Patch 0.15.1
[p]Hi everyone,[/p][p][/p][p]We've just released our latest patch, which includes major balancing changes![/p][p][/p][h3]New Additions & Updates[/h3]
- [p]Added: Apple Juicer to the base. This converts apples into Duct Tape with an exponential price increase.[/p]
- [p]Added: A new pre-wipe leaderboard POI. We've also moved the main leaderboard POI slightly to the right in the base.[/p]
- [p]Updated: The Endless Mode popup design and text. This now clearly communicates that the mode is experimental, is not the endgame, and is intended "just for fun."[/p][p][/p]
- [p]Treasure Chest Rework: Removed the broken exponential scaling. It now provides more Crit Chance and a flat income per day, instead of exponential interest.[/p]
- [p]Void: Buffed damage increases.[/p]
- [p]Throwables: Buffed damage for Grenades, Bottles, and Molotovs.[/p]
- [p]Banana: Increased damage.[/p]
- [p]Rollerskates: In higher rarities, they now trigger marked items multiple times.[/p]
- [p]Walking Shoes: Reduced the "meters per trigger" requirement, allowing them to trigger more often.[/p]
- [p]Scopes: Now have an effect on throwables.[/p]
- [p]Nurse enemy healing: Decreased the healing timer (makes healing happen faster).[/p]
- [p]Endless Mode Bosses: A bit steeper HP scaling.[/p]
- [p]Battery: Now properly affects throwables.[/p]
- [p]Improved: If bookshelf, workbench or wardrope is not unlocked yet we show broken representation of these POIs to give a glimpse.[/p]
- [p]Fixed: The splash screen video crashing in rare cases[/p]
- [p]Fixed: The Reaper could sometimes spawn inside buildings.[/p][p][/p]