Playtest Patch 0.6.11
Hello survivors,
A new patch has just been deployed! Here are the changes:
[h2]Changes[/h2]
If you experience a game crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue.
We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip, and participate in our "Open Deck" community to upvote issues and share ideas.
See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
- Your Team Pixelsplit
A new patch has just been deployed! Here are the changes:
[h2]Changes[/h2]
- Added: Attack sounds for enemies.
- Improved: Items can now be unequipped using CTRL + Click.
- Improved: A tooltip appears when trying to upgrade an item, so you see the upgraded stats.
- Improved: Item tooltips can now be hidden by holding the ALT key.
- Improved: The recipe list now displays item previews.
- Improved: The recipe list now features an icon indicating whether an item is craftable.
- Balancing: Adjusted shop prices to be more consistent with standard repair costs.
- Balancing: Adjusted item rarity in the shop; common items will now appear more frequently than rarer items (previously, probabilities were equal).
- Balancing: Players will now be slowed when walking directly into a crowd of enemies.
- Changed: Updated the sound effect that plays when the threat level changes.
- Performance: Implemented minor performance improvements related to the battery item.
- Performance: Optimized Runner enemy AI by reducing expensive raycasts, which previously impacted late-game FPS.
- Performance: Improved performance related to the snake item.
- Performance / Audio: Reduced the maximum concurrent instances for frequently played sounds to improve performance and audio clarity.
- Fixed (+ changed Balancing): Resolved an issue where the Snake item's poison effect would not reapply to already poisoned targets. The poison now stacks, significantly increasing its effectiveness.
- Fixed: Corrected an issue where the Epic version of the Snake item was weaker than the Rare version.
- Fixed: Addressed an issue causing boxing gloves to sometimes appear floating incorrectly on the map.
- Fixed: Prevented Runner enemies from clipping through objects and geometry.
- Fixed: Resolved instances where the player could become stuck between airdrops and walls.
- Fixed: Reduced visual clipping issues where zombies would partially sink into geometry.
- Fixed: Resolved a crash that could occur when changing screen resolution.
- Fixed: Addressed an issue causing currency counters to tick up slowly for an extended period after loading a new level.
- Fixed: Fixed a crash that occurred when clicking on an empty item slot in the merchant interface.
- Fixed: Corrected the Banana item's equip position for the Bananaperson character (it no longer equips below the pistol).
- Fixed: Resolved several crashes related to inventory management.
- Fixed: Fixed an issue where the inventory screen within the merchant panel could sometimes not be closed when the storage limit was reached.
- Fixed: Crash when opening an airdrop after interacted with inventory in merchant panel
- Fixed: Audio / game running behind round ending screen
If you experience a game crash and the reporter window appears, please make sure to click "Send" to help us diagnose the issue.
We encourage you to use the in-game bug report button if you encounter any bugs or wish to provide feedback. You're also welcome to join our Discord community to discuss Deadly Days: Roadtrip, and participate in our "Open Deck" community to upvote issues and share ideas.
See the full details for initial playtest patch #4 here:
https://store.steampowered.com/app/3026450/Deadly_Days_Roadtrip/
- Your Team Pixelsplit