Playtest Patch 0.6.10
Hi survivors,
We hope you are enjoying the playtest so far! A new patch just went live, tackling the first round of feedback:
Changes:
If the game crashes and the reporter window appears, please make sure to click "Send".
Feel free to use the in-game bug report button if you encounter any bugs or have feedback. You're also welcome to join our Discord to chat about Deadly Days: Roadtrip, and join our "Open Deck" community to upvote issues and ideas.
See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
- Your Team Pixelsplit
We hope you are enjoying the playtest so far! A new patch just went live, tackling the first round of feedback:
Changes:
- Improved: The inventory is now fully accessible at the merchant.
- Improved: The Sheriff character's backpack has been changed so the star item is immediately active without requiring inventory rearrangement.
- Improved: We made several performance adjustments that should make the game run a bit smoother, especially in late-game scenarios. This includes a rate limiter for damage numbers and impact effects (like Fireworks). We'd appreciate your feedback on whether this change feels responsive or introduces too much delay.
- Improved: Map stat information is now displayed on the loading screen.
- Improved: The loading screen now has a smooth transition animation.
- Improved: Settings menu improvements: Added confirmation popup for resolution changes, added tabs at the top (switchable with controller bumpers), increased navigation speed, added display monitor selection.
- Fixed: An issue where muting individual sound categories (other than Master Volume) didn't correctly silence those sounds.
- Fixed: Panels (e.g., character selection) can now be closed with the Escape key again.
- Fixed: A crash that occurred when rotating items in the inventory.
- Fixed: An issue with workbench recipes not accepting ingredients if they were upgraded before.
- Fixed: Several miscellaneous settings issues.
- Fixed: Loot sometimes spawning inside geometry.
- Fixed: An issue where switching input methods could sometimes cause multiple items to rotate simultaneously.
- Fixed: An issue where graffiti decals could sometimes be duplicated (e.g., appearing identically on a wall directly in front of a house).
- Fixed: Various typos.
- Fixed: Character being able to shoot while the merchant panel is open.
- Fixed: Strange visual artifacts appearing when opening the settings menu.
- (Potentially) Fixed: Items disappearing from inventory (e.g., during upgrades).
- (Potentially) Fixed: Crashes related to the garbage collector.
- (Potentially) Fixed: Another crash potentially caused by throwable items.
If the game crashes and the reporter window appears, please make sure to click "Send".
Feel free to use the in-game bug report button if you encounter any bugs or have feedback. You're also welcome to join our Discord to chat about Deadly Days: Roadtrip, and join our "Open Deck" community to upvote issues and ideas.
See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
- Your Team Pixelsplit