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  3. Playtest Patch 0.7.3

Playtest Patch 0.7.3

Hi survivors!

We've just released a small patch for the ongoing playtest.

[h3]Changes[/h3]
  • Balancing: Re-adjusted individual item drop weights and the overall impact of item rarity.
  • Balancing: Slightly reduced the availability of Fuel.
  • Balancing: Decreased drop rates for Bags.
  • Balancing: Slightly buffed the "Rubberball" item again.
  • Fixed: An issue where every fifth airdrop would incorrectly respawn on the subsequent map.
  • Fixed: A bug where the Healthkit would become unusable if upgraded via an airdrop.
  • Fixed: An issue where the "Reroll" option remained available after upgrading an item with an airdrop reward.
  • Fixed: Counter numbers overlapping with apple reward text on the win/lose screen.
  • Fixed: The timer display, which could previously overshoot 99:99, is now correctly clamped.
  • Fixed: Item tooltips occasionally disappearing when clicking rapidly on an item.
  • Fixed: A bug causing the threat level to incorrectly increase while players remained on the boss map.
  • Improved: A new someone now provides more feedback when appearing
  • Improved: The general randomizer function has been improved to ensure more varied and less predictable outcomes (increased entropy).


if you didn't see them already, feel free to check out our original playtest #5 release notes
https://steamcommunity.com/games/3026450/announcements/detail/655947663575876758

Join our Discord if you want to actively participate in the further development. We are looking forward to it!

Until then, have a nice apocalypse,
Your team Pixelsplit