1. Deadly Days: Roadtrip
  2. News
  3. DEMO OUT NOW!

DEMO OUT NOW!

Attention, survivors!

After 5 extensive playtest rounds, our demo is being released today. A little preview: We will be implementing various languages over the next few days. A major update will then be released for the Next-Fest on 09.06. YAY!!!

[h3]Get the demo:[/h3]
https://store.steampowered.com/app/3102400/Deadly_Days_Roadtrip_Demo/
[h3]For all new players, two hints:[/h3]


  1. You can participate in the development by submitting ideas on our Discord or voting for features/ideas on Opendecks.
  2. You can win keys for the full version. Just join the giveaway channel on our Discord.


Demo Content:
  • 41 Items (11 of them being weapons)
  • 4 Bioms with over 13 different, procedurally generated maps
  • 3 Playable Characters
  • 6 Enemy Types
  • 5 Power-Ups
  • 1 Boss
INFO: Steam Next Fest June Demo Update (June 9 2025): Will add more items + an additional playable Character

Changes since Playtest

For everyone who played the latest playtest already, the following changes were made in the demo version:
  • Improved: Added audio feedback when upgrading an item
  • Improved: Added telegraph to exploding barrels
  • Balancing: Weapon damage overhaul
  • Balancing: Enemy health increase per threat leavel increased by 25%
  • Balancing: Elite enemies scale their speed faster and standard enemies scale their speed slightly faster
  • Balancing: Buffed pressure cooker. Higher radius and damage scales with player level
  • Fixed: Reroll was possible in non-airdrop inventories
  • Fixed: Zombies getting stuck sometimes
  • Fixed: Zombies walking through some cars on some maps
  • Fixed: "Killed boss" bonus was granted in subsequent runs, even though no boss was killed
  • Fixed: Workbench not navigatable with controller on first open
  • Fixed: Inventory placement sometimes skipping tiles with controller if item is 2 tiles wide or high
  • Fixed: Flashing tooltips when navigating the stash with controller
  • Fixed: Reaper increasing its speed when threat changes (shouldn't happen)
  • Fixed: When activating a powerup with LT + X the character would also dash
  • Fixed: Item selector shapes sometimes stuck in strange rotations
  • Fixed: Auto language setting detection not reliable
  • Fixed: Several text overflow / scaling issues in languages with longer texts


[h2]About the game:[/h2]

Loot, shoot and mow down zombie hordes in a bullet heaven fever dream. Embark on a deadly roadtrip, battling from stop to stop, fueling your bus and fight to escape. Get your inventory management kick when that new loot slot in your backpack fits just right.

[h3]Each weapon and item occupies space.[/h3]
Arrange them just right, and their adjacency effects stack and power up your weapons for ultimate zombie destruction:

[h3]The real loot is the friends you make along the way.[/h3]
Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit.

[h3]Every trip is different.[/h3]
Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision.


[h3]Survive the journey.[/h3]
Push it until you get that legendary item combo that melts the undead like butter on a freshly grilled banana.

[h3]How to play?[/h3]


Last but not least:


We would like to thank everyone who took part in the playtest and helped us with the development of the game. Thank you for all the feedback, submitted ideas and of course the bug reports. It was only with your help that we were able to progress so quickly with the development. Thank you!



Have fun playing the demo.
Your Team Pixelsplit