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Riftcast News

Revision 67

[h2]WHAT'S NEW[/h2]
• Venture/Night Raid changes:
• Held items with a higher size than the holder will encumber them, reducing speed during events and battles
• Blighters and Hawkers have a bonus/nerf to what they can carry before becoming encumbered
• Infiltrator ability now fails if the user is too low level for the current area
• Weather conditions at the current homeland may now affect nearby areas
• The game is now capped to 30 FPS
• Revealed CHECK functions
• CALENDAR shows all soon-to-be events and birthdays of party members
• All but SALE (20/X) doesn't do anything
• Gardening and 4-day forecasts are now implemented
• Added coloured sprites for attacks and weather icons
• Renamed Star Showers ability to Rift Roar, in reference to the pre-existing Rifted and non-existent Starry weather conditions having the same ID
• Save files in the file browser are now checked to see if they still exist upon selection
• More manual improvements
• And some other things

[h2] WHAT'S FIXED[/h2]
• Venture oddities:
• (Potential) encounters being barely visible on the far right when using LURE
• Encounter splash screen overlapping with the menu when retrying certain Venture events
• Home oddities:
• Potential game crash from stat decay caused by held items not being set correctly
• Homescreen eye icon always appearing closed at first, even when the player is available
• Exiting hosts moving oddly during room events
• Certain attacks having the wrong sprite frames for their element/type/name
• Abilities and Actions not being detected on the home screen nor while readying a Venture/Night Raid
• Player selection not properly updating colour sprites according to their gender
• Splash screen being ever so slightly off center
• Party members not being scanned through while selecting a Puparox to upgrade, only checking for whoever is in the second slot of the party - even if there is less than that
• Patches from Revisions 51+ erroneously checking if the loaded safe file's revision number is smaller than or equal to the current revision instead of just if they're smaller
• Attempting to load an exported save file via the file browser loading an invalid default instead of the actual file

Revision 66

[h3]WHAT'S NEW[/h3]
• (Temporarily) added LURE to all homeland shops
• LURE item now forces an encounter when used during Ventures, but never targets Invaders or herbivores

Revision 65

[h3]WHAT'S NEW[/h3]
• Item changes:
• Teammates may reject or destroy items they can't, don't want to, or shouldn't be using
• Teammates will react to items that can't be used at all, are too situational or should be held, and may attempt to take it for themselves in the latter case
• ANTIDOTE now fails on minor illnesses
• POTION now always fails to treat serious injuries/illnesses while MEGA POTION is now guaranteed to treat any condition
• Certain treatment items will fail to work on Puppets
• Sped up speech

[h3]WHAT'S FIXED[/h3]
• Wrong shell assets being visible on non-WearOS devices
• Potential game crash from:
• Trying to open the inventory
• Feeding any teammate
• Party members' item style preferences being checked from the wrong place
• Items of the Objects variety not checking if it's still a Tool of some sort
• Corrected food packs not actually being usable as food

Revision 64

[h3]WHAT'S NEW[/h3]
• Adjusted translations
• Disabled home speech event for non-party members

[h3]WHAT'S FIXED[/h3]
• Game crash from party members' held items being checked from the wrong place

Revision 63

[h3]WHAT'S NEW[/h3]
• Home changes:
• The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member
• Attempting to have a party member visit them will also make them the Active, however
• Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section
• Renamed ROOM → CHECK to BOND
• Added proper checks for the current game mode for when the last party member dies
• Certain held items now have passive decay-related, ailment curing and relationship effects
• S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't
• Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep
• And some other, less noticeable effects
• (Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate
• Battle changes:
• Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights)
• Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate
• Shadow Walker ability now acknowledges night-time during Ventures
• Lock-On ability is no longer suppressed by Neutraliser
• Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present)
• If both battlers have these abilities, nothing happens
• Items now have stats that correspond to party member's (invisible) likes and dislikes
• Trimmed down certain translated strings that may clip with UI
• Certain species are now functionally immortal by regular means (injuries notwithstanding)
• Cleaned up coding for calculating food compatibility
• Maybe some other things

[h3]WHAT'S FIXED[/h3]
• Home oddities:
• Potential game crashes from:
• Attempting to quick check profiles while the player is the Active
• Motivator ability activating on the visiting player, who doesn't have decay stats
• Colour sprites showing up in the player character's home screen even when B/W character sprites are set
• Certain functions not checking if the visitor is a party member, or even present at all
• Universal stat decay not being used for anything but energy decay while awake
• Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating
• Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure
• Missing check for food that don't have two types, potentially checking for a non-existent diet value
• Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present
• Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness
• Adoption scene not showing any background
• Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell
• Blank screen still showing up in player select while colour sprites are showing
• Worbolg and Vividera still using their old names in certain databases
• Corrected INFO → PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO → PLAYER → PLAYER instead of INFO → PLAYER → ACTIVE