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Revision 72

[h2]WHAT'S NEW[/h2]
• Moved colour toggle from reset menu to the main menu (SETUP → ... → COLOUR) and first-time launch menu
• Adjusted LCD overlay visibility while using any sort of coloured sprites

[h2] WHAT'S FIXED[/h2]
• Female Handler Farunox lacking colour spritesheets entirely
• Loxaloids seeing their own health instead of their enemy's when matching in species class
• Screen transitions being overlapped by coloured sprites

Revision 71

[h2]WHAT'S NEW[/h2]
• Fully animated all current species in colour and adjusted certain existing sprites/colours

[h2] WHAT'S FIXED[/h2]
• Multiple sprite oddities, including:
• Handler Pyradite having their Defeat and Sleep sprites switched compared to their Child and Adult forms
• Male Adult Garmorae being lighter in colour than both its Handler form and all Female forms of the same alt
• Male Handler Arhallon having stray pixels on its Sleep sprite
• Male Child Langarde having an unfinished head on their Idle 1 sprite
• Missing pixels on Adult/Handler Lapagos' Angry, Child Revalox, Handler Delgeier and Adult Delurath's Physical Attack sprites
• And lots of other things
• Battle oddities:
• Enemy going first in battle when the player outspeeds them
• Partial health not being retained properly due to enemy/player positions being switched still
• Dodging allowing the target to ignore their status condition(s) for the turn

Revision 70

[h2] WHAT'S FIXED[/h2]
• Game crash from finishing any battle
• Battler positions being swapped, causing inverted win/loss states

Revision 69

[h2]WHAT'S NEW[/h2]
• Battle changes:
• Added counters to (non-permanent) status conditions
• Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition

[h2] WHAT'S FIXED[/h2]
• Potential game crashing from:
• Certain Planting-related variables either not being present or not actually being a boolean value
• History patching on saves < R68 targeting a non-existent value instead of the player character's alts
• History not being present at all in saves made after R59
• Battle oddities:
• Most stats of the player and enemy being switched during battle
• Freeze status condition causing damage instead of immobility
• Dodging allowing the target to ignore their status condition(s) for the turn
• Calendar oversights:
• Party members' birthdays not having the correct calendar icon, leeching off from special events instead
• Sales showing up after special events and not with them
• Shells on WearOS reverting to the desktop/mobile skinnable shell instead of the bespoke canvas shell when reloading a save

Revision 68

[h2]WHAT'S NEW[/h2]
• Battle additions:
• Status conditions are now implemented
• Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that
• Adjusted attack picking AI
• Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided
• More abilities now have tangible effects during battles
• Savagery no longer factors in attack power
• Changed many moves' accuracy
• Adjusted dodging "animation"
• Some other moves' and ability changes
• Sped up status icon animations

[h2] WHAT'S FIXED[/h2]
• Battle oddities:
• Removed Buoydle's erroneous speed boost in Windy weather
• Corrected Volturex's attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead
• Residual healing/damage from weather only ranging from -1 to 1 HP
• Weaknesses and resistances to attack types being read incorrectly
• Bulletproof ability not giving equal Stab damage resistance to the player and enemy
• Abilities that affect incoming damage being applied before the other battler's moves have been set
• Abilities just not being properly set to begin with
• Certain stats and bonuses may or may not have been duplicated between battlers
• Venture oddities:
• Encumbered status icon not showing on the main Venture screen
• Held item checks considering the Partner when they're not actually present, and ignoring them when they are