h2]
  • Selected items are now remembered when going through the Item Stock at home, or the Item Pouch during Ventures and Night Raids
  • Inventory counts are now shown on the Item Stock/Pouch screen
  • Increased effectiveness of Food and Drink items during Night Raids/Ventures
  • Inventory screen can now be scrolled by +/- 10 with D-Pad Up and Down
  • Item stock menu now checks items by category instead of type (most still don't do anything regardless)
  • Added more warning messages for missing or situational features
  • Voyages now give EXP to the participants
  • Improved decay/relationship gains and losses from playing minigames with a helping player/party member
  • Mood bonuses are now cleared after every fight


[h2]WHAT'S FIXED[/h2]
  • Active Reverian and their visitor not being visible during active switching scene
  • Secret boss not having colour sprites
  • Quest board exiting to the homeland hub menu even if accessed elsewhere
  • Tourney progress not going pass no. 22
  • AWAY icon not disappearing in outing-related select screens
  • Food and Drink items potentially not healing/harming
  • Certain minigames not gauging personality correctly

Revision 42

[h2]WHAT'S NEW[/h2]
  • Reduced cost of B. FUEL


[h2]WHAT'S FIXED[/h2]
  • Upgrade screen being invisible
  • Potential game crash from certain decay stats not having any value set to them

Revision 41

[h2] WHAT'S NEW[/h2]
  • Levels (and species names, types and gender in the former case) are now shown during Night Raid and Venture encounters
  • Speech during Night Raid/Venture selection is disabled for the time being
  • Toned down levels and waves in the last 3 raids
  • EXP gained from playing TUG minigame is now affected by size mismatch


[h2]WHAT'S FIXED[/h2]
  • Potential game freeze after selecting a leader right before a Venture fight
  • Otherwise mute species speaking up during duo selection to directly address the new leader
  • The Active Reverian's mood increasing/decreasing and helping party member's EXP being increased twice as much as it's supposed to be during TUG minigame
  • Players getting no EXP whatsoever from said minigame
  • Quests set in unreleased areas with technically unavailable Ophidiox being generated

The Spectrum Update

[h2]WHAT'S NEW[/h2]

  • 11 species added (114 unique, 135 total)
  • 10 tourneys added (50 total)
  • 13 areas added (83 total)
  • Party members may now attempt to move in to the home screen or just leave for a while
  • Party members who instinctively or genuinely don't like one another can and will fight each other while at home; the loser doesn't incur any extra battles nor a true loss in their records, but may end up injured
  • Others who really like the Active Reverian are a lot more likely to break in
  • Item/Egg trading implemented
  • The game now auto-saves after every successful interaction
  • Connecting to others of an opposing version/mode will unlock something nice for both the host and client
  • Party members in a bad mood might not undergo any Hunger decay while on the home screen
  • Visitors may now attempt to leave on their own accord depending on their current state
  • Wraiths may attempt to feed off of other party members' Spirit depending on their fondness
  • Certain species are now guaranteed to obey no matter what
  • Weather conditions now bleed into battle and directly bolster certain abilities/species/types, or damage participants outright
  • Adjusted recruitment bonus from Poaching quests
  • The 7★ Primal boss zones now have recruitment enabled
  • Weather conditions now bleed into battle and directly affect certain abilities/species
  • Vampire ability no longer bypasses Violator
  • Reduced redundancies in gauging what battlers do
  • Reimplemented controller support for non-Steam builds
  • Added LCD toggles and (volatile) fullscreen zoom for Android
  • Randomized SLOTS selection
  • Reduced redundancies in ability detection
  • Consolidated home screen actions for the Active Reverian and their visitor (minus Home Events)
  • And some other things


[h2]WHAT'S FIXED[/h2]

  • Finally fixed Energy decay not budging for an asleep Active Reverian
  • Game crash from not having anyone available to see off a party (member) going away
  • Potential game crash from a teammate attempting to say something that doesn't yet exist during Night Raids and Ventures
  • Game crash from Voyage/Gig/School pointing to Venture/Night Raid status screens instead of the Away screen
  • Missing response during certain Night Raid downtime speeches
  • Canvas selection counts not updating correcly and a game crash from missing sheet names
  • Corrected missing glasses on Handler Ferozeon's sad sprite
  • Placeholder species speech being left over
  • Species from the Imago Update not being considered as released (if still obtainable by regular means)
  • Venture encounter menu not updating
  • Tourney list including future tourneys with unfinished/undefined species
  • Valzaios incorrectly picking up on the presence of female players instead of female party members while undergoing fondness-related stat decay
  • Maybe some other things